158,038 Commits over 4,566 Days - 1.44cph!

2 Months Ago
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2 Months Ago
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2 Months Ago
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
2 Months Ago
Add orbitcamhold convar which allows the third person orbital camera to stay where it is when letting go of alt rather than reverting back to behind the player
2 Months Ago
Improved pool table 3p setup: - Hand stays closer to the table rather than floating - Some spring motion to the cue as we want back and forth - Swap to closer vs further animation depending on distance from the cue ball
2 Months Ago
Adding refresh rig for machete
2 Months Ago
industrial combiner/splitter/crafter/conveyor/adapter and igniter now have their own world models optimised LOD0 to be cheaper than burlap sack
2 Months Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
2 Months Ago
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
2 Months Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
2 Months Ago
fixed random room spawning
2 Months Ago
fluid switch/splitter/combiner, heater, door controller, digital clock, pressure pad, laser detector, hbhf sensor, counter, button and seismic sensor now all have proper world models. each lod0 is cheaper than burlap sack
2 Months Ago
added small tunnel parts, added random room spawn functionality
2 Months Ago
Remove string interpolation from BlurOptimizedPass
2 Months Ago
Avoid delegate allocations in SSAOApplyPass
2 Months Ago
Elimitate GC allocation in terrain depth pre-pass
2 Months Ago
io entities: splitter, XORSwitch, Rand, Memory Cell, Root Combiner, ANDSwitch, Blocker, Branch, DflipFlop now have proper world models instead of burlap sack. each LOD0 is cheaper than burlap sack, some by a considerable amount.
2 Months Ago
Cow animation updates
2 Months Ago
Missed some files
2 Months Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
2 Months Ago
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2 Months Ago
Fix Forward+ error spam
2 Months Ago
Fixed audio falloff for the explosion distance
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
Fixed CH47 skipping airfield if a server restarts after its been called
2 Months Ago
optimized bandages worldmodel LOD0, now cheaper than burlap sack
2 Months Ago
Add a null-check for renderer feature component creation
2 Months Ago
opitimised sleeping bag world model LOD0 to be cheaper than burlap sack
2 Months Ago
optimized wall frame netting worldmodel LOD0 to be cheaper than burlap sack
2 Months Ago
Make sure WaterRendererCamera has an explicit constructor (obfuscation problem?)
2 Months Ago
weapon rack single 2 and 3 worldmodel LODs optimised to be cheaper than burlap sack
2 Months Ago
Add more profiler instrumentation
2 Months Ago
some value adjustments
2 Months Ago
optimised small spike trap dropped worldmodel lod0 - now cheaper than burlap sack
2 Months Ago
landmine worldmodel LOD0 cheaper than burlap sack LOD0
2 Months Ago
properly handle dialog closing on player death and sculpture destruction
2 Months Ago
optimised new workbench component world model LOD0's which are all now cheaper than the burlap sack
2 Months Ago
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
2 Months Ago
missed items
2 Months Ago
optimised worldmodels LOD0 for these specific items to be under burlapsack LOD0 triangle counts
2 Months Ago
Update sheep sleeping clip lengths
2 Months Ago
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
2 Months Ago
Fixed the player sometimes transitioning to standing animations while swimming near the surface of the ocean Involved fixing a clamp that has always been there and has never worked that minimises vertical input when at the water level This fixes the issue but seems to make jumping out of the water a little harder as the player is much more aligned with the water level, will need some further testing and possible changes to the water jumping mechanic
2 Months Ago
Don't rotate with stretch.
2 Months Ago
Initial flare FX.
2 Months Ago
Fixed NVG scientist heads not appearing on trophies
2 Months Ago
Better fix, use a TerrainPlacementBlocked component
2 Months Ago
Subtract 160438, would have had unintended side effects
2 Months Ago
Painted the area around the crude pumps at dome with road topology to prevent trees spawning there
2 Months Ago
Sleep fixes