193,436 Commits over 4,079 Days - 1.98cph!

6 Months Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
6 Months Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
6 Months Ago
Gesture Pack store page
6 Months Ago
Codegen/manifest
6 Months Ago
- Adjusted wind amplitude - Adjusted connection points
6 Months Ago
Fixed TransformLineRenderer NRE
6 Months Ago
Enable horse siege harness if is towing flag enabled
6 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
6 Months Ago
Fixed the siege harness in testridablehorse after the merge
6 Months Ago
further marching cubes work - separating sculpting data from marching cubes view through a sampling interface - pruning pass after initial generation to merge duplicate vertex data (21k verts to 3k verts in current test setup) - some vertex generation changes that would let us interpret non-boolean datasets better
6 Months Ago
Battering ram constructable prefab stages
6 Months Ago
switched jagged array lookup table to multidimensional, should play nicer with native code when I convert it later
6 Months Ago
merge rom dpv_player_animation_edit
6 Months Ago
merge from trainyard_water_tower_fix
6 Months Ago
▅▇▅▄█ ▅█▄▅ ▌▅▍▊▇▉▌▊▅▄▄▆▊▋█▅▊▌██▊▍
6 Months Ago
merge from train_caboose_disposal_error
6 Months Ago
re-enabled flowMovementScale on kayak
6 Months Ago
merge from main
6 Months Ago
Applied PostIK to the updated SMG FX prefabs.
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
Add placeholder wolf eating sounds
6 Months Ago
Fix pragma restore 414 being in the wrong place
6 Months Ago
▇▅█▊██▉ ▉▌▋ ▄▇▅▉ ▌▍▄▇▋▋, ▋▍▍▊▄▉▇ ▊█▌▌▄ ▌█ ▌▅▊▊ ▊▌▍▅▍█▄█▉ ▆▅ ▉█▌▄▍ ▊█▅▋▉▍. ▅▍▄ ▍▌▄▉▊▊▋.
6 Months Ago
▌▌▋ █▄▊▅ ▄▊▇-▆▉█▄▅
6 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
6 Months Ago
Updating battering ram frame models
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
6 Months Ago
▋▄▉▅▆ ▇█▄▍ ▅▌▍▇
6 Months Ago
Mag drop stuff
6 Months Ago
Merge from main
6 Months Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
6 Months Ago
Fixed above ground pool water being invisible inside canyons
6 Months Ago
Mag drop.
6 Months Ago
▊▆▇▍▉ ▅▋▄▆ ▍█▆▅▌▋_▌▉▆█▋▄▋▋▅_▌
6 Months Ago
Unparented mag drop from the bolt.
6 Months Ago
Barrel attachment offsets Ejection tweak.
6 Months Ago
Also hide side flash in ADS.
6 Months Ago
Bounding box fix.
6 Months Ago
Various viewmodel fx polish/fixes.
6 Months Ago
Anim event fix.
6 Months Ago
World space fix.
6 Months Ago
Accesorized SMG fx tweaks
6 Months Ago
compile fix
6 Months Ago
merge from siege_weapons
6 Months Ago
Code cleanup, comments Deleted old prefabs
6 Months Ago
Ballista reloading client prediction
6 Months Ago
Parent merge
6 Months Ago
Merge from main
6 Months Ago
Merge from main