145,182 Commits over 4,413 Days - 1.37cph!

59 Days Ago
Hair updates
59 Days Ago
merge from PlayerRigUpdate2
59 Days Ago
Industrial wall lamps & variants.
60 Days Ago
Fixed more store texts regression from 146395
60 Days Ago
Fixed variant count text width regression in store pages
60 Days Ago
reverted accidental splash screen setting tweak
60 Days Ago
main -> rust_relay_server
60 Days Ago
Console now fills bottom up Added an immediate mode to FlushBuffer, fixes the frame delay before the console updates when opening or entering a command Fixed command list search bar selection color being transparent Fixed consoletoggle arguments causing tabs to open when the dev tools were closing, causing bugs like autocomplete staying visible, input fields not selected correctly etc
60 Days Ago
merge from new_console-ui
60 Days Ago
Reduce error overlay duration to 30s Fixed loc in tools tab More null checks in SpawnVehicle
2 Months Ago
new egg hunt music new egg open/upgrade sounds
2 Months Ago
Alternative with refraction.
2 Months Ago
Further optimisations for WorldPositionGenerator - For each potential set of input values passed into the WorldPositionGenerator, each keeps its own array of potential areas in the map. Discard any element which will never pass for that set of input values, saving on computation on all future runs with those input values - Testing the most problematic WorldPositionGenerator (ocean) on a 4.5k map shows that 98% of the potential candidates can be discarded - Need to iron out an issue with the list of candidates always getting smaller when artificially checking every single candidate in each attempt
2 Months Ago
Update Mono.Cecil, use .net standard build
2 Months Ago
Fix StampClanLogo NRE when closing the painting UI quickly after opening it
2 Months Ago
merge from new_console-ui
2 Months Ago
Some styling tweaks on the top bar nav Fixed console scroll getting back to the top when opening the command list
2 Months Ago
Dont show [] if we cant get the value (server var from the client)
2 Months Ago
Fixed some interpolation code still using floats SimulationTime and NPC shooting to doubles Turn more things to doubles * C_BaseAnimating.ForceSetupBonesAtTime & C_BaseEntity.LastBoneChangedTime * CAnimationLayer.GetFadeout, m_flLayerAnimtime Health charger and headcrab canisters now use doubles env_wind near infinite loop fix CEnvWindShared::ComputeWindVariation, m_flVariationTime are now doubles Switch client thinking to doubles Fix clientside ragdolls update rate * SetupBones now use double precision time FOV transitions now also use doubles HL2 Intro entity uses doubles for timing More conversions to double * CTriggerHurt, Airboat, CViewEffects Fade and ScreenShake , Geiger counter, temp entities delays Fixed airboat wake trail * Fixes the die time, and fixes the color, fixed first entry to water creating trail from Z pos of 0 SpriteTrails use doubles Bone cache and dlights use doubles Fixed NPC look targets spazzing out due to high curtime Switch CAI_Senses::GetTimeLastUpdate to use doubles
2 Months Ago
New tooltip prefab for f1 UI Some color fixes in command list
2 Months Ago
music for new rustige egg
2 Months Ago
Remove poolable from scientist suit NVGM (matches main)
2 Months Ago
fix manifest after merge squashed
2 Months Ago
move in checks for placement, should be even easier to place on sloped surfaces
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
Added a scrollbar to the command list Some layout tweaks and fixes
2 Months Ago
merge from hamster_water_wheel
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
get RRP running on unity 6
2 Months Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
2 Months Ago
Fixed item and vehicle list flex scroll gap
2 Months Ago
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
2 Months Ago
Merge from main
2 Months Ago
Checkpoint for Flavien test.
2 Months Ago
Fix missing HasFlag swaps
2 Months Ago
Refactor all fsms, wip
2 Months Ago
new mocap for shrug, thumbs up and thumbs down updated
2 Months Ago
merge from main
2 Months Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
2 Months Ago
merge from new_console-ui
2 Months Ago
Compile fix
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
oops
2 Months Ago
Fixed double select none buttons in the tools tab
2 Months Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
2 Months Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
2 Months Ago
merge from hasflag_replacement
2 Months Ago
merge from new_console-ui
2 Months Ago
Fixed loadouts not loading in non debug builds