userBill Bcancel

13,104 Commits over 2,800 Days - 0.20cph!

5 Years Ago
-▌▌█▇▅ ▆▋▅▉▋▋▆▆▉▊ ▋█▉▋ ▅▊▍█▆▉▋▄ ▉▉▊█▌ ▆▄ ▋▉▄▅▅█▆ ▌▄▍▄▄▇▊. █▉▌ █▅ ▄█▍█ ▅▌█▆ ▆▊▌ ▇▌ ▄▅▋▅▋▆█, ▆▌▋ ▍█ ▆█▇▇ ▅▍▌▍ ▋▅▊ ▌▄ ▌▇▋▆▄▅▅▉. - ▅▄▆▍▆ ▌▉▄▌▆ ▊▄▍ ▌█▄▍▄▋▄ █▅▌█▌. - ▄▌▍▋▍▌▊ ▋▍▅▇▅█▍▅▆ ▌▌ ▍▄▌ ▅▄▍▊▇▄█ ▅▄▄ ▆▋▄▅▄▉▇. - ▌▇▄▆▄▋▄ ▍█▅▉▌▊ ▆▌█▄▍▌ ▄▄▊▌ ▅▊▌▅▅▇█ ▋▄▊█▍ ▉▄'▉ ▅▆▌ ▊▌▍▌▆█▋ ▇▆▄▆ ▆▉▆ ▆▉▌▊▅.
5 Years Ago
Collision damage now routes to the appropriate module, not just the chassis
5 Years Ago
Fix client compilation
5 Years Ago
Basic working health sync between physical modules and their items
5 Years Ago
Move show model/hide model methods
5 Years Ago
Fixed modules that were missing model settings and rebuilt manifest.
5 Years Ago
Comments, plus test module update
5 Years Ago
Fixed toggle buttons being hard to click
5 Years Ago
Model visibility info edit
5 Years Ago
Test module edits
5 Years Ago
Allow restricting model visuals to e.g. "show only if NOT wheels".
5 Years Ago
Improved visible model refresh methods
5 Years Ago
Adjust test model textures
5 Years Ago
Adjusting dual socket test module model
5 Years Ago
Dual socket test module edit
5 Years Ago
Can now specify module renderers to show/hide depending on the module's position on a vehicle
5 Years Ago
Better settings system for module model appearance
5 Years Ago
Allow custom distance for loot interaction, letting vehicle editing position checks happen, but with a greater distance allowance than usual.
5 Years Ago
Simple method to slow down reverse speed. Could be improved since it also lowers torque
5 Years Ago
Refactored some more code into ModuleManagerInventory
5 Years Ago
Comment edit only
5 Years Ago
Vehicle test map minor edit
5 Years Ago
Fix centre of mass calculation bugs and issues with moving modules
5 Years Ago
Vehicle lift model edit
5 Years Ago
Fix mount point calculation for rotated vehicles
5 Years Ago
Refctor some module manager inventory code into a separate class
5 Years Ago
Remove module manager partial class, merge it into the main one.
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Slightly more oversteer
5 Years Ago
▅█▌▅ ▄█▄ ▉▇▍█ ▌▅▊▊▆ ▉▋ ▅▅▌▇▉▄▆ ▍▊ ▍▌'▉ █▅█▇▉ ▊▄▇▇▄ ▌█ ▍▋▇ ▊▋▉▇▄▉.
5 Years Ago
Fix client compile issue
5 Years Ago
Beefed up the isDraggable to a more general isUIInteractable. If false, prevents any UI-based interaction with the item. Drags, clicks, etc.
5 Years Ago
Added isDraggable setting which if false, sets items as non-draggable. Dummy slot fillers are no longer draggable.
5 Years Ago
Allow moving modules on top of themselves
5 Years Ago
Added support for moving modules around on a vehicle (vs add/remove)
5 Years Ago
- Adjust vehicle lift states - Adjust vehicle lift model - Freeze vehicle physics when vehicle is editable - Protocol++, Save++
5 Years Ago
Adjust vehicle lift length
5 Years Ago
Fixed several issues with adding and removing modules
5 Years Ago
Fixed dummy slot items not being added
5 Years Ago
Correctly end vehicle module UI editing when player closes it
5 Years Ago
Vehicle modules show up in the editing UI
5 Years Ago
Linking module item, dummy item, and physical entity data together, and getting removal working.
5 Years Ago
Random modular vehicle spawns now working with the new system
5 Years Ago
Setting up modular systems to work with the socket inventory
5 Years Ago
Refactoring module add
5 Years Ago
Steering wheel and player's arms on steering wheel now animate. Any module can now modify the player model
5 Years Ago
Make horse driveable too
5 Years Ago
Fix bad merge issues with mount points on other vehicles as well
5 Years Ago
Better fix for scrap transport heli
5 Years Ago
Fix driver seat setting in the scrap transport heli