193,474 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Reposed Burlap Trousers, Burlap Shirt and Burlap Shoes to match updated player rig
1 Year Ago
Setup junkpile AIZs as virtual and assign in spawners.
1 Year Ago
merge from io_entity_snapping/fixes/2
1 Year Ago
merge from fix_ping_estimate_log_spam
1 Year Ago
merge from fix_storage_adapter_blocking_looting
1 Year Ago
merge from fix_external_wall_snapping
1 Year Ago
merge from fix_last_valid_position_sleeping_bag
1 Year Ago
Fixed industrial splitter snapping offset
1 Year Ago
merge from roulette_random
1 Year Ago
reapplying 96139 roulette_random
1 Year Ago
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1 Year Ago
player update. m39 anim set edited and holster position set
1 Year Ago
Use a point destination as a target instead of just going forward
1 Year Ago
Merge main -> Bikes (before 2022 update)
1 Year Ago
subtract 96139 roulette_random - compile fix
1 Year Ago
merge from tutorial_menu_improvements
1 Year Ago
merge from minigun_fixes_may_24
1 Year Ago
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1 Year Ago
merge to main vms_missing_renderer_scripts
1 Year Ago
merge from fix_heavy_scientist_static_loadout
1 Year Ago
merge from roulette_random
1 Year Ago
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
1 Year Ago
First pass on new UI layout for conversations and mission acceptance
1 Year Ago
S2P compound and bandit town
1 Year Ago
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
1 Year Ago
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1 Year Ago
Adjusted minimum font size on tutorial popup
1 Year Ago
FIxed state where tutorial button in menu would show as not usable when it should be usable
1 Year Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
1 Year Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
1 Year Ago
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1 Year Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
1 Year Ago
Change the actual code that uses `isHoldingShift`
1 Year Ago
Pass `isHoldingShift` to Construction.Placement
1 Year Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
1 Year Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
1 Year Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
1 Year Ago
Fixed a few IO line parenting loading issues + refacto and naming
1 Year Ago
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1 Year Ago
Merge from main/Workshop Normal Map Fix
1 Year Ago
Move some hardcoded values of weapon_fists to SWEP.* variables Merged some pull requests * Updated TTT Russian localization * Micro optimizations with weapon_base & GM:DrawDeathNotice * Fixed some typos in FGD and Lua comments Update some more spawncions for consistency Alternative fix for traces not hitting transparent displacements Better consistency with brushes that use same materials - does not cast shadow and traces hit them Fixed toolgun ghost entity fading out in singleplayer on some maps Added vgui.GetAll() Returns only Lua created panels. Used to fix PANEL:PreAutoRefresh() and PANEL:PostAutoRefresh() not working
1 Year Ago
Further changes to 'WhatUsesThis'
1 Year Ago
Updates to WorkshopItemEditor, removed debug code
1 Year Ago
player update. setting up 3p m39 rifle anim set
1 Year Ago
removed old mesh setup from v_sks.viewmodel prefab
1 Year Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
1 Year Ago
Undoing unwanted changes to materials
1 Year Ago
Player update. 3p semi auto rifle anim set exported/setup
1 Year Ago
Adding missing shaders
1 Year Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)