139,171 Commits over 4,352 Days - 1.33cph!

6 Years Ago
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6 Years Ago
Removed missing script
6 Years Ago
Added camera to bandit town
6 Years Ago
materials
6 Years Ago
Added lighting prefab to monuments
6 Years Ago
WIP cloth stuff
6 Years Ago
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6 Years Ago
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6 Years Ago
Fix passthrough not showing for windmills, solar panels, and fuel generators
6 Years Ago
merge from main
6 Years Ago
Material updates
6 Years Ago
Conversion script edit
6 Years Ago
Rename orb shader for auto conversion
6 Years Ago
Flare shader change
6 Years Ago
Script error fix
6 Years Ago
Flare material conversions
6 Years Ago
Added support for flare shader conversion. Added blank flare shaders.
6 Years Ago
Missed file
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
merge from AudioSettingsFix
6 Years Ago
Fixed getting stuck in large fishing village building via roof
6 Years Ago
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6 Years Ago
Don't show "1ft" on wire or hose items, since they're currently unlimited
6 Years Ago
Fix search placeholder label appearing when opening the crafting menu even if text is in the search bar
6 Years Ago
Fixed cargo ship crate decaying
6 Years Ago
Remove incorrect debug print and add a default quality setting for files that have just switched to compressed
6 Years Ago
Fix not being able to place water items (boogie board/kayak/etc) on water if the ocean level has been changed
6 Years Ago
Updated all audio files with quality @ 0% to quality 80%
6 Years Ago
Import analyzer now include warning for low compression quality
6 Years Ago
Have the audio analyzer skip the new WorldMusic path. There's a noticeable drop in listening quality between 100 and 80 quality on the new music. Set its quality back to 100.
6 Years Ago
Ran audio importer on the new sounds since last time it ran
6 Years Ago
Add a minimum audio compression quality. Currently the same as the maximum quality as I didn't detect anything that's intentionally using less than max
6 Years Ago
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6 Years Ago
Some more logs for audio issue, output files for external inspection
6 Years Ago
Remove dismount eye check transforms on existing mountables
6 Years Ago
Remove the CheckInsideNonConvexMesh check I added
6 Years Ago
Remove dismountCheckEyes, use the player's TriggerPoint instead. More reliable as a test of whether the player will actually clip through anything going from their seat to a potential dismount point, particularly since dismountCheckEyes was checked per vehicle, not per seat.
6 Years Ago
Add world.rendermap to render a high res PNG of the map
6 Years Ago
skin approval
6 Years Ago
Manifest
6 Years Ago
Craggy
6 Years Ago
Proc map fix
6 Years Ago
decal fixes
6 Years Ago
Additional light data
6 Years Ago
project version
6 Years Ago
meta files
6 Years Ago
Merge fix
6 Years Ago
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