141,175 Commits over 4,352 Days - 1.35cph!

60 Days Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
2 Months Ago
merge from main/naval_update/boat_steering_creaks
2 Months Ago
merge from main/naval_update/sound_polish
2 Months Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
2 Months Ago
merge from main/naval_update/sound_polish
2 Months Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
2 Months Ago
mrege from main/naval_update/sound_polish
2 Months Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
2 Months Ago
Compile fixes
2 Months Ago
scientist_boats_gameplay_pass_4 -> main
2 Months Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
2 Months Ago
Don't allow door controllers on player boats in edit mode
2 Months Ago
Don't allow IO connections at all in boat building stations
2 Months Ago
Merge from gesture_sfx_fix
2 Months Ago
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
2 Months Ago
Fix some addons erroring out due to DImage changes Lets try updating BASS.DLL to 2.4.18.3 * Probably achieves nothing at all Include hl2 version of buildingset056a * Apparently it was changed in the 20th anniversary update? particle COLLISION_MODE_INITIAL_TRACE_DOWN traces down * instead of tracing west More potential crash fixes
2 Months Ago
albedo colors
2 Months Ago
fix left 'ammoLeft' parameter not having the right string name
2 Months Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
2 Months Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
2 Months Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
2 Months Ago
merge from LNY26
2 Months Ago
updated LNY26 sitem ids
2 Months Ago
FIx some oil barrels dropping below the island docks
2 Months Ago
merge from main
2 Months Ago
fix large ornate frame easel socket again
2 Months Ago
Improve scientists undergeared player evaluation
2 Months Ago
Removed IO hover text for signage, which has no IO connections
2 Months Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
2 Months Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
2 Months Ago
naval_update -> naval_update/boat_steering_creaks
2 Months Ago
naval_update -> naval_update/boat_steering_creaks
2 Months Ago
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
2 Months Ago
Paintball Gun - removed refraction material from 3p models, now only in 1p
2 Months Ago
shutter frame network range fix
2 Months Ago
Fix some addons erroring out due to DImage changes Fix branch difference compile errors (mksheet)
2 Months Ago
Fix incorrect guide mesh for boat walls
2 Months Ago
Fixing more broken files
2 Months Ago
Merge from main
2 Months Ago
Adding rigged salvaged hammer viewmodel mesh
2 Months Ago
Attempt to unbork the naval merge subtraction
2 Months Ago
DPV anim updates to fix root issues
2 Months Ago
merge from naval_update
2 Months Ago
Fix for BBS loading
2 Months Ago
Merge from PT_Artfix