142,910 Commits over 4,383 Days - 1.36cph!

60 Days Ago
Skinning update for wood armour gloves
60 Days Ago
Use direct-to-VRAM buffer uploads on Mac to fix memory leak.
60 Days Ago
ioentity.allow_on_boats set to true by default Added playerboat.kill_io_deployables command
60 Days Ago
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60 Days Ago
Can't use the wiretool while swimming
60 Days Ago
Merge from skin_access_improvements
60 Days Ago
Remove DeveloperOnly visibility flag from skins_access due to some servers relying on it being visible Fix skins_access -1 not working with default wallpapers
60 Days Ago
comps box - lod update
60 Days Ago
merge from main
60 Days Ago
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
60 Days Ago
merge from doors_placingthroughwalls_fix
2 Months Ago
Merge from main
2 Months Ago
merge buoyancy_fixes to main
2 Months Ago
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2 Months Ago
comps box - added lods, split base and lid for mesh lod, tweaked material values metal box - reduced lod1 distance
2 Months Ago
Added an alternative LOS check position for all single doors, double doors and garage door Fixes "Placing through walls" error popping up when you're clearly not placing them through walls
2 Months Ago
Fixed Gibbable NRE introduced in 144214
2 Months Ago
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
2 Months Ago
merge from gibbable_skins_fix
2 Months Ago
Fixed BBQ and garage door gibs not being skinned
2 Months Ago
merge cannon_protection to main
2 Months Ago
- More categorisation - Show resource path if its a place decor component
2 Months Ago
Merge from desctructible_boat_wrecks
2 Months Ago
- No need to generate cliff topology twice or process procedural objects twice - Expose Disabled flag in inspector - Change path to be 'Window/Map Creator'
2 Months Ago
some model fixes and conditional polish for low wall corners
2 Months Ago
Hide arrow buttons if we only have 1 gallery element
2 Months Ago
merge from store_fixes_feb
2 Months Ago
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)
2 Months Ago
Merge: from main
2 Months Ago
Merge: from remove_old_occlusion_group_logic - Clean: more code removal in unit tests to silence Rider Tests: ran unit tests
2 Months Ago
Clean: remove more dead code/checks Missed some leftover if(true) style code Tests: ran unit tests
2 Months Ago
Force-disable Occlusion Culling when Indirect Instancing is enabled. (Only until Indirect Instancing can ingest result data from Occlusion Culling)
2 Months Ago
Merge: from main
2 Months Ago
Merge: from main
2 Months Ago
Merge: from main (yeah, weird one - redo of CL 143929) When I did a server merge from extend_perf_telem, plastic warned me that another change made it to main, but commit bot reported mine merged. In reality it wasn't fully merged, just "attached". This should fix it. Tests: compiler simulator in editor
2 Months Ago
update from main
2 Months Ago
merge from cannon_slowdown
2 Months Ago
merge from redirect_snapping
2 Months Ago
Deployables can now snap to redirects of itself All the component boxes now snap to each other
2 Months Ago
merge from boxes_dlc
2 Months Ago
turned of SRGB on a number of box textures, mostly metal/rough
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
run codegen :facepalm:
2 Months Ago
reenable_mountable_parenting -> main
2 Months Ago
Re-enable mountable parenting on RHIBs, Player Boats and 50 Cals. Staying away from Cannons + Ballista for now
2 Months Ago
Move cannon hit checking to TakeDamage, balance cannon slowdown so that its actually noticeable (0.7->0.3)
2 Months Ago
merge from main
2 Months Ago
merge from hackweek_fill_containers_rand
2 Months Ago
Massively refactor and streamline the filling logic to avoid a bunch of duplication In addition to `fillinventory` there's now use `fillcontainer` and `fillcontainer_radius` to fill containers with random items Works with storage containers and container io entities, prints out the ones filled, and warns if a container couldn't accept some of the items