144,795 Commits over 4,413 Days - 1.37cph!

2 Months Ago
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
2 Months Ago
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
2 Months Ago
Fix pool leak
2 Months Ago
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2 Months Ago
Merge from tunnel_netgroup_fix_merge
2 Months Ago
Subtract 146072 + merge from tunnet_netgroup_fix
2 Months Ago
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2 Months Ago
Rerun s2p on launch site to modify the usual heightmap texture instead
2 Months Ago
new_console-ui -> main
2 Months Ago
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
2 Months Ago
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
2 Months Ago
Modify the heightmap texture directly instead of making a copy in s2p
2 Months Ago
Subtract 146162
2 Months Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
2 Months Ago
compile fix
2 Months Ago
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
2 Months Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
2 Months Ago
Switch animation sequence to use a coroutine instead of invokes
2 Months Ago
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
2 Months Ago
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
2 Months Ago
Fix compile error from heightmaps
2 Months Ago
Merge from chainsaw_hotspot_gathering
2 Months Ago
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
2 Months Ago
committing test multichain setup for reference
2 Months Ago
Added Toms CAML textures and materials
2 Months Ago
added support to BC for branching chains - rotation is a little iffy, but behaves itself enough to not warrant adding extra constraint control against each child
2 Months Ago
merge from new_console-ui
2 Months Ago
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
2 Months Ago
Fixed item buttons not working in builds
2 Months Ago
Merge: from main
2 Months Ago
merge from main
2 Months Ago
merge from new_console-ui
2 Months Ago
Merge from tunnet_netgroup_fix
2 Months Ago
Bundle textures next to monument prefabs in the monuments bundle
2 Months Ago
stool a/b/c/d collision meshes
2 Months Ago
stools a/b/c/d and lods materials and textures single 1024 shared.
2 Months Ago
CAML animation set exports
2 Months Ago
merge tropical1/2 water fixes to main
2 Months Ago
Fix trop1 after merge
2 Months Ago
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
2 Months Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
2 Months Ago
Merge: from useplayerupdatejobs 3 - Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs - New: our fork of UniTask Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)
2 Months Ago
Clean(tests): replace more handrolled index set generation with AntiHackTests.GenerateIndexPermutations Tests: ran all afected tests
2 Months Ago
Better fix for the flickering scrollbar when dragging
2 Months Ago
Awful fix for the search bar not showing its text in the item list
2 Months Ago
Recycle bin change
2 Months Ago
Fix FindNavmeshesInBounds not working after movable navmesh moves away
2 Months Ago
Cleanup fix