192,351 Commits over 4,049 Days - 1.98cph!

3 Months Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
3 Months Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
3 Months Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
3 Months Ago
Some description tweaks
3 Months Ago
Siege weapon item descriptions
3 Months Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
3 Months Ago
Galloping speed bonus when on road
3 Months Ago
Firing the catapult will block the push interaction for 2 seconds
3 Months Ago
Can't feed swimming horses
3 Months Ago
merge from primitive
3 Months Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
3 Months Ago
Med ak item setup
3 Months Ago
Don't attempt to auto equip bags and shields when taking from weapon racks
3 Months Ago
Merge from primitive
3 Months Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
3 Months Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
3 Months Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
3 Months Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
3 Months Ago
Bucket FX WIP.
3 Months Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
3 Months Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
3 Months Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
3 Months Ago
Fixed repair cost UI not showing as red (caused by 111605)
3 Months Ago
Tweaked mounted ballista colliders
3 Months Ago
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3 Months Ago
Static ballista rig setup Updated icon
3 Months Ago
merge from primitive/deployable_ballista
3 Months Ago
Mounted ballista detailed colliders
3 Months Ago
Reverted 111575 (restored mounted ballista rig)
3 Months Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity
3 Months Ago
Crash FX.
3 Months Ago
Make sure to reset leading flag when leader player dies
3 Months Ago
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3 Months Ago
merge from primitive -> aux2
3 Months Ago
Use `==` instead of `?` for completeness sake (should handle missing prefab reference either way)
3 Months Ago
Fix an NRE inside GameObjectRef itself (when GameObjectRef lost it's reference to the gameobject but you call GetEntity() on it)
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Fix tech tree not allowing to unlock if there were restricted items inbetween
3 Months Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
3 Months Ago
merge from primitive -> primitive_gm
3 Months Ago
Fixed T3 workbench missing the primitive version of the T2 tech tree
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Fixed issues on world sizes that, when divided by 216 and rounded down, resulted in an even number
3 Months Ago
merge from primitive
3 Months Ago
merge from primitive/gameplay
3 Months Ago
Resolved tech tree pathing issues
3 Months Ago
merge from main
3 Months Ago
Bugfix: ServerDemoPlayer - replicated polayer now follows demo's trajectory - Also added more detialed logging of position messages Decided to stop avoiding syncing player's position to outgoing messages, as there's weird teleport in the recorded demo. But at least now it works as expected. Tests: Played back the longer 2 player demo - all good. Playerd back the known short demo with violations - still present, so also good.
3 Months Ago
properly disable horse animator while ragdolling, better perf but also stops audio triggers from animator
3 Months Ago
Probably fix infinite loop in game.cleanupmap Undo changes to bone_manipulate entity Appears to be server/client sync dependent Restore changes to game.cleanupmap, as it should be safe now