144,932 Commits over 4,413 Days - 1.37cph!

2 Months Ago
Update: pregenerate radius tile offset to avoid potential races Tests: ran unit tests
2 Months Ago
merge from easter2026_dlc/bunny_bc
2 Months Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
2 Months Ago
Added back error overlay toggle in the tools tab, it flips the convar
2 Months Ago
Fixed NRE when clicking on vehicle buttons in the main menu
2 Months Ago
Bugfix(tests): TestNew_LaggyTeleport - fix sleepers incorrect position after recent refactor Tests: ran unit tests, they pass
2 Months Ago
Bugfix(tests): fix incorrectly converted TestNew_MoveOther spawn pos Tests: ran unit tests, now only 1 failure
2 Months Ago
Mergee from chainsaw_hotspot_gathering
2 Months Ago
Bugfix(tests): increase DummyServer's network grid from 512 to 1024 Some tests ended up spawning outside of the network grid, leading to test failures. Tests: ran unit tests, from 30 failures down to 9 (2 tests)
2 Months Ago
Fix NRE when attacking resources with explosives
2 Months Ago
Update(tests): bring back spawning on boundaries of network ranges Current logic considers those cells to be in range, so rely on that fact. Doesn't fix tests, but validates edge cases Tests: ran unit tests, same tests failt
2 Months Ago
Remove all duplicated methods used for convenience that were forwarding to the main navmesh, agent now explicitely selects the navmesh they want to query
2 Months Ago
Silly horse mask repose/partial prefab setup
2 Months Ago
Merge from main
2 Months Ago
Clean(tests): consolidate network-range-distance calculating logic Got tired of fixing it up manually in every test Tests: ran unit tests, some still fail (likely due to out of network grid bounds cases)
2 Months Ago
Reorder samplePosition arguments to be consistent with unity
2 Months Ago
Further unify APIs, the navmesh class itself is not the only one that cares about native API calls
2 Months Ago
FIx compile error, further api unification
2 Months Ago
apartment wood stove update
2 Months Ago
Make everything go through the same code path instead of each calling the base API, to make it easier to apply changes in one place
2 Months Ago
Make recast API same as unity compatible API, remove implicit space transforms from recast api (will be in agent)
2 Months Ago
fixed 3p salvaged axe offset
2 Months Ago
Add "canMove" field to independant navmesh (tropical islands don't move so don't need the overhead)
2 Months Ago
Make sure we always go through the agent for navmesh queries, never use the static queries, this allows us to perform the coordinate space change necessary for moving navmeshes
2 Months Ago
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2 Months Ago
Assigned correct climb anims and polish pass
2 Months Ago
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2 Months Ago
Merge from esp_voip_indicator
2 Months Ago
Updating bunny suit with new skeleton
2 Months Ago
Merge from main
2 Months Ago
merge from new_console-ui
2 Months Ago
Fixed rich text in search bars again
2 Months Ago
Updated RustIcon inspector to be able to easily swap out the icon renderer material like we can do for text Added outline to icons on ESPPlayerInfo
2 Months Ago
sofa updates
2 Months Ago
fix BC serialization issue
2 Months Ago
Fixed tabs allowed in demo not showing in demo
2 Months Ago
SetMountedAnimationSpeed will now be called all the time while mounted, regardless of what ForceUpdatePlayerModel returns
2 Months Ago
Reordered the tabs to match the old f1 menu
2 Months Ago
apartment spotlight col
2 Months Ago
merged /main/rust_relay_server -> /main
2 Months Ago
CodeGenned
2 Months Ago
apartment spotlight
2 Months Ago
Paintball Overalls repose/prefab update
2 Months Ago
Made the dev tools UI less terrible at low resolution
2 Months Ago
Beanbag sitting pose update
2 Months Ago
Merge from main
2 Months Ago
merged main -> rust_relay_server
2 Months Ago
Industrial Shelves - Half height shelf greybox model added - Full height shelf greybox model added - Prefabs updated, Icons updated, items updated - Ran manifest and localization