193,456 Commits over 4,079 Days - 1.98cph!
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weapon racks can no longer be deployed underwater
Updated Dragon Rocket Launcher desc
Merged main into electricity_power_fixes/2
Block mem_force_flush just in case
Having this enabled in autoexec causes issues, so lets disallow servers to force it on players
Minor code fixes
Also fixed engine not being able to build with v142 toolset on Windows
Rearrange addon file system, remove dead code
More minor clean ups
More addon file system clean ups & minor optimizations
Add subscriptions as "Unknown Addon' while we fetch their details
Let's see if anyone encounters this in relation to "my addons are missing" issue reported sporadically
merge from toolcupboard_retroskin
merge from electricity_power_fixes/2/timer
merge from smartswitch_fix
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mossy rubble piles use material config instead of biome visuals
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
military flamethrower sounds
Minigun cine anim backups (session B takes)
Scene backup; retro tc showcase
Merge from media_projects
Fixed timer time not editable until powered
Remove field which was only written to by our codegen
Cargo Ship avatar image for death screen
Bug fixes by switching everything else to use phrases
Fixed IO entities handles gizmos drawn in world space instead of local space
Fixed smart switch duplicated power in handle due to merge conflicts
sks world model - baked material sets down to 1 for world model
updated viewmodel
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Updated storage adaptor sockets names
merge from electricity_power_fixes/2
Cherrypick terrain changes from harbor_tweaks_4_cargoship
cctv desk basic prefab setup
Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
LocalPosAnim for screen signal distort.
Shifted login screen to the monitor with the sticky note, because funnier.
Other fixes.
Reapply
95063 w/ compile fix
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subtracting
95063 - compile issue
3p minigun - shortened fire anim to be more responsive
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points
Ensured fixed orbit works the same as the old orbit
Bunch of debug stuff
Fixed entry into orbit strafe
Fix NRE in Performance Logging
Try catch & log error rather than throwing exception
Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in