129,376 Commits over 4,140 Days - 1.30cph!
Set up eoka anims, entity and override controller
merge from stability_stat_fix
merge from fix_attackheli_headlights
merge from max_health_debug
merge from legacy_high_wall_fix_2
merge from fix_heavymovement_refs
merge from no_build_zone_height_visual
merge from metal_detector_dropped_items
Removing end frame offset so that camera loops correctly on inject self
Revert materials and models
Merge from foliage_transmission_shadowing
Optimize TryGetDefinitionFromEntityName by building a mapping for it at build time
Editor falls back to building the map on first reference to not slow down booting
Might help reduce the lag spike when the local player dies
Merge from hardcore_refresh
Alow greater SHDO intensity values, bring fade distance a little closer
Baselines for new atmosphere distance ramping
Remove outpost respawn point mission provider from hardcore (he had no missions to provide anyway)
Fixed floating lights in bandit town when marketplace is deleted due to a game mode
Initial work for Rust Plus hookup
Horses for sale are now immortal (not an issue in vanilla due to safe zones)
Halved all ammo drops from killing NPC's (see server.npcAmmoLootMultiplier, set to 0.5 for hardcore)
Fix tech tree lines being able to render on top of the tech tree nodes if the order of the tech tree nodes has been modified
Layout change on T2 hardcore for buckshot/shield
Removed respawnTimeAddition convar
Added respawnTimeAdditionBag and respawnTimeAdditionBed convars, controls respawn rates per respawn type (campers are counted as beds)
Adjusted respawn time to 15m for bags and 10m for beds in hardcore
If you try to connect to a premium server without premium then show a 'get premium' button on the connect modal
Reduce ammunition crafting cost multiplier to 5x (was 10x)
Fixed store page overlay aspect ratio, updated all pages
Don't show the player icon on the map
Don't show underground layers on the map
Short Filter Tag Support:
Can collapse all filters and still have a rough idea on whats selected via a short tag displayed after the filters
Can default to enabled/disabled, or the actual text of whats presse
Demo button shows up if you have the demo folder with demos in it
Fixed string parsing error when opening skins worth more than 1000 pounds in the inventory
Fixed skin viewer not resetting materials correctly with old skins
Fixed general store description in inventory screen, we now pulled the translated one instead of steam's one
Fixed a bug that would cause certain filters to turn themselves off if you hovered the mouse inside and then outside of the button regions