157,968 Commits over 4,566 Days - 1.44cph!

59 Days Ago
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
59 Days Ago
Merge from powergrid
59 Days Ago
fix dof state not getting applied
59 Days Ago
Remove temporary monument info script from SatelliteControlComputer.
59 Days Ago
block inputs while typing in demoui2 text fields
59 Days Ago
Flare progress backup
59 Days Ago
fix func call typo
59 Days Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
59 Days Ago
Nudge "place camera toast" above the playback ui
59 Days Ago
fix double clicking keyframes interfering with goto keyframe
59 Days Ago
Add ctrl + shift + z to redo.
59 Days Ago
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59 Days Ago
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59 Days Ago
merge from masterkey -> main
59 Days Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
59 Days Ago
Fix pool balls sometimes glitching out of the table
59 Days Ago
merge from pool_leak_experiments
59 Days Ago
Fix regression with usemutexpool 1 leaking memory
59 Days Ago
Twitch rivals wallpaper tagged as drops
59 Days Ago
merge from main
59 Days Ago
Changed the deferred lights to use per draw light cookies to fix the flickering lights issue
59 Days Ago
Kick hazmat drop tagged as drop
59 Days Ago
merge from main
59 Days Ago
Added extra check
59 Days Ago
Always log render graph exceptions
59 Days Ago
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59 Days Ago
fixing collision issues
59 Days Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
59 Days Ago
merge from airfield_maintainable_features
59 Days Ago
apply prefab changes with S2P Airfield
59 Days Ago
adjust door manipulator to connect to powergrid indicator wires
59 Days Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
59 Days Ago
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
59 Days Ago
merge from PlayerMaintainedMonuments
59 Days Ago
Fix pool balls being missing on some clients that come back into range
59 Days Ago
Flare 3p anim update and event change on vm throw
59 Days Ago
merge from storepage_aug26 #2
59 Days Ago
merge from storepage_aug26
59 Days Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
59 Days Ago
Fixed grey backgrounds in builds
59 Days Ago
set layer to World
59 Days Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
59 Days Ago
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
59 Days Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
59 Days Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
59 Days Ago
Removing bullet joints from glass ak rig
59 Days Ago
Add ProfilerMarkers to all built-in RRP passes
59 Days Ago
Fix
59 Days Ago
merge from main
59 Days Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.