143,092 Commits over 4,383 Days - 1.36cph!

2 Months Ago
Added missing server collider to DS Signal Computer.
2 Months Ago
Fixed tropical1 bush billboard oddities.
2 Months Ago
merge from ddraw_sceneview
2 Months Ago
made ddraw work in the scene view as well, handles Text and ScreenText as well
2 Months Ago
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
2 Months Ago
merge from dragbyangle_improvements
2 Months Ago
Optim: merge count and sort jobs into one Tests: unit tests
2 Months Ago
improved consistency on dag-by-angle calculations on player boats - changed from batched raycasts to batched spherecasts - actually check if the hull the cast hit is from the boat we care about - casts are made from the center of the hull bounds, avoid edge case where this was skimming the top of the boat
2 Months Ago
Add previewed line tool method, behind convar
2 Months Ago
clothing box - texture pass and material updated
2 Months Ago
Added decayentity.debuggetprivilege, helps to see when we used the slow Vis rather than using cached priv
2 Months Ago
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2 Months Ago
Bugfix: GamePhysics.SortDeferred - respect dependsOn handle param Tests: ran unit tests - all pass
2 Months Ago
shipping container texture repack projected decals and decal materials
2 Months Ago
Paint line tool, directionlock method
2 Months Ago
Boat building stations now cache the steering wheel in the buildable area This avoids the slow Vis when building on boats and when HBHF sensors check privilege of detected players on edit mode boats
2 Months Ago
Add missing SetApplicationId call for Discord integration
2 Months Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
2 Months Ago
Minor HBHF refacto, don't bother polling privilege if the players in the trigger aren't elligible (dead or sleeping) All tests passed
2 Months Ago
Added IPrivilege, implemented by BuildingPrivlidge and SimplePrivilege (vehicles, shelters) Added GetPrivilege in DecayEntity, gives a building/vehicle agnostic privilege getter HBHF sensors now use that, so they can work on boats
2 Months Ago
merge from main
2 Months Ago
storage boxes prefab adjustments, disabled LOD3 shadows, cleaned up unused overrides
2 Months Ago
Merge: from spectate_stay_after_dc - Update: when spectating a player that disconnects, the client starts orbiting their last position. Third-Person is the only valid camera mode in that situation Tests: spectated a player that disconnected - was able to look around.
2 Months Ago
Fix throttle hand interactions on RHIB These were working originally but after as many small changes they ended up being forgotten
2 Months Ago
Merge: from main
2 Months Ago
Update: client now hovers last spectated player's position in third-person mode when spectated player disconnects/gets nuked Tests: spectated player that disconnected - started orbiting. spectated as only player on server - orbiting original position (as before)
2 Months Ago
freshwater_fix
2 Months Ago
Revert to a better cs: #144447
2 Months Ago
added ddraw to playerboat.lookatdragbyangle command
2 Months Ago
freshwater_fix -> main
2 Months Ago
Revert proc map to #142609
2 Months Ago
Update: when spectated player disconnects, stay spectating above their player Don't like how the logic is tied to the player/sleeper, need to improve on the clientside Tests: spectated player, then that player disconnected - stayed in an area
2 Months Ago
merge from collider_cleanup_feb_26
2 Months Ago
Fix GroundWatch not working for large battery, splitter, volcano fireworks (recent regressions) and fishtrap (old issue) New deployable test for the root cause, there has to be at least one collider on a layer visible to GroundWatch, otherwise it never gets notified
2 Months Ago
server_browser_obfuscation_fix -> main
2 Months Ago
Dont obfuscate ping assmembly
2 Months Ago
Ordering changes
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m) Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
2 Months Ago
merge from junkpile_water_clip_fix
2 Months Ago
realmed removed rigidbody component from junkpile_water_(a/b/c) prefabs
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
ammo box - fix lod assignment in art prefab, disabled shadows for lod3
2 Months Ago
wood box - unlinking prefab as variant of original box prefab
2 Months Ago
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2 Months Ago
comps box gibs and corpse
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from main