198,789 Commits over 4,140 Days - 2.00cph!

12 Months Ago
Fixed several powerline platforms missing the correct PathSequencePowerline component, resultilng in too many zipline platforms spawning Increased the maximum distance a zipline can travel to 175m (was 150) This brings the same test map used on this branch to an average zipline distance of 216m (was 188m and is 121m on release) but brings down the total zipline disance to 19km (was 30km and is currently 20km in release) The inflation in total zipline distance in the last revision was largely driven by ziplines overlapping each other and making a bit of a chaotic mess of lines, this is now much cleaner
12 Months Ago
merge from tincan_alarm
12 Months Ago
Not deployable in large hollow trees Fire damage do not trigger the alarm Additional checks on wire deployment
12 Months Ago
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12 Months Ago
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12 Months Ago
12 Months Ago
First pass on browser info
12 Months Ago
Merge from main
12 Months Ago
Added first pass of jungle wall ruin caps for kit testing
12 Months Ago
Protobuf gen etc post-merge
12 Months Ago
Merge main -> UWSkidoo
12 Months Ago
Now deployable on the Default layer (fixes a lot of issues with monument colliders set on the Default layer) Disabled collision with player vehicles and AI vehicles Tweaked the deploy volumes again
12 Months Ago
Added a way to override the placement layer mask of a deployable prefab
12 Months Ago
Hill cliffs erosion progress
12 Months Ago
This should do it
12 Months Ago
Try to make Linux happy
12 Months Ago
Fixed a whole bunch of potential crashes with NPCs in multiplayer when there are no players 3rd argument to NetworkIDValidated - ownerID64
12 Months Ago
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
12 Months Ago
Triggered by opening doors Updated protection values so it can take damage from fire
12 Months Ago
plane update
12 Months Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
12 Months Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
12 Months Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
12 Months Ago
Spotlight & flare fixes.
12 Months Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
12 Months Ago
Fixed tin can alarm deployable on itself
12 Months Ago
exported wolf run hit animation test
12 Months Ago
Fixed wallpaper pickup always giving default skin item
12 Months Ago
Fixed right click opening the pie menu while holding wallpaper
12 Months Ago
Test scenee
12 Months Ago
merge from main
12 Months Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
12 Months Ago
Fix wolf not taking damage
12 Months Ago
Subtracting 101333 (introduced server issues)
12 Months Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
12 Months Ago
Remove unecessary includes
12 Months Ago
large rock formation a test case jutting cliff test case
12 Months Ago
Simplify hfsm by implementing it with a stack instead of recursion
12 Months Ago
Add my own test duplicate of twitch render scene before I destroy it
12 Months Ago
More batch rendering progress.
12 Months Ago
moved ragdoll convar to server
12 Months Ago
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12 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
12 Months Ago
merge from tincan_alarm
12 Months Ago
Visualise clip positions
12 Months Ago
scaled up the icon a wee bit
12 Months Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
12 Months Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
12 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
12 Months Ago
Allow nests FSMs