145,075 Commits over 4,413 Days - 1.37cph!

2 Months Ago
latest m16a2 viewmodel anims exported
2 Months Ago
Merge: from fix_invoke_flood - Optim: prevent repeating invokes flooding work after stalls Tests: observed animals moving normally
2 Months Ago
Optim: change scheduled time for repeating invokes Previously, we would schedule repeating invokes from current time, meaning overtime they would drift towards one frame, causing work spikes. Now we maintain interval in respect to original time, which should preserve original scattering Tests: ran around with a lit torch on procgen, some wildlife moving
2 Months Ago
When updatePosition is true, the nav agent will convert from nav space to world space before applying the position
2 Months Ago
More work on Kiosk A and decals
2 Months Ago
Fix potential issue if we spawned an npc on a moving navmesh after it started moving
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
reduced packet spam, send stringPool as dict
2 Months Ago
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2 Months Ago
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2 Months Ago
Console entries are colored via the text instead of rich text Add an '>" to user submitted commands Default log color is brighter User submitted commands color matches the input field text color Error logs have a coloured background
2 Months Ago
Updated silly horse mask Reverted prefabs to older versions and rebound bone array
2 Months Ago
v4 pie animation set up
2 Months Ago
Shush animation update and audiio fix
2 Months Ago
Console auto complete is now anchored to the input field, fixes issues when changing game view size
2 Months Ago
console.clear and console.copy work with the new console
2 Months Ago
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
2 Months Ago
Console localization bits, fixed slight scrollbar layout issues
2 Months Ago
More localization
2 Months Ago
Made system info row copyable as well
2 Months Ago
Made all data row clickable, copies the content to the clipboard
2 Months Ago
Admin UI localization pass + some minor layout fixes
2 Months Ago
Fix NREs in terrain commands
2 Months Ago
Initial shadow map caching setup
2 Months Ago
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
2 Months Ago
Show player health as int in the admin tab
2 Months Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
2 Months Ago
Added something for when you dont have any loadouts or copy paste files
2 Months Ago
merged main -> rust_relay_server
2 Months Ago
merge from new_console-ui
2 Months Ago
Fixed quick join text flex settings
2 Months Ago
Auto init the server tab for admins so you can't see the placeholder data
2 Months Ago
Merge from improved_network_groups
2 Months Ago
Merge from main
2 Months Ago
new_console-ui -> main
2 Months Ago
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
2 Months Ago
new_console-ui -> main
2 Months Ago
Use cached command for command list buttons. Fixes highlighted text not working
2 Months Ago
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
2 Months Ago
new_console-ui -> main
2 Months Ago
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
2 Months Ago
Merge from demo_shot_track_dubbing
2 Months Ago
Remove extra error log
2 Months Ago
Split position/rotation tracks into two again
2 Months Ago
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
2 Months Ago
fix missing functions in Wind.cginc
2 Months Ago
merge from new_console-ui
2 Months Ago
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
2 Months Ago
Cinemachine compile fixes
2 Months Ago
merge from main