141,187 Commits over 4,505 Days - 1.31cph!

60 Days Ago
Update crash remains entity with new art
60 Days Ago
Merge from satellite_art
60 Days Ago
Gameplay tweaks
60 Days Ago
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
60 Days Ago
made clan map more like paper with the limited shader functionality
60 Days Ago
merge main -> rust_relay_server
2 Months Ago
merge from glowing_wallpapers
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
added ping to socket to attempt to keep the socket connection alive during low load
2 Months Ago
exported 3p hit reaction animations
2 Months Ago
merge from glowing_wallpapers - fixes to neon carpets
2 Months Ago
slightly brightened emissive on neon carpets mats
2 Months Ago
tweaks to neonspace carpet bc and em
2 Months Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
2 Months Ago
fixed material offset
2 Months Ago
satallite crashed version WIP 🔧 materials and texture WIP 🔧
2 Months Ago
merge from glowing_wallpaper
Rin
2 Months Ago
merge from save286 - Staging wipe
2 Months Ago
merge from main
2 Months Ago
Glowing Wallpapers - fixed material offset in graffiti ceiling and some missing descriptions
2 Months Ago
texture settings tweaks on the glowing wallpapers
2 Months Ago
prep for lockdown changes
2 Months Ago
Merge from parent
Rin
2 Months Ago
network++ save++ persistance++
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
Fixed rentable shop vending machines still being drone accessible despite UI saying otherwise
2 Months Ago
Added master key to produce exchange vendor in bandit town 1000 scrap, affected by demand pricing so starts at 2000 (+100%) Only one available, restocks every 12 IRL hours VERY PLACEHOLDER values
2 Months Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
2 Months Ago
Merge from projector_disable
2 Months Ago
Removed/disabled almost all instances of Projectors Disabled on all Lighting prefabs, mostly used in underwater labs Disabled on all MotorRowboats and disabled their Update loop Added a GameObjectLOD component to the above ground pool, this is now the only place we use projectors in the game (it was the only place I could see an actual visual difference) S2P large oil rig Deleted AboveGroundPool_DeleteMe prefab entirely (only took me 6 years)
2 Months Ago
Merge from softcore_updates_july_26
2 Months Ago
Don't apply softcore gather rates to diesel pickups
2 Months Ago
Quarry is affected by softcore gather rate
2 Months Ago
Merge from main
2 Months Ago
Merge from spray_scale
2 Months Ago
Added ability to change scale of spray skins, exposed on SteamInventoryItem as SprayScale
2 Months Ago
Setup RRP hurt punch and radiation overlay effects/scripts
2 Months Ago
merge from apartment_complex_monument -> main
2 Months Ago
Swap to a 1d blend instead, we don't need the y value
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Fixed Signage inspector not showing manifest info
2 Months Ago
Fixed remove all option not working on rentable shops
2 Months Ago
merge from roundabout
2 Months Ago
Progress on integrating building block colours into the recently added EntityColourSwapLookup config asset One config to rule them alll Will allow building blocks and other entities to share the same colour datasets, like the industrial shelves and shipping container skins
2 Months Ago
Improved sphere synchronization (it now accurately matches server) Added new networked sphere settings - radius, speed and lerping (protos update) Fixed spheres animating from default 1 radius to the desired target on spawn No longer send network updates evey frame when lerping the sphere - only happens once in ModifySphere() https://files.facepunch.com/raul/1b2511b1/25_00-21-FirsthandHomalocephale.mp4
2 Months Ago
Added loops to playground sitting poses and adjusted them to fix clipping
2 Months Ago
More conversation work
2 Months Ago
Increase maximum conversation options from 4 -> 6 (even if they are filtered out) - surely this won't break anything right