193,455 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Orbit now listens to no go zones
1 Year Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
1 Year Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
1 Year Ago
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1 Year Ago
hide minigun backpack
1 Year Ago
Missed files
1 Year Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
1 Year Ago
minigun crafting fix capacity
1 Year Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
1 Year Ago
compile fix
1 Year Ago
minigun loot setup recoil setup, movement speed setup
1 Year Ago
Restoring old version of BiomeVisuals
1 Year Ago
minigun balance
1 Year Ago
More tweaks on the industrial combiner colliders
1 Year Ago
minigun progress display
1 Year Ago
Crane LODs and colliders Adjusted all crane prefabs
1 Year Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
1 Year Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
1 Year Ago
Fixed industrial combiner snapping and deployment issues
1 Year Ago
Merged main into io_entity_snapping/2
1 Year Ago
fixed weird viewmodel animations causing minigun to appear too high
1 Year Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
1 Year Ago
fix minigun offsets
1 Year Ago
Orbital strafe chance set to 60%
1 Year Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
1 Year Ago
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1 Year Ago
Missed files
1 Year Ago
Manifest
1 Year Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
1 Year Ago
Manifest
1 Year Ago
ForceLabel fixes
1 Year Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
1 Year Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
1 Year Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
1 Year Ago
merge from electricity_power_fixes/randswitch
1 Year Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
1 Year Ago
merge from electricity_power_fixes/2
1 Year Ago
merge from Dragon_Rocket_Launcher_typos
1 Year Ago
merge from smallsign_stacking_fix
1 Year Ago
merge from workbench2_spraycan_oversized_collider
1 Year Ago
merge from Microphone_Stand_desc
1 Year Ago
merge from underwater_weaponracks
1 Year Ago
merge from CNY_Spear_typo
1 Year Ago
merge from electricty_power_fixes/ceilingligh
1 Year Ago
Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
1 Year Ago
Fixed stacking small sign exploit for reals this time
1 Year Ago
Refactored init strafe and aggro code Fixed bug causing multiple changes of strafe drop out distance per tick
1 Year Ago
Refactored starting strafe code Ensured time since damaged threshold was appropriate for each damage type
1 Year Ago
Fixed microphone stand typo +reload -> +attack2
1 Year Ago
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