130,566 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Better search bar behaviour: center scroll rect on the best match, fade out the other settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Settings menu dropdown, cleaned up styles
 
                
                
                
                
                
             
         
        
            
            
            
                
                added open version of wood storage box 
apple material variant for testing 
apple crate using what we already have (needs optimising)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Set large furnace and small refinery as demolishable for initial testing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lets try not delaying material/texture cleanup until render end
 
                
                
                
                
                
             
         
        
            
            
            
                
                Codelock leak tightness improvements.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                cloud/atmosphere/fog interactions, shadows on biome fog
 
                
                
                
                
                
             
         
        
            
            
            
                
                Settings scrollbar
Toggle tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                erosion changes
- retuned erosion again to allow better channel carving, while maintaining control
- new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wallpaper floor & ceiling pack - updates and tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing extra default material from coco torso fbx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Jungle biome distribution teaks & fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated FGD files
Added inputs to light_environment, removed point_clientcommand and point_servercommand  since they do not work in Garry's Mod.
Fake Combine Ball bounces from frozen props
Make crossbow bolts bounce from indestructable props
Prevent crashes when trying to write too much data to small texture
Added new info to util.GetModelInfo
IncludeModelCount, IncludeModels and HitBoxSets
Fix avatar image texture manager not respecting avatar size at all
Removing more unused convars
mp_teamlist, mp_teamoverride, mp_defaultteam, mp_allowNPCs
Remove mat_disablehwmorph as it does nothing
Remove "Use Bloom" checkbox from Video options, as it does nothing
Remove mat_hdr_level 1 from Video Options since it doesn't do anything
mat_hdr_level 1 will act as "NONE" in options.
Fixed options complaining about missing hap_HasDevice convar
Remove sv_contact and sv_consistency as they are unused
Rework arguments of OnClientLuaError
This is a bit messy until a network breaking update, but new arguments are:
( error, ply, stack, addon_name )
Also no longer affected by "5 a second" limit serverside
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added material design icons font for RustIcon
The icon picker doesn't work with that character range though, can only select them by name for now
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Re-enable texture streaming jobs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updating coco armour female torso prefab with new mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-enable bootstrap check
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                texture resize + optimisation
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                bee catapult bomb 
basic prefab setup 
LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
 
                
                
                
                
                
             
         
        
            
            
            
                
                Separating coco armour torso mesh and updating viewmodel prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setup options styling on main menu
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tab system
Wired up home and play
Animation transitions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated inventory move sfx
Added phys impact sfx (item pickup is no longer silent)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from foliage_instancing
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed navigation architecture
Setup Page system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                * Restore damage tracking for command and instance buffers
* Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms