253,046 Commits over 3,990 Days - 2.64cph!
simple name change for ZoneResources to ResourcesManager, in Before and GSD
Made all win/lose anims match & added variants
modified the 3rd person SMG animations so the player is holding the gun properly.
Removing hard links to the resources folder
Reducing usage of Resources/FileSystem in editor
zbrush modelling swamp plants
Adding floor spikes, model, mats, prefab, gibs and collisions
Got Building prefab creation through BeforeEditor working properly
- Increased explosion size
- Placeholder explosion debris is back
Updated celeb window and anims
- Rearranged skill tree ability unlock levels/positions via the XML file
- Increased size, speed and travel distance of Buzz Saw
- Made the Bazz Suw placeholder model a bit more glowy
added fish bones 1 and 2 with materials to unity scene, textured
- Projectile knockback is now disabled by default
something was quite off in the (vector) camera, massaged it until it was fine again, and it is working quite nicely with zooming now!
Big and small water tanks, lods, gibs and prefabs.
- Turrets now have a bit more default variance in firing rates
- Added text to gameplay UI below target health bar to show the name of any ability a special enemy has (Want to look at replacing this with clear ability icons later on)
Research Table art, prefab integration with lods/gibs/col
Replaced FXAA with SMAA in GraphicsOptions
Added Third Party SMAA (https://github.com/Chman/SMAA-Unity)
- Special enemies now get 4x health up from 2x by default
- BaseEnemyAbility now gets a BaseEntity ref instead of EnemyShip
- Turrets now have a chance of spawning with the Shield ability
lowered the horse scale a bit
lowered SMG fov
repositioned viewmodel to be lower
updated wick sparks to be emissive
Spawnhandler - enforce limits properly - attempt 2
Updated lootspawn to include map
Updated phrases
increased grenade effectiveness
Added Custom SMG
reduced revolver crafting costs
First stab at the VectorStick camera
Groundwork for Buildings as ScriptableObject assets, added to BeforeEditorWindow with listing and creation form.
Sounds and special fx for the SMG view model
worldmodel for the SMG all done
created swamp_fish_bones 1 and 2, unwrapped and baked lighting
beancan grenade icon update
Fixed horse having no collision
Fixed ironsight zooms being fov dependant
- If an enemy gets spawned as "special" and get's an extra ability, it also receives 2x as much health and loot drop chance is set to 100%
- Lots of enemy ability/manager changes
- Added healing beams enemy ability
- Tweaked values for healing/shielding
- Booze burners and patchers have a 20% chance of picking a random ability to spawn with