248,623 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
3 Months Ago
Localization Support For In Game Weapons & Items (#2114) * test * Add Properties File * Trying to figure out what's wrong * Update game_hl2.lua * ... * Finally I got it right * Localization Support: game_hl2.lua * Update game_hl2.lua lua/includes/extensions/table.lua:87: bad argument #1 to 'pairs' (table expected, got number) 1. pairs - [C]:-1 2. Merge - lua/includes/extensions/table.lua:87 3. ADD_ITEM - lua/autorun/game_hl2.lua:7 4. unknown - lua/autorun/game_hl2.lua:21 * Update game_hl2.lua * Update game_hl2.lua * Slowy fixing # * ... * Update game_hl2.lua * Fix HL Source Category * Add Back Phsygun * Add HL: Source Ammo * Update game_hl2.lua * Fix Space * Portal Core Ents * Portal Cores * Rework how translations are applied Also no unnecessary changes to order and stuff * Update and rename engine_entities.properties to entities.properties --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
3 Months Ago
Add context menu helper to use component as input https://files.facepunch.com/ziks/2024-10-01/sbox-dev_hxsAZ448Hi.mp4
3 Months Ago
Use the #classname for Sandbox editors and Bouncy BALL Localize stuff added by game_hl2.lua (Partially Community Contribution)
3 Months Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
3 Months Ago
Refactor detail levels, only need one StreamingWorld component
3 Months Ago
Try getting local mouse position from scene viewport
3 Months Ago
CollectableItem
3 Months Ago
wip map progress, cinderblock fix
3 Months Ago
VolumetricFogRenderer has it's own lightbinner outside of lightbinner pool, does lightbinning to fetch fog lights for the fog context only, fixes fog light settings not doing anything, deprecate LAYERFLAGS_NEEDS_FOG_CONTRIBUTING_LIGHTS since we don't need special code for that anymore Share dynamic shadow atlas if we have more than one lightbinner per view ( for example, fog ), fix light fog strength Put fog mode in it's own category and add nice icons to them https://files.facepunch.com/sam/1b0611b1/zwd8qAJFu7.png Some lightbinner cleanup, allow it to be used directly without the complex system that scenesystem wants, remove bRenderFogClipmaps for
3 Months Ago
Add .sbox folder to gitignore Don't attempt animation playback on sprites that only have one frame. Fix DrawGizmos NRE when SpriteComponent doesn't have a Sprite
3 Months Ago
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3 Months Ago
Improved climbing collisions immensely, works properly on rotating blocks Move collision improvements for climbing. Can climb between different objects now. Slight adjustment to climb up Added proper friction to climbing
3 Months Ago
quick triple jump
3 Months Ago
Bunch of very WIP experiments
3 Months Ago
Mesh component uses custom editor so it can have editor operations https://files.facepunch.com/layla/1b0111b1/explorer_oFDFsVdl1V.mp4
3 Months Ago
Add lights to the motor that change when a battery is inserted
3 Months Ago
Push player through to interactable actions, insert battery, sync state, play a sound
3 Months Ago
Phrase update
3 Months Ago
Fixed being able to place small I/O inside rock formations
3 Months Ago
Properly call OnPickupAction
3 Months Ago
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3 Months Ago
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3 Months Ago
Hook up battery pickup
3 Months Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
3 Months Ago
Make damageable stuff more generic update slam particle
3 Months Ago
world_update_2 -> main
3 Months Ago
Don't recreate Edit menu, just update the undo options - fixes Facepunch/sbox-issues#6539
3 Months Ago
Add PlayerInventory to hold batteries, add display to HUD
3 Months Ago
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3 Months Ago
Increase second rad pool height so its easier to drink from
3 Months Ago
Capitalise code folder in game minimal template, resolves Facepunch/sbox-issues#6331
3 Months Ago
wip map, player movement adjustments, double jump matches standard jump power Merge branch 'main' of sbox-frankly
3 Months Ago
merge from main
3 Months Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
3 Months Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
3 Months Ago
Refix: Had to remove due to merge conflicts
3 Months Ago
Merge: from main Tests: editor build
3 Months Ago
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3 Months Ago
Simple menu flow, just so it's there
3 Months Ago
Clean: remove CancelTask ReturnItems param Param was always set to true. Tests: Crafted to completion and with cancellation (voluntary + killing)
3 Months Ago
Fixed HUD not working, removed MapKeys system as it's not relevant to this game
3 Months Ago
main -> world_update_2
3 Months Ago
Motor plays some sounds when pressing/releasing
3 Months Ago
Update: rewrite the same bugfix a bit better - More explicitly explained why it's needed Tests: none, trivial change
3 Months Ago
Rename player prefab Player interaction using IPressable events Add Interactable
3 Months Ago
Fixed drinking from rad water sources just providing regular water
3 Months Ago
TriggerTeleport
3 Months Ago
Bugfix: Release items that we've moved from crafting tasks back to inventory. Tests: Crafted low grade fuel with 4 fat in inventory, then killed self mid-craft and saved - no NRE
3 Months Ago
slightly increased hcr damage falloff distance and projectile velocity