159,523 Commits over 4,566 Days - 1.46cph!

51 Days Ago
Codegen, test list
51 Days Ago
51 Days Ago
merge from main
51 Days Ago
Merge from render_pipeline_testing
51 Days Ago
Gib setup
51 Days Ago
Merge from main
51 Days Ago
merge from main
51 Days Ago
Setup threshold toggles
51 Days Ago
Remove the client colliders, not needed
51 Days Ago
merge from submarine_looting_fix
51 Days Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
51 Days Ago
WIP code
51 Days Ago
merge from main
51 Days Ago
Merge from main
51 Days Ago
merge from livestockanimals
51 Days Ago
Merge From Main
52 Days Ago
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
52 Days Ago
Merge from attackheli_armour_damage
52 Days Ago
Collider r/w fixes
52 Days Ago
merge from main
52 Days Ago
Merge from main
52 Days Ago
merge from medical_honey_bandage
52 Days Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
52 Days Ago
Batch add stencil block to common shaders
52 Days Ago
Merge from main
52 Days Ago
merge from improved_event_saveloading
52 Days Ago
Proto
52 Days Ago
merge from main
52 Days Ago
Make sure to still restart oil rig radiation on server restart if the force reset fails
Rin
52 Days Ago
merge from hqm_ore
52 Days Ago
merge from main
Rin
52 Days Ago
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest
52 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
52 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
52 Days Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
52 Days Ago
Remove terrain depth prepass alloc
52 Days Ago
Merge from npc_vending_optim
52 Days Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
52 Days Ago
Merge from rendererlod_collapse_improvements
52 Days Ago
Revert ziggurat pipe LOD change, S2P
52 Days Ago
Merge from main
Rin
52 Days Ago
merge from main
Rin
52 Days Ago
Adjusted Blockers at Launch site, Military Tunnels and Missile Silo S2P
Rin
52 Days Ago
Adjusted monument blocker protection and HP
52 Days Ago
Merge from vm_hand_spawn
52 Days Ago
Merge from PlayerRigUpdate2
52 Days Ago
Fixed WireTool not overriding 3p_stance-idle_relax_running
52 Days Ago
Merge from main
52 Days Ago
Merge from AugustQuickfire_Buffs1
52 Days Ago
Merge from AugustQuickfire_2Pie2Furious