193,302 Commits over 4,079 Days - 1.97cph!

57 Days Ago
codegen
57 Days Ago
Adjusted how armour crafting slots are calculated Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
57 Days Ago
Updated male model/prefabs Added light male player back into player seeds
57 Days Ago
Compile fix
57 Days Ago
- Setup item - Temporary image
57 Days Ago
main -> boomerang
57 Days Ago
crafting_update -> main
57 Days Ago
bees -> crafting_update
57 Days Ago
Missing preprocessor checks
57 Days Ago
Compile errors
57 Days Ago
Add tests to confirm it converts generic names properly
57 Days Ago
Fix TypeNameCache having a typo in the regex that converts List`1[int] -> List<int>
57 Days Ago
New bee particle script to hopefully cut down on the sub emitters turning on/off all the bloody time
57 Days Ago
Implement new death particles
57 Days Ago
merge from fix_ownership_scientist -> main
57 Days Ago
bee_damage -> bees
57 Days Ago
Beehive: - Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby - Improvements to loot panel reliability - Protobuf the humidity too - Code cleanup and simplification
57 Days Ago
fixed bee grenade unlock
57 Days Ago
Fix scientist corpses not assigning item ownership
58 Days Ago
Removed bee sounds from bee grenade entity (kept on the world and view model)
58 Days Ago
XP Convar fixes
58 Days Ago
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58 Days Ago
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58 Days Ago
manifest, (harbor_2.prefab got nuked)
58 Days Ago
merge from crafting_update
58 Days Ago
restoring workbench unlocking to prior behavior, default unlock, no techtree progression to unlock
58 Days Ago
Fix for bee fire damage state. Added a bee falling down dead subemitter when taking damage.
58 Days Ago
Merge from temperature_teas
58 Days Ago
Added custom buff tooltip text for temperature tea effects.
58 Days Ago
Remove sv_autojump as it does nothing Pull Requests * TTT: add ttt_filter_role entity * TTT: Close player volume slider along with scoreboard * Updated AngularJS from 1.1.2 to 1.8.2 + potential performance improvements * Fixed DButton:SetConsoleCommand() not accepting vararg * New Localisation Phrases
58 Days Ago
added desc for bee grenades, brief description of XP system on nucleus.
58 Days Ago
WIP of little zigg
58 Days Ago
Merge: from main Tests: none, no conflicts
58 Days Ago
edited crocodile turn 90 left and right anims and exported wip croc intimidate attack rm anim
58 Days Ago
Merge from temperature_teas
58 Days Ago
Remove old (now null) teas from cooking workbench visuals to fix NRE when mixing
58 Days Ago
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58 Days Ago
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58 Days Ago
auto calculate craft times
58 Days Ago
- Fixed issues with the workshop normals when downloading from steam and reuploading. - Fixed general compound texture compression issues when downloading from steam and reuploading.
58 Days Ago
merge from main
58 Days Ago
bees -> crafting_update
58 Days Ago
Added LOS check system to master swarms so they cant damage people through walls
58 Days Ago
Item names, manifest file.
58 Days Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
58 Days Ago
Delete now unused recipes. Remove unused recipes from recipe lists. Assigned new tea recipes. Added final teas to recipe lists.
58 Days Ago
Deleted min/max temperature tea items. Deleted regular/advanced/pure tea items. Renamed combined teas to Cooling/Warming.
58 Days Ago
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58 Days Ago
crafting_update -> main
58 Days Ago
bees -> crafting_update