198,702 Commits over 4,140 Days - 2.00cph!

6 Months Ago
LOD fixes.
6 Months Ago
Iterated on flame arrow
6 Months Ago
Merge from primitive
6 Months Ago
Revert fireball_small. Stationary check is needed.
6 Months Ago
cookingv2 -> bees
6 Months Ago
Setup mini crossbow root object
6 Months Ago
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6 Months Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
6 Months Ago
Bypass stationary system (particles only) on small fireballs
6 Months Ago
Effects: Correctly inverse transform point should we hit an entity
6 Months Ago
Fixed ballista bolt world model colliders
6 Months Ago
Merge from primitive
6 Months Ago
Merge from bowturret
6 Months Ago
Merge from primitive (few merge conflicts in this one)
6 Months Ago
Rearranging to hopefully get a better merge diff
6 Months Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
6 Months Ago
Zeroed the offset & hid the debug gizmos.
6 Months Ago
Various polish
6 Months Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
6 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
6 Months Ago
Fixed the fix.
6 Months Ago
Fix
6 Months Ago
Bal fire iteration
6 Months Ago
merge from primitive -> aux2
6 Months Ago
Ballista fire
6 Months Ago
merge from primitive_gm -> primitive
6 Months Ago
Swap out all the advent calendar days that only gave out restricted items with different primitive themed items
6 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
6 Months Ago
Add support for advent calendar to give out alternative items in different eras
6 Months Ago
Removed unused ballista stuff
6 Months Ago
merge from primitive -> primitive_gm
6 Months Ago
More projectile tweaks
6 Months Ago
Projectile trail tweak.
6 Months Ago
Stop effect offsets going crazy when hitting an entity
6 Months Ago
Tweaks & heavy offset test.
6 Months Ago
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6 Months Ago
Incendiary ballista impact fixes.
6 Months Ago
med ak mag drop model meta update
6 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
6 Months Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
6 Months Ago
Various ballista projectile things Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
6 Months Ago
Wheat all growth stages and prefabs
6 Months Ago
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6 Months Ago
primitive -> Aux2
6 Months Ago
Continuing work on zigg shell (decals, modeling, vert paintig) WIP
6 Months Ago
Fix mini crossbow pushing some NREs
6 Months Ago
Merge from consume_food
6 Months Ago
Renamed food_pie_generic.viewmodel to food_pie_generic.viewmodel_placeholder to be clear
6 Months Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
6 Months Ago
Merge from cookingv2