249,482 Commits over 3,959 Days - 2.63cph!

60 Days Ago
play item sound on get
60 Days Ago
Fix ItemComponent NRE Fix silly mistake Player no longer has friction when running against walls Enemies no longer have friction against walls
60 Days Ago
Fix heal NRE
60 Days Ago
Fix players not colliding with enemy bullets lol Enemy projectiles are now entirely client-side so there's much less load on the host and gameplay is much more fair for each client
60 Days Ago
Update server uri
60 Days Ago
Shop items are greyed out if you can't afford them Speed the player up 1.5x when not in a room with enemies
60 Days Ago
Replenish item room for number of players
60 Days Ago
Hide pre-spawned shop doors on the map, revealing once discovered
60 Days Ago
If a player disconnects, their player gets removed but state is regained when reconnecting (so they dont lose everything) Fix ShopItem desync for connected clients Fix item shadows Force enable player during retake Don't show dropped players in the list Fix medkit not healing for connected clients Fix recoil networking Projectiles can't leave the room they originated in, and doors block all bullets Prevent any movement when map is generating
60 Days Ago
Added talk_06 anim as cinematic gesture
60 Days Ago
deployable target will need a programmer to look over stuff again
60 Days Ago
Fix CPhysicsBody::FindClosestPointOnConvexShapes not working for Spheres and Capsules Resolves Facepunch/sbox-issues#6909
60 Days Ago
work around horrible flickering when in 2D editor view
60 Days Ago
Fix knife swing sound, amongst other fixes
60 Days Ago
Can optionally pass LobbyConfig to CreateLobby. Right now only contains LobbyPrivacy. Add LobbyPrivacy.FriendsOnly. Separate overload as not to mess with any existing game packages Make old CreateLobby method obsolete. Add LobbyConfig.MaxPlayers (defaults to package config.) Add LobbyConfig.Name (defaults to hostname for Dedicated Servers, or the owner's Steam Name for P2P)
60 Days Ago
Keep the accumulator. Fix the issue properly.
60 Days Ago
[DONT MERGE] Cupertino: Hardcode some paths and fix trailing slashes, note that outside windows steam_api64 dll is just called steam_api
60 Days Ago
bigger jump window, flow map wip, sound tweaks, remove duplicate map from legacy season,
60 Days Ago
Revert to old fixed update logic. It appears the root issue was synchronized server time causing more fixed updates than it should due to Time.Now changing. This resolves the issue I was trying to solve initially, and also fixes Facepunch/sbox-issues#6906
60 Days Ago
Fixed some grenade refs
60 Days Ago
chicken coup deployable test will need looking over with an actual programmers eyes just in case
60 Days Ago
pitch music on death adjust stages
60 Days Ago
Add rendermesh resource Add rendermesh asset type Allow sceneobject to be created from rendermesh Add MeshRenderer Add vmesh asset preview Don't hide vmesh assets
60 Days Ago
Cupertino: Libvideo, libSkiasharp, libmpg123 binaries Cupertino: libHarfBuzz and libdxcompiler, configdefaults.osx.vcfg ( do we need this? :S ) Game boots again
60 Days Ago
melee enemies
60 Days Ago
unicycle sounds, menu music, ui tweaks
60 Days Ago
Rewrite to be a console app
60 Days Ago
Make flex controller names case insensitive again Optimizations for weapon autorefresh in spawnmenu Fix branch specific build error
60 Days Ago
▊▊█▅ ▌▆▋ ▅▅▊▌▊▌▅▅▋ ▌█▇██▍▇█ ▉█▊ ▆▊▊▆▇▄█▉ ▌▍▍▋ ▇▅▇ ▋▊ ▆▉▅▊▆▆█▆█▇ ▋▋▇▍▊█▊ ███▇█▊▇▊ ▇▌▌▋ ▍▇ ▄▅▋▅▍, ▇▍▄▇▆▍▌▋, ▋▋▉▍▇ ▇▋ ▋▌▇ ▆▌▌ ▋▍▍█▉ ▉▉▍▊▊▊▋▊, ▄▊▇▄▅ ▇▉▍ ▊▌▋ ▌█▇▆▊▅▋ █▇ ▅▉▍ ▅▍▊▇▇▋▅ ▅▍▅▋▆▄, █▌ ▅▌ ▆▍▅▅ ▅▉ ▄▆▆ ▇█▌▅█▉▉▊ ▅▅█▍▅ ▅█▋▌▊▋▄▅▆ ! ▇▊▊▄▅ █▌▄▇▊▅▅▇ ▊▇ ▋▋▆ ▋▇▆▋ ▊▌▄▋▊▇ ▆▍▇▆▄▅▄ ▆ ▉▇▇▅▋ ▄▋ ▌▌▄▌▌▇▄ ▌█▆▌▍▊▍▋▍▇▋ █▋█▆▍▄▆ ▉▄▆█▌▊▊▅▍▌▄ ▄▍ ▌▄▅▄, ▌▍▆▅ █▆ ▌▇▄▇ ▆▆▇▉▍▄▊ "▆▆▌█" ▉▊▅▋▋▅▋▍█▍ █▊▇█▍ ▋▄▅▋█▅▌ !▇▇▌▉▆▄ ▍▇▊▋▇▊▇▆▄█▊, ▅▄▇▊▇▌▊▍▅ ▍▇▉▄▉, █▇▋▇▌▌▅▌▊ ▄▄▆▋▆, ▋▄▊▊▊█ ▊▇▋▆▍ ▉▅▊▄▄▊▋ ▉ ▆▍▆▉▍ ▅▉ ▉▇█▇▉▅▄ █▅▄▆▊▍▉▍▄▉▉▇▇▋▉ ▋▉█▇▋▉▇▉ █▊█▄▍▆▍█▊▌█▋ █▄▋▍▋ ▄▇▌ ▋▄▊▌▌▄▉▌▌▆██ ▄▊▉▊▅ ▍▊▊▅▄▌ ▉▍▍▄▋ ▋█▉▊▆ █▋▇▄▊▆▌▋▄▉▇█ ▍▋▌█▅▌ ▌▇▊▋▊▆▄▍▍ ▄▌▄█▋ ▋▆▉▌▅▉▉ ▊▋▌▄ ▉█▅▍ ▅▆ ▇▊▉▊ ▇▉ ▋▅▅▄▋▇▌▍▍ ▅▊▊▋▅▍▆ -▊▇▆▊▋▊▅▋ ▍▄▋▋██ ▌▄▇▊▌ ▋▄▉▋▆▌▍▅ ▇▋█▅▄▆▄ ▍▆█▋▋▅▄▇▅▋▊▄█▉▆▉ ▇▅▇▆▅▅▉ ▍▋ ▌█▋▍█▌:▊▉▇█▊▊▊▌▊▋▊▇ ▄▊▋▉▊▅:▅▅▄▋▍▌▌▋▉▍▍▊ ▆▇▊▌▍ ▉▄▄▊▍ ▊▆▊▉▉▋▉, ▆▄▆▌▉▌▇▌▍▉ █▊ ▍▅▊▍▄█ ▇▋▅▊ ▆▉▉▉▆ █▌▅ █▇▅▅▆ ▍▋▋▊ ▉▇ ▄▄▍▉▇▊▌▍▇ ▉▄▆▄▇▉▋▋▆ ▍▉▌▍▋▅ !▅▉▋▌▊ ▅▆ ▋▋▇▄▊▆ ▍▆▌▇ ██▉▇ ▅▅ ▌▊▅▍█▋ ▍▉ ▄▆▌█▌▍▍▇ ▅▆▇█▊▇ ▍▉ ▋▄▅▆ ▇▉ ▆▋▍█▍▆█▆ ▌▄▋▌▍▇█ ▉ █▍▇ ▅▇▆▄▋██ ▊▊▅▇▊ ▋▅▉▄ ▄█▇▄▋▌ ▍█▆▊▌ ▇▊▄ ▆▊▆▌▅▅▍ ▋▆▄█▉▌▄██ ▄▊█▆█ ▄▄▌▊▇█▌ ▋▄▉▅ ▄▊▍▋█▌▄ █▅▆▆▇▊▅ ▍▍▍▌▊▆▍ ▇▉ ▆▊▇▆ ▌▊▄▄▆█▆▉▅ ▅▋▄ ▅▊▍▅_▆▋▊▆█▇_▉▌▌█_▇▆▊▄▊▄▄▊▅▋ ▄▆▄▍▇ "▊▌▌▆ ▌█ ▊▍▆▇█▍▅▋ █▅▅▅▌" ▄▄▍▄█▊▍█ █▆▄▍▋▊▌ ▋▉▋▉▄ ▍▊▆▇▋▅▄ ▍▍▋▉ ▌▄▆▌▆▋▋▇▊ ▌▍▆▋▆▇▋ ▇▆▍▍█▉ ▄▌▇▌▉▇▆▉ ▄▉▊▊▅ ▌▉▌▊ ▄▋▇ ▍▆▍ █▉ "▅▇█▋ ▊▍▋▅▆" ▄▇█▇▆▇▄ ▅▋█▉▄▄ ▉▆▉▉▌▅ ▅▊▌▍▍ ▇▇▄▌ ▋_█▉_▌▉▌▌▅▇▆▌▇▆▋█ █▍█▄▌▆▆▄ ▄▊:▄▊ ▆█▉▄, ▌▇ ▅█▇ ▍▊▉▅▊ ▄▅▇▄▌▌▌▇█▄▍. ▇▆▊█▇ █▆▉▆ ▊▋▋▆▄ ▄▅ ▇▅▉▆▌▍ ▅ ▅▄▋▄▌▆▋▌▄ ▉▅▉▄▉▍▄-▉ ▇ ▄▍▄▆ ▇▅ ▄▋▊ █▅▌ ▋▄▇▄█▇▉ ▇█▇█▋▊ ▆▄▉▍▊█
60 Days Ago
Only use networked velocity for entities that set it serverside Physics entities such as props, vehicles, SENTS do not set their velocity, since its all handled by the physics engine, so it ends up not actually being networked Make particle preview background slightly lighter (32,32,32) Fixed more crashing issues to do with particles
60 Days Ago
Check if Interactable is valid on ShopItem (should fix NRE when entering new floors)
60 Days Ago
Added basic chatbox Basic Voice Chat (no UI)
60 Days Ago
Initial Tiled Navmesh Generation (#1689) Goal for this PR is too match current NavMesh functionality, but instead of generating a single large tile, generate multiple smaller tiles instead. This fixes a couple of NavMesh issues, most of them related to nav generation for large maps. Pathing should also improve slightly, since the NavMesh now broken up into smaller polygons. This will be particular noticeable in maps with large empty space and only a few obstacles. The PR does not change the API and should only result in minor behavioral differences, caused by the generated NavMesh being slightly different. https://files.facepunch.com/lolleko/1b0911b1/sbox-dev_w9mTXjsyWd.jpg
60 Days Ago
Expose "Does Restock" as Prefab Variable on Shop Item Add Locked Door, Shop Rooms have 50% chance to be locked
60 Days Ago
Add more shop rooms Fix item room bounds Chest fixes + Vitals now has CanTakeDamage and IsInvincible (can take damage but no health is depleted)
60 Days Ago
Ignore self in ground trace
60 Days Ago
Prebuilding menu project halves startup time
60 Days Ago
Added Shop Item and first Shop Room Shops actually take your money now
60 Days Ago
Reduce main menu blur
60 Days Ago
Turn off AO on the main menu because it looks like ass with DoF/fog
60 Days Ago
Removed unused code
60 Days Ago
Fixed main menu guns not being shown
60 Days Ago
Balance out a bunch of audio attenuation
60 Days Ago
Fix hotloading test
60 Days Ago
support applying vertex color/alpha on Standard Packed Mask Blend color and/or alpha be applied to albedo color, ao, or neither
60 Days Ago
Little sound tester tool https://files.facepunch.com/tony/1b1311b1/sbox-dev_HsjHgYb7hU.png
60 Days Ago
EventRecord uses correct Version sha
60 Days Ago
Server receive methods - Setup testing - More logcs - Client sync var debugging
60 Days Ago
Cupertino: Add libs and missing dependencies for GameNetworkingSockets, update GameNetworkingSockets
60 Days Ago
add metallic workflow version of LocalCoord Diffuse