136,882 Commits over 4,324 Days - 1.32cph!

12 Months Ago
Jungle ruins S2P
12 Months Ago
bee_grenade2 -> bees
12 Months Ago
Moving jungle ruin prefabs to jungle_ruins spawn folder
12 Months Ago
crafting_update -> bees
12 Months Ago
clean up fridge volumes, more accurate
12 Months Ago
Re-enabled vert blends on walkway kit. Removed deferred decal renderer component from jungle beam asset.
12 Months Ago
merge from io_research_table
12 Months Ago
crafter position fix
12 Months Ago
merge from jungle ruins
12 Months Ago
Mesh binning preprocess in foliage grid using minimal vertex buffer to reduce draw calls on foliage which share similar meshes.
12 Months Ago
merge from crafting_update
12 Months Ago
Apply tooltip to the base prefab instead of the variant
12 Months Ago
Update premium tag tooltip
12 Months Ago
Add premium tag to AutoCorrectTags()
12 Months Ago
Show lock icon when you don't qualify to join the premium server - show nothing extra when you do qualify for it
12 Months Ago
Codegen
12 Months Ago
Fix NRE when attacking scientists
12 Months Ago
Add `browser_premium_tab` convar to control if the premium tab is shown
12 Months Ago
Add new tab to the server list for premium servers - similar to how official servers show in their own tab Add filtering for the premium server tag - like how you can filter by monthly, weekly, etc
12 Months Ago
Add premium server tag to tag list prefab
12 Months Ago
Add ability for servers to stay inside the same server list when forwarded from one server list to another - allows us to forward servers from official list while keeping them in the official list
12 Months Ago
Refactor how the premium tag is added
12 Months Ago
Add `premium` server tag when `server.premium` convar is set Ensure `premium` tag gets compressed
12 Months Ago
Merge from main
12 Months Ago
Fixed kickall command using the second argument instead of the first for the kick reason
12 Months Ago
merge from crafting_update/visual_cooking
12 Months Ago
Fixed player buff UI not ticking down Tooltip also count down when hovering now
12 Months Ago
Cooking workbench physic materials
12 Months Ago
merge from crafting_update/visual_cooking
12 Months Ago
Compile fixes Hobo barrel cooking visuals fixes ParticleSystemContainer support in food model
12 Months Ago
bee grenade sounds bee swarm & hive sounds
12 Months Ago
Fixed cooking visual model not being destroyed after starting another recipe Tweakls
12 Months Ago
Fixed the bees occasionally burping fire. Fixed smoke being rigid. Bee resolution increased a bit.
12 Months Ago
Impact with debug gizmo. Converted 10 of the blunt damage (half) into slash damage because glass shards.
12 Months Ago
Pies cooking animation
12 Months Ago
Bread cooking visuals Loaf gradually inflates while cooking
12 Months Ago
Breaks on contact instead of bouncing off walls with a timer.
12 Months Ago
Grenade impact FX
12 Months Ago
Merge from shield_repair_fix
12 Months Ago
Merge from prim_rust+_shop_fix
12 Months Ago
Client compile fix
12 Months Ago
Fixed items that are banned in a server due to era restrictions being sent to rust+, fixes them appearing in the shop view in app
12 Months Ago
Merge from minicrossbow_sight_fix
12 Months Ago
Merge from crafting_update
12 Months Ago
Apply extra sunlight
12 Months Ago
Merge from cookingv2
12 Months Ago
Added new harvesting tea - increases resources from harvesting corpses by 50%
12 Months Ago
Kettle when preparing teas
12 Months Ago
Hunter pie now now apples a new clotting bonus - all bleed damage is reduced by 75% Damage reduction is applied prior to applying to player, so if a player was going to receive 7.6 bleed damage, that would be reduced to 1.9, resulting in the player only seeing 2 bleed damage on the health bar
12 Months Ago
Cooking visuals for all meats