193,460 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
1 Year Ago
64px instead of 128px
1 Year Ago
Canvas fix
1 Year Ago
Top screen & icon optimization.
1 Year Ago
Reposed burlap shirt to match updated player rig
1 Year Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
1 Year Ago
minigun viewmodel exported with ammo belt
1 Year Ago
Removed a bunch of throttle lerps and rotation lerps when docking
1 Year Ago
Fixed deferred decal not blending specular
1 Year Ago
edited minigun world model anims
1 Year Ago
snow effect asset - updated color alpha value to be 1.0
1 Year Ago
Deploy & recall smoke grenade usage (convar'd)
1 Year Ago
Screen stuff & related shader+files.
1 Year Ago
backup
1 Year Ago
Shorten large gamemode tags (monthly, vanilla, etc) down to a two characters (^a^b^c) Expand tags back to full values when creating ServerInfo struct
1 Year Ago
fixes
1 Year Ago
Updated UI/Default ASE template to avoid name clashes with existing properties
1 Year Ago
Move hash & status from server tags -> rules
1 Year Ago
Reposed burlap pants to match updated player rig
1 Year Ago
Minigun ammo backpack fixes/cleanup
1 Year Ago
setting up asset zoo scene for snow setup ahead of time
1 Year Ago
exported latest minigun ammo backpack
1 Year Ago
MonumentIsland_Bradley test scene
1 Year Ago
Added Minigun 4K Textures
1 Year Ago
deleting unused coaling tower models/prefabs that were redundant
1 Year Ago
Updated snow effect material config
1 Year Ago
added dynamic_container_style 1/2/3 prefabs
1 Year Ago
Merge from harbor_tweaks_4_cargoship
1 Year Ago
Compile fixes
1 Year Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
1 Year Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
1 Year Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
1 Year Ago
Tried to fix broken swing bridge animation
1 Year Ago
Fixed weird cargo movement bug
1 Year Ago
Merged electricity_power_fixes/randswitch to Aux2
1 Year Ago
Added cargoship save support Ran protobuf
1 Year Ago
Merged electricity_power_fixes to Aux2
1 Year Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
1 Year Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
1 Year Ago
Set up proximity manager for harbor 2 First pass swing bridge
1 Year Ago
Harbor 1 ladder and parent triggers
1 Year Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
1 Year Ago
Initial docking path for harbor_2
1 Year Ago
First attempt at spawn near for docking command
1 Year Ago
Item setup
1 Year Ago
fixes
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
updates
1 Year Ago
Actually just don't bother trying to read 0 bytes from a file