130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Half Height Bamboo Shelf - Centered mesh, colliders and prefab more precisely
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup basic navigation and routing system
Setup home screen routing
New MenuManager
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New active/inactive scrollbar and dropdown for settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cocoknight gloves and torso WM and icon updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from spatially_aware_gentlemen_club
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed Bamboo Wall Shelf position in prefab, was off center
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                S2P didn't commit first time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a gap in sewers of WTP
S2P
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix on destroy issue with foliage grid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floor and Ceiling initial store setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                added blue light to industrial lights
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Improve performance in the hierarchical culling job by reordering the culling tests by cost
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wrong index calculation in ArrayEx.RemoveAtNoResize()
 
                
                
                
                
                
             
         
        
            
            
            
                
                Settings UI prefab variant setup
Audio tab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added directionalDropEnabled server convar.
Cleanup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder
re-setup prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experiment: 
Holding the directional drop key will drop items to the ground even when dropped over other inventory slots/ui, to make it easier to drop items with direction without needing to drag the icon all the way off the inventory.
Tint item icon red and scale it down slightly when the directional drop key is held to make it clear the item is going to be dropped.
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed large bullet container parent folder to bullet_container 
added small bullet container variants A + B blockouts
intial prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fridge is now classified as an electrical item
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Despawn rarity set for new silencers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated wallpaper wood floors, added painted variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only generate symbols if pdb exists
Wrap inside of setter in if server block
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated import defaults of mattress
 
                
                
                
                
                
             
         
        
            
            
            
                
                large wooden bullet container variant A and B
collision and initial prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Settings slider tweak prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                old single mattress prop blockout
collision and initial prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed viewmodel reference from outbreak suit
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from spatially aware branch - spatially aware volumes enabled again by default
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix ladder placement issues on jungle, frontier, and stone roof colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add keybind to control option UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make `ddraw.clear` work with Instanced DDraw
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed van_b and van_c LOD4/5 occluding players inside
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added basic, advanced and pure icons for warming and cooling teas
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed warehouse glass transparency on material - back face culling not set to 'on'
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cooling tea recpie changed - white white blue blue
Warming tea recpie changed - white white yellow yellow
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from jungle_update_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also fix invalidate cell blocks step for negative coords