193,467 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Updated changes to normal map fix
1 Year Ago
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1 Year Ago
Auto pair when deployed, if you have code lock access
1 Year Ago
New version of normal map fix
1 Year Ago
merge from nexus
1 Year Ago
merge from tutorial_menu_improvements
1 Year Ago
merge from fix_demo_disk_quota
1 Year Ago
merge from industrial_conveyor_quickmove
1 Year Ago
merge from dismount_netting_fix
1 Year Ago
Added a new QuickMove path for Industrial conveyors, bypasses having to create a SplitItem (and the associated GC) Should also reduce general item churn issues as the most common conveyor scenario (moving some items from one stack to another) will no longer involve making a new item Should be no gameplay difference
1 Year Ago
Added a metal detector mission objective
1 Year Ago
Added hinges to the van doors
1 Year Ago
Merge from explosions
1 Year Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
1 Year Ago
Match import fbx offsets exactly
1 Year Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
1 Year Ago
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1 Year Ago
Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
1 Year Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
1 Year Ago
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1 Year Ago
Merge from mission_improvements_may_24
1 Year Ago
Fixed escape key not working anywhere
1 Year Ago
viewmodel updates inc bolt states & triggers
1 Year Ago
- Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
1 Year Ago
viewmodel updates
1 Year Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Merge from main
1 Year Ago
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
1 Year Ago
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1 Year Ago
More fucking around with Unity.AI.Navigation
1 Year Ago
Analytics for asset warmup & prefab warmup
1 Year Ago
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
1 Year Ago
merge from fix_ammo_unload_drop
1 Year Ago
merge from fix_pickafriend_dark_colors
1 Year Ago
merge from fix_broken_minigun_delete_ammo
1 Year Ago
merge from fix_place_foundation_under_floor/roof
1 Year Ago
merge from reduce_server_tags/compact
1 Year Ago
merge from tutorial_terrain_splat_issues
1 Year Ago
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
1 Year Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
1 Year Ago
Missed pathing files
1 Year Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
1 Year Ago
Added Ackermann steering to target
1 Year Ago
Client IO lines parenting (missed some files)
1 Year Ago
1 Year Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
1 Year Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
1 Year Ago
Initial test scene and client and server script setup
1 Year Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory