193,465 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Updated Minigun 4K Textures Added Minigun World Model 4K Textures
1 Year Ago
Split heavy scientist backpack into tanks + instruments
1 Year Ago
Merge from main
1 Year Ago
Also tweaked their handles positions because they were an absolute pain to aim for
1 Year Ago
Updated Minigun Textures to incorporate feedback Updated Minigun World Textures to incorporate feedback
1 Year Ago
Fixed electrical flasher light and siren light having no emission when ON
1 Year Ago
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1 Year Ago
Add a climbable net to the static cranes if the Reserved1 flag is set to true Enabled on the shore side crane S2P harbor_1
1 Year Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
1 Year Ago
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1 Year Ago
merge from oilrig sat tube
1 Year Ago
oilrigs S2P
1 Year Ago
fixed some dressing gaps
1 Year Ago
merge from server_hidden_stashes
1 Year Ago
merge from EasterItemStoreFixes
1 Year Ago
latest rigs scenes
1 Year Ago
removed cctv desk from cctv room, so it can be customized per oilrig
1 Year Ago
refined environment volumes in moonpool
1 Year Ago
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work - Don't give snowmobile driving achievement for driving a motorbike - Improved wheel visuals - Switch bike RB to Continuous Speculative, it's smoother
1 Year Ago
missing textures
1 Year Ago
first pass on final textures, material setup
1 Year Ago
Merge from harbor_tweaks_4_cargoship
1 Year Ago
Merge from main
1 Year Ago
Moved a container spawn point to the other side of the road in harbor_2 so the move won't require the crane to clip through the cargo bridge (hopefully) Full S2P of both harbors with HLOD
1 Year Ago
merge from server_tree_colliders
1 Year Ago
merge from tutorial_island
1 Year Ago
merge from visualshader
1 Year Ago
Use the highest point out of all of the spawn points as the "ceiling" of a set of container moves - fixes containers clipping through other containers on the cargo ship during movement when being placed lower than the top layer of containers.
1 Year Ago
Fix containers getting spawned too high if a cargo ship docked at the same port multiple times while a server was up
1 Year Ago
merge from editor_compare_client_server_fields
1 Year Ago
Add a crush trigger to the bottom of the harbor containers when descending
1 Year Ago
Fixed a case where harbor cranes would spawn and have slightly different arm angles between client and server, leading to flyhack kicks due to differing collider positions
1 Year Ago
Snowmobile orientation fix
1 Year Ago
Adjusted container crane movement so that the ship mast doesn't clip with the hanging container
1 Year Ago
LODs progress
1 Year Ago
spawn.cargoshipdockingtest no longer needs a parameter if only one harbor is present on the map Fixed bridge spawn curves on both harbors by implementing a new UseToggleMode option on the proximity manager When this new mode is enabled you can use a constant curve mode and the entity will move over time to match the desired point, this allows the bridge to continue to move even when the cargo ship has come to a rest Fixed swing bridge not marked dynamic LOD Fixed new cranes missing metal bullet impact fx
1 Year Ago
Fixed misaligned harbor drop points
1 Year Ago
Fixed swing bridge not swinging on harbor_1 Fixed ramps on both sides of the swing bridge swinging with the bridge S2P both harbors
1 Year Ago
Cam presets missing meta
1 Year Ago
Cam presets
1 Year Ago
Unsaved cine mat setups for minigun
1 Year Ago
Merge from minigun_2024
1 Year Ago
Merge from 94459 + 94561
1 Year Ago
Materials
1 Year Ago
Handling tweaks
1 Year Ago
Added a collider to the arm piece that grabs containers on the crane Fix container dressing prop LODs not marked as dynamic