145,093 Commits over 4,413 Days - 1.37cph!

2 Months Ago
merge from useplayerupdatejobs 3
2 Months Ago
Fixed colored background on console entries not working for asserts and exceptions but for real this time
2 Months Ago
Ensure player fly/speed states are expanded when a new player is added to the PlayerCache, preventing out-of-bounds when initCap is exceeded
2 Months Ago
Removed global.error, we now have debug.testerror
2 Months Ago
Fixed colored background on console entries not working for asserts and exceptions
2 Months Ago
Merge from main
2 Months Ago
Bring back the ❌ when hitting 🎯 trees 🌳 with chainsaws 🔗🪚. It now attempts to respawn close to the last hit point rather than jumping around the tree if hitting with a chainsaw. Is still always automatically hit regardless Fix item redirects of the chainsaw not also bypassing the hotspot minigame The ❌ decal no longer interacts with the wood hit particle effect when being hit
2 Months Ago
Fix one of the logs not being prefixed correctly
2 Months Ago
merge from new_console-ui
2 Months Ago
Changed the strange 'Manifest Assets Loaded' log breaking TMP
2 Months Ago
Fix RebuildTilesInBounds not working on independant navmeshes
2 Months Ago
User submitted commands are green + some other stuff I didnt save
2 Months Ago
Postfix all navspace Vector3 variables with "NS" and worldspace with "WS", ideally they'd have different types to prevent user error but that's a first step while we still support the unity navmesh
2 Months Ago
Comment out some old left over editor ddraw
2 Months Ago
apartment complex initial roof layout and some set dressing monument S2P
2 Months Ago
Pressing tab auto accept the first auto completion entry
2 Months Ago
User submitted commands can't share the same bucket as regular logs (they have different colors)
2 Months Ago
Console auto complete buttons: - Description has its own color - Tweaked the command name and input bar colors - Removed the space in between realm and command name - Auto complete entries are as wide as the input bar - Rows are a tad smaller, it can fit 6 now
2 Months Ago
latest m16a2 viewmodel anims exported
2 Months Ago
Merge: from fix_invoke_flood - Optim: prevent repeating invokes flooding work after stalls Tests: observed animals moving normally
2 Months Ago
Optim: change scheduled time for repeating invokes Previously, we would schedule repeating invokes from current time, meaning overtime they would drift towards one frame, causing work spikes. Now we maintain interval in respect to original time, which should preserve original scattering Tests: ran around with a lit torch on procgen, some wildlife moving
2 Months Ago
When updatePosition is true, the nav agent will convert from nav space to world space before applying the position
2 Months Ago
More work on Kiosk A and decals
2 Months Ago
Fix potential issue if we spawned an npc on a moving navmesh after it started moving
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
reduced packet spam, send stringPool as dict
2 Months Ago
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2 Months Ago
Console entries are colored via the text instead of rich text Add an '>" to user submitted commands Default log color is brighter User submitted commands color matches the input field text color Error logs have a coloured background
2 Months Ago
Updated silly horse mask Reverted prefabs to older versions and rebound bone array
2 Months Ago
v4 pie animation set up
2 Months Ago
Shush animation update and audiio fix
2 Months Ago
Console auto complete is now anchored to the input field, fixes issues when changing game view size
2 Months Ago
console.clear and console.copy work with the new console
2 Months Ago
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
2 Months Ago
Console localization bits, fixed slight scrollbar layout issues
2 Months Ago
More localization
2 Months Ago
Made system info row copyable as well
2 Months Ago
Made all data row clickable, copies the content to the clipboard
2 Months Ago
Admin UI localization pass + some minor layout fixes
2 Months Ago
Fix NREs in terrain commands
2 Months Ago
Initial shadow map caching setup
2 Months Ago
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
2 Months Ago
Show player health as int in the admin tab
2 Months Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
2 Months Ago
Added something for when you dont have any loadouts or copy paste files
2 Months Ago
merged main -> rust_relay_server
2 Months Ago
merge from new_console-ui
2 Months Ago
Fixed quick join text flex settings
2 Months Ago
Auto init the server tab for admins so you can't see the placeholder data