userBill Bcancel

9,009 Commits over 1,979 Days - 0.19cph!

5 Years Ago
Modified NPC UI - Don't show level 3 and 4 drugs for now
5 Years Ago
Giving some NPCs a natural inclination to try level 2 drugs as well as level 1. Deterministic based on networkEntity ID so server sync isn't necessary.
5 Years Ago
Limiting framerate to 144 when in menus. Unlimited in-game. Prevents graphics cards freaking out.
5 Years Ago
Bigger framerate boost from hiding characters
5 Years Ago
Added a system to disable movement and animations on characters on the Client when they are not in view of the player. Gives me an FPS improvement of 20-70% on the previous commit depending on where I'm looking.
5 Years Ago
Additional visibility check boosts framerate a bit more
5 Years Ago
Fixes #107 timing issue
5 Years Ago
Fixed issue with NPCs walking past the player sometimes appearing to freeze for a moment
5 Years Ago
Merging in latest
5 Years Ago
z adjust
5 Years Ago
Merge in door changes
5 Years Ago
Fixed my frozen NPCs bug. Everything looks seamless now
5 Years Ago
Experimenting. This disables animators and some other things on characters outside of the player's view frustum. Has some promising effect in editor but seemingly very little effect in actual builds. Also bugged I think as I've seen NPCs stuck frozen in place.
5 Years Ago
Just adding a comment
5 Years Ago
NPCs no longer scared of being sold drugs, or drugs being sold near them.
5 Years Ago
Simpler NPC UI fill bars. Less custom code.
5 Years Ago
Cooler wanted icon.
5 Years Ago
Fixes #106. Stopped cops from remembering their targets past the end of wanted state.
5 Years Ago
Fixed a couple of bugs with selling drugs to NPCs in the new server-side interactions. Latency still causes some minor trouble - see GitHub issue #105.
5 Years Ago
Merging in drugs + wanted system + input updates.
5 Years Ago
Fixed gun not showing up initially in CLIENT+SERVER mode
5 Years Ago
Inventory visuals fix, with a little bit of a timing hack
5 Years Ago
Inventory changes, and fixed it not closing when pressing the inventory button again.
5 Years Ago
Reloading server-side with client-side pre-emptive animation
5 Years Ago
Moving various input stuff server-side
5 Years Ago
Working on moving some inputs server-side. Not all implemented yet.
5 Years Ago
Merged in latest code from Bill
5 Years Ago
Fixed Client/Server bug
5 Years Ago
Forgot to remove a couple of timers
5 Years Ago
Cops now know about wanted criminals. Watch out!
5 Years Ago
Info bar in the wanted UI
5 Years Ago
Wanted system partly working
5 Years Ago
Added a framework for wanted system
5 Years Ago
- Added UI indicating when you're considered to be committing a crime in progress. UI in but not functional for police wanted state as well. - Moved some more stuff behind SERVER tags
5 Years Ago
Icon modifications
5 Years Ago
Some minor edits
5 Years Ago
Adding icons for police wanted system
5 Years Ago
Stopped NPCs from actually receiving the drugs they buy, since they don't really use them and they don't drop items on death anymore anyway. Easy to re-enable if we want it.
5 Years Ago
Selling drugs to someone now considered a crime
5 Years Ago
Players get paid when selling drugs
5 Years Ago
Added FX for NPCs receiving welfare
5 Years Ago
Pedestrian NPCs no longer drop their items on death
5 Years Ago
Oops, don't comment out Bill's code.
5 Years Ago
Cleaned up all warnings outside of the building system
5 Years Ago
Fixing some stuff that was broken in CLIENT or SERVER modes from the meth_cooking branch. Leaving OnInteract in ItemContainerEntity broken as it's more complex to fix.
5 Years Ago
Forgot one...
5 Years Ago
Created a unified inventory access to treat multiple inventories as one. Unified IItemRequestReceiver all into the base Character class except for the shop hack.
5 Years Ago
Merging in the latest
5 Years Ago
Unified the NPC buying code with the player's shop buying code and moved it all into the new Character.IItemRequestReceiver. Fixed a couple of bugs in the process
5 Years Ago
Added sellable item cost