253,046 Commits over 3,990 Days - 2.64cph!

10 Years Ago
simple name change for ZoneResources to ResourcesManager, in Before and GSD
10 Years Ago
Made all win/lose anims match & added variants
10 Years Ago
modified the 3rd person SMG animations so the player is holding the gun properly.
10 Years Ago
Removing hard links to the resources folder
10 Years Ago
Reducing usage of Resources/FileSystem in editor
10 Years Ago
zbrush modelling swamp plants
10 Years Ago
Adding floor spikes, model, mats, prefab, gibs and collisions
10 Years Ago
Got Building prefab creation through BeforeEditor working properly
10 Years Ago
- Increased explosion size - Placeholder explosion debris is back
10 Years Ago
Drastic stuff
10 Years Ago
Updated celeb window and anims
10 Years Ago
- Rearranged skill tree ability unlock levels/positions via the XML file
10 Years Ago
Resource folder removal
10 Years Ago
- Increased size, speed and travel distance of Buzz Saw - Made the Bazz Suw placeholder model a bit more glowy
10 Years Ago
added fish bones 1 and 2 with materials to unity scene, textured
10 Years Ago
- Projectile knockback is now disabled by default
10 Years Ago
something was quite off in the (vector) camera, massaged it until it was fine again, and it is working quite nicely with zooming now!
10 Years Ago
Mavis win anims
10 Years Ago
Wrapping resource calls
10 Years Ago
Big and small water tanks, lods, gibs and prefabs.
10 Years Ago
- Turrets now have a bit more default variance in firing rates - Added text to gameplay UI below target health bar to show the name of any ability a special enemy has (Want to look at replacing this with clear ability icons later on)
10 Years Ago
Removing temp files
10 Years Ago
Research Table art, prefab integration with lods/gibs/col
10 Years Ago
Replaced FXAA with SMAA in GraphicsOptions
10 Years Ago
Added Third Party SMAA (https://github.com/Chman/SMAA-Unity)
10 Years Ago
- Special enemies now get 4x health up from 2x by default - BaseEnemyAbility now gets a BaseEntity ref instead of EnemyShip - Turrets now have a chance of spawning with the Shield ability
10 Years Ago
wip
10 Years Ago
lowered the horse scale a bit
10 Years Ago
Mystery radtown.
10 Years Ago
lowered SMG fov repositioned viewmodel to be lower
10 Years Ago
updated wick sparks to be emissive
10 Years Ago
Spawnhandler - enforce limits properly - attempt 2
10 Years Ago
Updated lootspawn to include map Updated phrases
10 Years Ago
Merge from main
10 Years Ago
merge into main
10 Years Ago
increased grenade effectiveness
10 Years Ago
merge into main
10 Years Ago
Added Custom SMG reduced revolver crafting costs
10 Years Ago
buildings src
10 Years Ago
Building Editor tweaks
10 Years Ago
First stab at the VectorStick camera
10 Years Ago
Groundwork for Buildings as ScriptableObject assets, added to BeforeEditorWindow with listing and creation form.
10 Years Ago
Sounds and special fx for the SMG view model worldmodel for the SMG all done
bot
10 Years Ago
OSX Build
10 Years Ago
created swamp_fish_bones 1 and 2, unwrapped and baked lighting
10 Years Ago
beancan grenade icon update
10 Years Ago
Fixed horse having no collision Fixed ironsight zooms being fov dependant
10 Years Ago
revert to http
10 Years Ago
- If an enemy gets spawned as "special" and get's an extra ability, it also receives 2x as much health and loot drop chance is set to 100%
10 Years Ago
- Lots of enemy ability/manager changes - Added healing beams enemy ability - Tweaked values for healing/shielding - Booze burners and patchers have a 20% chance of picking a random ability to spawn with