142,285 Commits over 4,536 Days - 1.31cph!

2 Months Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
2 Months Ago
Merge from main
2 Months Ago
Merge from scene_check_tool
2 Months Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
2 Months Ago
Removed old tools, now replaced with unified SceneChecker
2 Months Ago
Merge from main
2 Months Ago
Fixed some water catcher panel help issues
2 Months Ago
S2P sphere tank + HLOD
2 Months Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
2 Months Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
2 Months Ago
Merge from shadow_caching_tooltip_fix
2 Months Ago
Merge from shadow_caching_framerate_fix
2 Months Ago
Merge from shadow_caching_ambientlightlod_fix
2 Months Ago
Merge from main
2 Months Ago
Merge from apt_cctv_culling
2 Months Ago
Merge from fix_trap_displacement
2 Months Ago
Merge from fix_buffer_upload_mode
2 Months Ago
Merge from fix_demo_culling
2 Months Ago
Removed console input field character limit
2 Months Ago
merge from console_inputlimit_fix
2 Months Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
2 Months Ago
merge from jumpsuit_occupation_under_fix
Rin
2 Months Ago
merge from abyss_hazmat_helmet_view_fix
Rin
2 Months Ago
merge from clantable_snapping
Rin
2 Months Ago
merge from vm_stack_size_fix
2 Months Ago
Spotlight LOD fix
2 Months Ago
Fixed pre cliff bake sometimes not using the right seed and made re-anchoring more reliable, now using select to re-anchor rather then attempting to re-anchor string inputted prefab names everywhere
2 Months Ago
Ensure pool ui closes in demos (when not in first person)
2 Months Ago
Added abyss helmet meshes to SkipInFirstPersonLegs list
2 Months Ago
merge from main
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
New powerline effects turn on/off with powergrid
2 Months Ago
Add remaining Black Mesa map icons Some more Black Mesa entities Minor entity cleanups & fixes * Found some more necessary nullptr checks when at entity limit * Removed env_debughistory entity and its associated concommands (Already did nothing) Pull Request: Ability to hide disabled tools https://files.facepunch.com/rubat/2026/July09-2929-AlarmingJavalina.mp4
2 Months Ago
merge from ui_disconnect_cleanup
2 Months Ago
Fixed nameplates and pie menu not being cleared on disconnect
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Manifest
2 Months Ago
merge from charm_craft_fix
2 Months Ago
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
2 Months Ago
Merge from main
2 Months Ago
Adjusted rock_formation_d some more to avoid gaps
2 Months Ago
Whitebox progress
2 Months Ago
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
2 Months Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
2 Months Ago
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
2 Months Ago
invisible water producer variant, applied to pipes, manifest
2 Months Ago
remove greyboxing from water pipe prefab w/ new asset
2 Months Ago
added maintainables to WTP monument scene + S2P
2 Months Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs