252,887 Commits over 3,990 Days - 2.64cph!

10 Years Ago
Entity spawning and player shit.
10 Years Ago
Merge from terrain-improvements-2 (procgen8 + hapis3)
10 Years Ago
Network++ Save++
10 Years Ago
Rebuilt game manifest
10 Years Ago
Merge from main
10 Years Ago
wip files.
10 Years Ago
Increased powerline topology radius
10 Years Ago
Fixed green roadside trees spawning in the snow biome
10 Years Ago
Updated character select, can now start game!
10 Years Ago
Checked the "animate cross-fading" checkbox on the tree prefabs
10 Years Ago
added fog and height fog to swamp court. enabled AO. Vertex lit (shadow) on the ground behind trees
10 Years Ago
reducing ceiling light textures sizes to 512
10 Years Ago
Scrap ceiling light, ~~all the files
10 Years Ago
Dust slide effect + script
10 Years Ago
Minor code cleanups
10 Years Ago
tweaked shader on swamp trees and ground. added buildings with torches to swamp court.
10 Years Ago
- Made a Pipe Spawner prefab
10 Years Ago
-I broke influence maps!
10 Years Ago
- Area0 work - Area1 changes to open up the level a bit as it's a noob area, started a gated trap area
10 Years Ago
Fixed not shutting down EAC properly
10 Years Ago
Cleaned up DebugUIZoneTab a bit
10 Years Ago
speedtree animateCrossFading = 1
10 Years Ago
Oaks don't walk on six legs anymore. Pines don't float on slopes.
10 Years Ago
Updated RustNative Tweaked noise backend
10 Years Ago
Fixed having to hold USE to pickup - instead of tapping Fixed not being able to pick up some items at weird distances Dropped arrows are arrows Arrows stick in stuff properly Arrows that are stuck inside a player/npc properly transfer to its corpse Fixed a bunch of weird parent position stuff
bot
10 Years Ago
Windows Build
10 Years Ago
Forgot the prefabs
10 Years Ago
Monument tweaks
10 Years Ago
billboarded swamp flames
10 Years Ago
Fixed bone knife animation fuckups
10 Years Ago
EAC server update
10 Years Ago
added Dylan's 2DVFX folder to unity project
10 Years Ago
Merge from main
10 Years Ago
checking in some meta/fbx files
10 Years Ago
resaved max scene
10 Years Ago
Networking
10 Years Ago
Fixed FoliagGroup material copying/assignment not working
10 Years Ago
Bad usings in species settings
10 Years Ago
Silly build settings
10 Years Ago
New Startup/Logo UI for standalone build
10 Years Ago
Updated GSD for tribe changes
10 Years Ago
Merge from interaction refactor
10 Years Ago
10 Years Ago
Fixed drag rect selection
10 Years Ago
Updated GSD/GDS Ported selection drawing prototype code to PlayerController
10 Years Ago
Fixed mysterious invalid gameobject error (Bear asset needed reimporting with the optimize transforms option...) Expanded IController and ISelectable implementations PlayerController replaces PlayerUnitControls, handles interaction for various types (Units/Buildings/Resources) and serves as a base for all selectables Nuked PlayerUnitControls
10 Years Ago
Added LionEL to anim viewer Updated Metas Started anim controller
10 Years Ago
10 Years Ago
Initial work on interaction refactor
10 Years Ago
Moved LOD grid to its own prefab