137,339 Commits over 4,474 Days - 1.28cph!

60 Days Ago
Optimized the way the timer works for limiting the shadow caching framerate
60 Days Ago
merge from misc_vendingui_fixes
60 Days Ago
merge from mortar_prototype
60 Days Ago
merge from deployable_snapping_fix_3
60 Days Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
60 Days Ago
merge from empty_country_list_fix
60 Days Ago
merge from defaultsortingorder_update
60 Days Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
60 Days Ago
Merge from /indirect_instancing
60 Days Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
60 Days Ago
Remove now obsolete IGraphicsBuffer wrapper
60 Days Ago
Use newer GraphicsBuffer instead of ComputeBuffer
60 Days Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
60 Days Ago
More lighting
60 Days Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
60 Days Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
60 Days Ago
Codegen
2 Months Ago
Mortar animations on the v4 rig
2 Months Ago
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2 Months Ago
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2 Months Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
2 Months Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
2 Months Ago
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2 Months Ago
Subtracting 150318
2 Months Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
2 Months Ago
Subtracting 150367
2 Months Ago
Subtracting 150376
2 Months Ago
Subtracting 150380
2 Months Ago
Subtracting 150385
2 Months Ago
Subtracting 150388
2 Months Ago
blowpipe charm position tweak
2 Months Ago
Merge from terrain_lowering_nms_large_cave
2 Months Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Subtracting 150838 (reapplying new navmesh)
2 Months Ago
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2 Months Ago
Merge from terrain_lowering_nms_large_cave (reapply)
2 Months Ago
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2 Months Ago
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
2 Months Ago
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2 Months Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
2 Months Ago
Subtract 150311
2 Months Ago
Test branch Start from cs 10513 and merge in 150311
2 Months Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
2 Months Ago
Merge from terrain_lowering_nms_large_cave
2 Months Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
2 Months Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
2 Months Ago
add RustForwardOpaque lightmode to opaque geometry pass
2 Months Ago
Final fixes