193,446 Commits over 4,079 Days - 1.98cph!

6 Months Ago
merge from siege_weapons
6 Months Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
6 Months Ago
merge from siege_weapons/horses
6 Months Ago
Fix wolves sliding when waking up
6 Months Ago
Cleanup, removed the stand when braking at full speed Compile fix
6 Months Ago
When wolf braking too abruptly
6 Months Ago
Tick steering manually from serverMgr instead of unity's update
6 Months Ago
Fix typo in time warning comment
6 Months Ago
merge from siege_weapons
6 Months Ago
merge from main
6 Months Ago
Merge from /main to continue old work
6 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
6 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
6 Months Ago
merge from save_260
6 Months Ago
Cave med hard S2P
6 Months Ago
manifest
6 Months Ago
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
6 Months Ago
Convert mixing table UI to use pooling. Misc performance improvements.
6 Months Ago
Remove hardcoded speed values
6 Months Ago
subtracting t1smg
6 Months Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
6 Months Ago
merge from latest media projects as plastic auto selected an earlier changest
6 Months Ago
T1 SMG cinematic files
6 Months Ago
Burlap gloves viewmodel uses correct material
6 Months Ago
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6 Months Ago
Merge from main
6 Months Ago
Compile fix
6 Months Ago
merge from save_260 - Staging wipe
6 Months Ago
network++ save++
6 Months Ago
merge from t1smg - WIP
6 Months Ago
merge from io_research_table
6 Months Ago
merge from main, stomping radtown_1 changes from main
6 Months Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
6 Months Ago
Fix for FizzleEffect being hardcoded on DudExplosives
6 Months Ago
Merge from gesturepack
6 Months Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
6 Months Ago
Merge from shields
6 Months Ago
Animator fixes
6 Months Ago
Satchel polish/debug. LOD distances, FX orientation translation.
6 Months Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
6 Months Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
6 Months Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
6 Months Ago
Added indicators to the item information panel if a wepaon is compatible with shields
6 Months Ago
Added description to RPS gesture
6 Months Ago
Detect root motion state on a clip and lookup the appropriate curves when applying model position/rotation
6 Months Ago
Parent merge
6 Months Ago
Apply mask when loading a pose from file
6 Months Ago
Fixed fingers not updating due to curve namings
6 Months Ago
merge from qol_bag_unclaim_convar -> main