130,934 Commits over 4,232 Days - 1.29cph!

55 Days Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
55 Days Ago
merge from hackweek_crosshair_customization
55 Days Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
55 Days Ago
floating city save cleanup of the floating walkways prefabs
55 Days Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
55 Days Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
55 Days Ago
Rejiigged hierarchy for barge painting
55 Days Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
55 Days Ago
Added WIP mannequin prop
55 Days Ago
More sail setup to match art
55 Days Ago
shifted t1 workbench around
55 Days Ago
merge form meta_shift
55 Days Ago
Remove a previous client side visual rotation hack for sail now we have art
55 Days Ago
Player updates for M39 and spray can item updates
55 Days Ago
Sail fixes
55 Days Ago
More cleanup and removing old code.
55 Days Ago
merge from drone_storage_slot
55 Days Ago
Quick commit before vert painting barges
55 Days Ago
Missed some files
55 Days Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
55 Days Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
55 Days Ago
Merge from parent
55 Days Ago
Missions now reward more/better loot
55 Days Ago
Sail deploymennt guide mesh setup
55 Days Ago
PlayerBoat cleanup
55 Days Ago
More dirt added to blue containers
55 Days Ago
Updated sail prefab with artwork
55 Days Ago
merge from main
55 Days Ago
merge from menu_optims
55 Days Ago
Halloween Wallpapers - Initial setup
55 Days Ago
merge from meta_shift
55 Days Ago
Spike trap damage pass
55 Days Ago
Merge from parent
55 Days Ago
Merge from main
55 Days Ago
merge from main
55 Days Ago
Spawns
55 Days Ago
Ground spawns.
55 Days Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
55 Days Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
55 Days Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
55 Days Ago
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55 Days Ago
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55 Days Ago
progress on guide mesh rendering improvements
55 Days Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
55 Days Ago
water shader data fixes Fixes water on sp_a3_03 looking wrong, but not completely EnvMap support for expensive water Updated some map icons that had ugly water Increase hardcoded max update rate to 150 Fix `kickid` by SteamID64 not working on dedicated servers Minor cleanups Prevent crashes in engine tracing code Fixed render.SetShadowsDisabled calling the wrong function Improve handing of BSP model names for clientside entities Tries to set the model index so tracing code can work
55 Days Ago
Fix color picker events, upgrade components to look more rust-y
55 Days Ago
Walkway LOD/COL progress
55 Days Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error