140,407 Commits over 4,352 Days - 1.34cph!

60 Days Ago
merge from main
60 Days Ago
merge from automatedtesting
60 Days Ago
merge from main
60 Days Ago
merge from main
60 Days Ago
Updating last of the gesture anims to v4 rig
2 Months Ago
Easel placement setups for scrap and lightup frames
2 Months Ago
Remove sockets from XL and XXL for easel, comically large and unbalanced
2 Months Ago
stone, wood panel title and description updated
2 Months Ago
scrap box panel title and description updated, ran manifest, loca and icon manifest
2 Months Ago
food, meds, metal box panel title and description updated
2 Months Ago
armor box, comps box, explosive box panel title and description updated
2 Months Ago
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
2 Months Ago
updated icons for ammo, comps, stone boxes
2 Months Ago
ore box naming fix
2 Months Ago
ammo box naming fix part 2
2 Months Ago
ammo box naming fix part 1
2 Months Ago
ptboat_turret_safezone -> main
2 Months Ago
Don't allow AI or players to shoot mounted weapons when in safe zones
2 Months Ago
meds box ran manifest, localization and icon manifest
2 Months Ago
food matrix prefab tweak
2 Months Ago
meds box item, icon, prefabs. matrix models, setup
2 Months Ago
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
2 Months Ago
tryfind_matchiongdeployables_fix -> main
2 Months Ago
Hardening incase traced ent is null (when finding matching deployables)
2 Months Ago
Paintball Gun - hopper shader tests
2 Months Ago
merge from naval_update
2 Months Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
boatai_balance_changes -> main
2 Months Ago
changes on crickets ambience values and storm ambience audio volume
2 Months Ago
main -> boatai_balance_changes
2 Months Ago
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
2 Months Ago
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2 Months Ago
travelling_vendor_vis_fix -> main
2 Months Ago
meds box folder struct b
2 Months Ago
meds box folder struct a
2 Months Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
2 Months Ago
merge from naval_update
2 Months Ago
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
2 Months Ago
Setup AI sleeping on islands, not working, still figuring out why
2 Months Ago
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
2 Months Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
2 Months Ago
ran manifest and localization
2 Months Ago
food box corpse added, model updates, prefab updates
2 Months Ago
food box prefab updates
2 Months Ago
exported a version of w paintball gun rig without wee little ballz
2 Months Ago
Merge from main
2 Months Ago
merge from sks_skinviewer
2 Months Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
2 Months Ago
Compile fix