reporust_rebootcancel

129,376 Commits over 4,140 Days - 1.30cph!

23 Days Ago
fix compile error
23 Days Ago
Checked out items are considered owned locally regardless of what steam returns Added editor debug command to fake checkouts
23 Days Ago
Fix conbutton states not getting reset.
23 Days Ago
Tidied up the interaction toast - still needs the icons sorted
23 Days Ago
Add graphic raycaster to the bootstrap scene to fix the button not working
23 Days Ago
Ensure joining with the console fills out the same join details as seen when joining via the button Split of connection logic into a static class that will keep all the UI updated as normal
23 Days Ago
When scientists are very far, their calculations to decide which angle to hold are simplified, leaving more resources to closer scientists
23 Days Ago
Set up m92 and p17 anims, entity and override controller
23 Days Ago
Server now uploads an image of the current map to our backend during startup Sets steam tag `map_image_url` with the URL of the uploaded image Added `server.autoUploadMapImages <true/false>` to enable/disable
23 Days Ago
ghost ship LODs, Colliders, Prefabs
23 Days Ago
Unsubtract max health changes, fix loading saves that were created before max health persisted. Also fix loading old buried item saves.
23 Days Ago
more WIP auth
23 Days Ago
merge from dev
23 Days Ago
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23 Days Ago
When peeking, scientists that didn't see the target for a while will get less budget unless they are in the same zone, this avoids scientists on the oilrig top floors wasting the global scientist budget when peeking is obviously impossible
23 Days Ago
Restored shadow update flow
23 Days Ago
Removed ScrollRectDisable component for now
23 Days Ago
Pilot hazmat cinematic rig update
23 Days Ago
- Make it more likely for a scientist on the same floor to assist or respond to orders, instead of a scientist from another floor - Fix bug where scientists would ask help for a push, one would agree, but a third one that's not even involved would play the voiceline "copy"
23 Days Ago
merge from main
23 Days Ago
Fix NRE when trying to move an instance that previously failed the instancing checks
23 Days Ago
Prepare models and materials for instancing (once again)
23 Days Ago
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23 Days Ago
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23 Days Ago
Rerun s2p on oilrig scenes, as after merge they were spawning old scientists
23 Days Ago
Pilot Ejector Seat - Added WIP model, placeholder textures and materials
23 Days Ago
Added Pilot Hazmat Materials
23 Days Ago
Moved backpack textures to correct folder, added new backpack material
23 Days Ago
Pilot Hazmat textures
23 Days Ago
Decrease old AIs frame budget, increase new AIs frame budget by same amount
23 Days Ago
merge from main
23 Days Ago
merge from new_menu
23 Days Ago
Fixed FPS slider again
23 Days Ago
Fix camera jumping when alt tabbing back into the game or clicking into the game view in editor.
23 Days Ago
merge from new_menu
23 Days Ago
Keybind reset button loc
23 Days Ago
Settings slider option now have an input field that can be used to enter exact values Fixed framerate slider clunkiness
23 Days Ago
Shadow update group execution order
23 Days Ago
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23 Days Ago
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
23 Days Ago
Potential fix for scientists sometimes not reacting to being shot when hunkered down in cover
23 Days Ago
successful purchase item overlay
23 Days Ago
update favourites page when you unfavourite a server as well
23 Days Ago
Fix toast second button not working properly
23 Days Ago
Fix copy button copying multiple times
23 Days Ago
new_menu -> main
23 Days Ago
Fixed get premium button showing up for every server
23 Days Ago
Rust plus button changes
23 Days Ago
Merging latest Pilot Hazmat
23 Days Ago
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