248,620 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Update FuncButton Update .gitignore Player can pick up and drop
3 Months Ago
vdf FileExclusion is probably case sensitive because why not Add ISceneEvent<T>.PostToGameObject - to target specific GameObjects with an event Add IGameObjectNetworkEvents - https://docs.facepunch.com/s/sbox-dev/doc/igameobjectnetworkevents-fj9F6GvG5S Tweak Rigdbody networking, so that when it works it will work
3 Months Ago
don't store pos if we are on a platform
3 Months Ago
remove logs Store last safe pos, respawn to that location Fade to black
3 Months Ago
Revert "If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing )" This reverts commit 3d84d6b56d8d948c5212e13e69ab82a2fc4af264.
3 Months Ago
Merge: from main Tests: none, trivial changes
3 Months Ago
fix dive rotation
3 Months Ago
Fixed a few asset source reference paths from moving repo
3 Months Ago
Update .gitignore
3 Months Ago
New Crowdin translations by GitHub Action
3 Months Ago
Fix warning in PluginData Fix item text in HUD not being localized
3 Months Ago
Fixed shipping source to all the citizen clothes unnecessarily
3 Months Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
3 Months Ago
merge from fix_monument_scenes_osx -> main
3 Months Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
3 Months Ago
▄▌▆▅▌ ▊▌▆▊ ▆▍▌▇█▍▌█▅▄▌_▅██▅▉▅_▊▌▌
3 Months Ago
PhysicsSpring.Maximum defaults to float max
3 Months Ago
WIP pistol aimpose setup (using python as test)
3 Months Ago
Fixed not being able to switch to weapons that aren't using v2
3 Months Ago
If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing ) Fix Depth::GetLinear and add Depth::Linearize
3 Months Ago
Leaderboard backup, run #14332
3 Months Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
3 Months Ago
Merge from parent
3 Months Ago
Merge from parent
3 Months Ago
Update player animator
3 Months Ago
Rubert and Ginnle NPC anims
3 Months Ago
initial commit spawn soldier uncommented more ammo item
3 Months Ago
More merge fixes
3 Months Ago
Client and None compile fixes
3 Months Ago
Merge fixes
3 Months Ago
Ground slam ability
3 Months Ago
Merge from main
3 Months Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
3 Months Ago
Merge from main
3 Months Ago
Ground Slam temp anim
3 Months Ago
better controller support
3 Months Ago
Added <bold> <shake> and <wiggle> tags
3 Months Ago
Reset z velocity on dive
3 Months Ago
Updated playground
3 Months Ago
Shader supports object triplanar Slidecube scales planar
3 Months Ago
Parent merge
3 Months Ago
Del missing asset metas
3 Months Ago
Merge from main
3 Months Ago
Animations is now a list that can apply to multiple targets. DefaultAnimation still targets SpeakingObject for convenience Pre-calculate parsed dialogue at the start of each entry, so box doesn't resize with the dialogue Added support for <anim:x> tags in dialogue
3 Months Ago
[pick] Fix Depth::GetLinear and add Depth::Linearize fix DepthMinMax on ortho projections, fixes tiled lights on ortho projections https://files.facepunch.com/sampavlovic/1b3011b1/ZiyxdtwHc1.png
3 Months Ago
disable dynamic pricing on waterwell npc
3 Months Ago
Clothing Updates
3 Months Ago
null
3 Months Ago
Update .gitignore Basic animation set up for cutscene
3 Months Ago
Fix ortho projection for CalculateScreenTiles