193,466 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Compile fixes
1 Year Ago
First pass of fixes
1 Year Ago
Merge from bradley_scientists
1 Year Ago
assigned minigunammobelt material to the ammobelt on minigun viewmodel prefab
1 Year Ago
Added snow material setup to compatible structures prefabs
1 Year Ago
Moved some mesh decals from Structures to Mesh Decals
1 Year Ago
Added snow material setup to static vehicles
1 Year Ago
- Fixed bunny hat view - Fixed egg suit view - Fixed forceCamUpPivot option not functioning
1 Year Ago
Motorbike now balanced for lean, unlike Modern Warfare 2
1 Year Ago
Improved how we determine the best snap position to fix a bunch of clunky placement issues
1 Year Ago
Bike mid-air throttle/brake based rotation control
1 Year Ago
Don't stabilise pitch as much
1 Year Ago
Sidecar bike work
1 Year Ago
Change a bunch of stuff to use phrase instances instead of string tokens (including the planner) Mark the methods/fields for using string tokens as obsolete
1 Year Ago
Fix clicking on popup closing it
1 Year Ago
Add nexus map to the connect screen, make it look nicer when loading in https://files.facepunch.com/Rohan/2024/March/21_20-18-DeficientThrasher.mp4
1 Year Ago
Backup: WIP crude gestures - animation working files
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Fixed easter egg hunt missing phrases
1 Year Ago
progress
1 Year Ago
cherrypicking 94558
1 Year Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
1 Year Ago
Increase default value of budget_panel_height to 800 Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry Update trace commands mask, to hit more entities Autorefresh: just watch everything in the gamemodes/ folder Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder.
1 Year Ago
phrases
1 Year Ago
Merged harbor_tweaks_4
1 Year Ago
Fixed issue preventing harbor 2 from being considered as a docking point
1 Year Ago
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1 Year Ago
Bump .exe version
1 Year Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics. Bump .exe version
1 Year Ago
Modified shader to be more explicit about render paths
1 Year Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
1 Year Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
1 Year Ago
Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
1 Year Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
1 Year Ago
player update. setting up p17 weapon
1 Year Ago
player update. metal detector entity item held position edited and override controller updated with latest idle pose
1 Year Ago
Disabled snapping when in a building blocked zone
1 Year Ago
Fix clothing being equipped when hover looting into backpack & backpack is full
1 Year Ago
Added more speed tree test data
1 Year Ago
adding speedtree test assets
1 Year Ago
Merged from main
1 Year Ago
Subtracting 94522
1 Year Ago
Missed files
1 Year Ago
Added speedtree files
1 Year Ago
Deleted and moved files
1 Year Ago
Further work on speed tree
1 Year Ago
Fix hover loot not working from backpack -> vending machine
1 Year Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
1 Year Ago
Fix backpack UI staying active on screen after backpack is closed