137,420 Commits over 4,474 Days - 1.28cph!

60 Days Ago
fix guard checks for when no player is mounted
60 Days Ago
Entrance a / removed overlapping geo
60 Days Ago
merge from main
60 Days Ago
Disable navmesh agent until it's used, this prevents unity complaining they are not on navmesh on spawn (which can happen with ai.move)
2 Months Ago
- Temp fix the electric furnace skin rendering in twitch drops - Get the workshop render to spill the beans when something doesn't work
2 Months Ago
cleanup rocket splash scenario prefab properly
2 Months Ago
Restore checking for playermodel persist anim next frame, current frame is too early for the animator states to have been updated Adjust clear playermodel anims to be slightly before the end of the bandage and syringe anims as they weren't being invoked at the very end
2 Months Ago
A, B, C lighting prefabs. Layer stuff for remaining interior shells. Scene backup.
2 Months Ago
Removed backfaces from apartment comples b entrance
2 Months Ago
merge from main
2 Months Ago
Updated the check for NVIDIA Reflex to be based on the support for DLSS, as the Reflex support check currently always returns null even for supported hardware, and the DLSS support query should cover the necessary hardware checks
2 Months Ago
Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)
2 Months Ago
HeldEntity sends RPC to client notifying it is going to be destroyed because its item has been spent. Use that to determine if we should persist the animation or not Fixes the animations persisting on syringes and bandages when they shouldn't be
2 Months Ago
Added shadow caching back to the experimental options tab in the MenuUI2_Settings prefab
2 Months Ago
Revert previous changes
2 Months Ago
main -> twitchdropsrenderer
2 Months Ago
Merge from main
2 Months Ago
Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab
2 Months Ago
Fixed some issues with spot lights not rendering correctly with shadow caching enabled
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
merge from computer_io_no_passthrough
2 Months Ago
merge from useLegacyWorkbenchInteraction_fix2
2 Months Ago
merge from mortar_prototype
2 Months Ago
merge fom deployable_snapping_fixes_4
2 Months Ago
Add TerrainHole options to TerrainMeta inspector for rendering holes in editor mode Remove old TerrainHoleRenderer inspector Fix probe terrain holes again
2 Months Ago
Change hole rendering order to before viewmodel to avoid depth stencil conflicts Move cylinder hole primitive pivot point to bottom Add TerrainAlphaScanner tool to automatically find modified terrain alpha and add new hole system with best guess shape Integrate TerrainHoleRenderer into TerrainMeta which automatically swaps to geoclip terrain when in use (in editor) Fix terrain not using HoleMap during probe/cubemap renders
2 Months Ago
Fix server.useLegacyWorkbenchInteraction always opening worbench upgrade panel
2 Months Ago
Expose options for recyclers to turn off without an online powergrid and have different efficiency/duration stats with an online powergrid Update recycler loot panel UI to pull from current stats to populate the text field, also optimise its update method
2 Months Ago
restrict some client functions to only work for the mounted player
2 Months Ago
up and down fixes
2 Months Ago
Added "Downloaded" category to Addons menu * This lists ALL locally downloaded workshop items that are not currently subscribed to, such as those from server downloads (WorkshopDL) and steamworks.DownloadUGC * It also (unfortunately) appears to contain downloads for other Steam users on the same PC * You are able to mark stuff unused from the menu without having to wait for 2 weeks to for Steam to automatically delete the server downloaded content
2 Months Ago
Add pocket support (which deletes the ball on contact)
2 Months Ago
WIP on networked darts for 3rd person clients, manifest + codegen
2 Months Ago
Update description of net_maxfragments Reduce MAX_FRAGMENTS back to 7
2 Months Ago
Clean: store buffer[pos] accesses in a variable Just for easier code reading Tests: ran unit tests
2 Months Ago
Clean(editor): get rid of Pool.UseSafetyChecks flag - lock-free Pool can't ensure associated hashset consistency, so we can't use that anymore - checking for null on Take call doesn't seem to make sense since awhile back Tests: ran tests. StressTestMT doens't sporadically fail anymore
2 Months Ago
Optim: couple micro optims - rewrite a couple branches into branchless logic - inlined IsTurnTicketSameIgnoreProgress - got rid of module via use of MADD - added extra comments for explaining what's going on AllocDeallocST: 2.82 -> 2.77ms for 10k allocs. Tiny, but every bit helps Tests: ran unit and perf tests
2 Months Ago
2 Months Ago
Move command to new .cs file
2 Months Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
2 Months Ago
Update Steamworks API to version 1.64 rollback subchannel count, improve net channel self checks * Undo P2P changes
2 Months Ago
Update large apartment with new positions
2 Months Ago
Fix the large apartment prefabs centering
2 Months Ago
More lighting
2 Months Ago
exported edited 3p run anims for holdtypes starting with an E to H
2 Months Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
2 Months Ago
Use full path when loading workshop bundles
2 Months Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
2 Months Ago
Added a gaussian blur to the EVSM shadows as part of the shadow caching process to improve the filtering