252,887 Commits over 3,990 Days - 2.64cph!
Entity spawning and player shit.
Merge from terrain-improvements-2 (procgen8 + hapis3)
Increased powerline topology radius
Fixed green roadside trees spawning in the snow biome
Updated character select, can now start game!
Checked the "animate cross-fading" checkbox on the tree prefabs
added fog and height fog to swamp court. enabled AO. Vertex lit (shadow) on the ground behind trees
reducing ceiling light textures sizes to 512
Scrap ceiling light, ~~all the files
Dust slide effect + script
tweaked shader on swamp trees and ground. added buildings with torches to swamp court.
- Made a Pipe Spawner prefab
- Area0 work
- Area1 changes to open up the level a bit as it's a noob area, started a gated trap area
Fixed not shutting down EAC properly
Cleaned up DebugUIZoneTab a bit
speedtree animateCrossFading = 1
Oaks don't walk on six legs anymore. Pines don't float on slopes.
Updated RustNative
Tweaked noise backend
Fixed having to hold USE to pickup - instead of tapping
Fixed not being able to pick up some items at weird distances
Dropped arrows are arrows
Arrows stick in stuff properly
Arrows that are stuck inside a player/npc properly transfer to its corpse
Fixed a bunch of weird parent position stuff
Fixed bone knife animation fuckups
added Dylan's 2DVFX folder to unity project
checking in some meta/fbx files
Fixed FoliagGroup material copying/assignment not working
Bad usings in species settings
New Startup/Logo UI for standalone build
Updated GSD for tribe changes
Merge from interaction refactor
Fixed drag rect selection
Updated GSD/GDS
Ported selection drawing prototype code to PlayerController
Fixed mysterious invalid gameobject error (Bear asset needed reimporting with the optimize transforms option...)
Expanded IController and ISelectable implementations
PlayerController replaces PlayerUnitControls, handles interaction for various types (Units/Buildings/Resources) and serves as a base for all selectables
Nuked PlayerUnitControls
Added LionEL to anim viewer
Updated Metas
Started anim controller
Initial work on interaction refactor
Moved LOD grid to its own prefab