249,484 Commits over 3,959 Days - 2.63cph!

59 Days Ago
tried to avoid overlapping lava exploder lava lava sfx
59 Days Ago
Fix mistake in ParticleModelRenderer upgrader
59 Days Ago
Fixed 32bit builds crashing when creating decals on certain models
59 Days Ago
Update loading image Fix minimap with new tile scale Update bullet sprites
59 Days Ago
brake skid sound, coasting sound tweaks, flow map changes
59 Days Ago
AcceptConnection and Kick Support (#1698) * Added INetworkListener.AcceptConnection( Connection, ref string reason ) and Connection.Kick( string reason ) * Added the kick command (can only be used by the host.)
59 Days Ago
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59 Days Ago
Player Sprites Updated Tileset Update Money Pickups More tileset updates Coin pickups have different size with their associated value Update Key/Bandage Sprites Updated Box + Chest sprites Updated enemy sprites Fix enemy sprite issues Upscale tileset
59 Days Ago
Fix weapon spawnmenu autorefresh adding icons to nil parent
59 Days Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
59 Days Ago
Fix weapon spawnmenu autorefresh adding icons to nil parent ClientSignOnStateChanged is no longer called for HLTV clients util.IsValidModel uses meshcount to determine useless models If mesh count is 0 - it's a useless model, instead of using hardcoded model name substrings. This fixes certain valid models being unable to be spawned in Sandbox
59 Days Ago
ci adjustment
59 Days Ago
Name plates
59 Days Ago
Merge: from profiling_improvements - This brings ServerProfiler over, our own tool to generate server profiling snapshots - To activate, start your server with "-enableProfiler", to take a snapshot use admin server command profile.perfsnapshot (files in <root>/server/<ident>/profiler/) Tests: Exported multiple snapshots from Editor running Craggy, Release server running 6k Procgen world and a couple from Debug server.
59 Days Ago
No ammo state for Crosshair
59 Days Ago
Send player info when first seeing, add EchoPlayerPositions option
59 Days Ago
Remote player clothing
59 Days Ago
Bugfix: avoid leaking repeating invoke when taking snapshots - Also avoids ambiguity of taking multiple snapshots Tests: generated 2 snapshots in editor back to back with a delay
59 Days Ago
Fuck off
59 Days Ago
Crosshair types, alpha interpolation Add Equipment.CrosshairType
59 Days Ago
Prebuilding menu project halves startup time
59 Days Ago
Adjust Crosshair to show in thirdperson if we're locally controlled, or disappear if we're not locally controlled
59 Days Ago
- Truncate menu tip text so it doesn't overrun loading screen - Filter rich text tags from menu tip text except color, b, u, and i - Added string extension method for escaping specific tags - Updated StringView to allow StringComparison options when comparing to a string - Track queue wait times and reasons for exiting the queue
59 Days Ago
Load fonts in parallel Open the game window in SourceEnginePreInit instead so there's not that awkward 1-2 second of nothing
59 Days Ago
Use Overlay for viewmodels
59 Days Ago
Broadcast player states
59 Days Ago
Show remote players
59 Days Ago
animated bounce on frenzy letters, flow map work, new menu music, adjust camera sensitivity, rolling sound tweaks
59 Days Ago
Fixed game status display flicking the time up repetitively
59 Days Ago
Fixed size inconsistency between round team display
59 Days Ago
Fixed bomb icon showing up for everyone when it shouldnt
59 Days Ago
Make the Generating Map UI look nicer
59 Days Ago
I'm turning off AO for now
59 Days Ago
Use pixel font for damage numbers Rename minimal.scene -> game.scene Basic MainMenu with FrontPage More front page work Started Lobby Menu Move GameResources into Roomlite category Added CharacterResource Proper Lobby Menu Basis Lobby Menu shows current character stats and allows you to change characters Fix minor issue Game now starts when everyone is ready in the lobby Hooked up the Main Menu play buttons Update StartupScene Associate Icon with WeaponResource, displayed in Lobby menu Add StartingSpeed to CharacterResource Add BulletCount to WeaponResource Player starts with Character's starting weapon Added Shotgun Weapon Added shotgun sprite and some other stuff Start with random character if testing in game scene without starting from lobby menu
59 Days Ago
Tweak HE grenade, little bit higher fuse time, bit more bouncy, emits temporary bounce sound, has rolling restitution
59 Days Ago
Fix particles no using model Photomode Fixed sound in scene
59 Days Ago
Update: notify that a snapshot was taken when no delay was requested Tests: none, trivial change
59 Days Ago
Basic end game showdown
59 Days Ago
Hackweek/documents (#17) * Adds documentation section
59 Days Ago
Merge: from main Tests: built all modes in editor, exported snapshot from editor's Craggy 5 times in a row, built standalone release server and exported snapshot 3 times
59 Days Ago
Fix links Move api changes to this
59 Days Ago
Edit link
59 Days Ago
Dev header, move api
59 Days Ago
Document entity Syncing KeyVaultService Add Document section, sidebar Keep that order Fix newlines, attachments Fix code styles Parse videos Expander styles Fix internal links Don't show deleted
59 Days Ago
Keep track of which players are in each cell
59 Days Ago
Player clothing Send player state updates to server
59 Days Ago
Initial commit Add juicebox-api library
59 Days Ago
Restored hibox, protection, mounting logic and corpse
59 Days Ago
Post timings
59 Days Ago
More refined screen shake