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9,009 Commits over 1,979 Days - 0.19cph!

5 Years Ago
Interaction fix
5 Years Ago
NPC welfare system
5 Years Ago
AI cash stat sync to client
5 Years Ago
Drug sale FX. Interaction transition fix.
5 Years Ago
Better interaction transitions
5 Years Ago
Added WiseGuys tools option to skip the initial spawn screen when in editor
5 Years Ago
Adding key info to NPC interaction
5 Years Ago
Merging in the latest from Main
5 Years Ago
Allow holding drug items while in vehicle
5 Years Ago
Merging in basic working drug system. No money is involved yet but drugs can be sold to NPCs and NPCs know what they want.
5 Years Ago
Interaction display handling improvements
5 Years Ago
Temp override goes away if drug level one lower reaches addiction level 0
5 Years Ago
Fix for class/struct bug
5 Years Ago
Handling the change of CharacterMotorState in the new ProtoBuf implementation from struct to class, meaning every Move call returned was now pointing to the same address. Creating a new move state for each call instead.
5 Years Ago
Minor edits
5 Years Ago
Got everything working in Client/Server separate mode. Server is authority on selling items to NPCs.
5 Years Ago
UI change
5 Years Ago
Interaction changes to allow for the fact that held items can change interaction state now.
5 Years Ago
Different drug icons for interaction
5 Years Ago
Moved NPC interaction out of the helditem itself, and combined it with the existing interaction system for objects etc
5 Years Ago
Rename
5 Years Ago
Fixed ADS on package (and anything else that doesn't use ADS)
5 Years Ago
UI tweaks, stats fix
5 Years Ago
Stat tweaks and balancing systems.
5 Years Ago
NPC stats hover UI update. New system for multiple drugs basically working.
5 Years Ago
Addiction systems work
5 Years Ago
Working on buying systems
5 Years Ago
Big changes to addiction stats to handle multiple drugs, unlocking new types etc. May still change further.
5 Years Ago
Added ping display to network info screen. Also ignoring project *.user files.
5 Years Ago
Working on drug types
5 Years Ago
Errors fixed. Added NPC protobuf
5 Years Ago
Merging in the latest including new protobuf system. Broken currently.
5 Years Ago
Removed old unused folder
5 Years Ago
Merging in AI work + vehicle tweaks + fall-through-ground bugfix.
5 Years Ago
Fixed falling through road
5 Years Ago
Improved AI door handling.
5 Years Ago
Vehicle spawns on Testmap_Smaller
5 Years Ago
Wider nav obstacles to stop NPCs clipping through
5 Years Ago
New nav system for my test map
5 Years Ago
Better solution for building walkable zones
5 Years Ago
Tweaked vehicle physics to better suit the server delay (hopefully)
5 Years Ago
Maked buildings by nav modifiers as being buildings. NPCs won't get random paths that end inside buildings anymore. Removed orphaned meta files.
5 Years Ago
Sellable item count reduces correctly after use
5 Years Ago
Drug selling works in Client+Server mode
5 Years Ago
More efficient NPC hover, only looking at the character layer
5 Years Ago
Added extra vision dist mod for cops looking for criminals
5 Years Ago
Fixed ItemDeployer
5 Years Ago
Some basic drug selling code working. Plus refactoring in the HeldItem classes and elsewhere.
5 Years Ago
Added a basic placeholder drugs HeldItem
5 Years Ago
Added basic drug item. Not usable yet