239,685 Commits over 3,837 Days - 2.60cph!

7 Months Ago
Test scene init Sorted clipping terrain in test scene Properly split terrain from other scenes
7 Months Ago
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
7 Months Ago
Merge main
7 Months Ago
Merge from main
7 Months Ago
Initial Improve API, add targets (left/right motor, left/right trigger) Motor frequency emulation Remove unused PWM fixes Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up More patterns Stomp active patterns when using raw access API Docs, allow length scaling
7 Months Ago
More patterns Stomp active patterns when using raw access API Docs, allow length scaling
7 Months Ago
updated church position
7 Months Ago
Create multicam.viewmodel.scene
7 Months Ago
Brutalist church decals setup
7 Months Ago
better looking brick blend layers
7 Months Ago
Save Scene As dialog tries harder to open in a logical place Don't render camera if its width/height are 0 Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly If scene view is hidden, still update the scene if we're not playing the game Remove unused Move renderingpipelines to engine2
7 Months Ago
This bounds checking in izCreateBVH is wrong
7 Months Ago
Add destroy self behaviour state. Recall coroutine rework.
7 Months Ago
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7 Months Ago
7 Months Ago
Add ImpureAttribute
7 Months Ago
Revert "Expose SceneTrace etc to ActionGraph" This reverts commit 438a62d24fbf3dc9a156f8279322af8ccb00c51d. I want to make some of these methods into action nodes, not expressions.
7 Months Ago
Expose SceneTrace etc to ActionGraph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_NWYZqy5dMC.png
7 Months Ago
Mark IActionComponents as obsolete Don't list obsolete component types in ComponentTypeSelector
7 Months Ago
Allow .sbproj files to have names Add EditorUtility.SaveFileDialog Right click > create model creates a model
7 Months Ago
merge from main
7 Months Ago
Delete Sense.cs
7 Months Ago
More removal
7 Months Ago
Remove all code that calls Sense.Stimulate
7 Months Ago
Remove OnSensation and calls.
7 Months Ago
oilrig_1 S2P
7 Months Ago
updated level3 lods and colliders to remove last flow blockers to the structure
7 Months Ago
Merge from main
7 Months Ago
string fixes and move more text to string files
7 Months Ago
Throw exception when trying to lock a MixBuffer twice
7 Months Ago
Leaderboard backup, run #10228
7 Months Ago
Shipping container video header
7 Months Ago
Merge from main
7 Months Ago
Added basic motorbike entity without sidecar
7 Months Ago
Merge main -> Bikes
7 Months Ago
Save file bakcup
7 Months Ago
Added cinematic gestures for kick and push anims from frontier bar door interaction. Re-linked drink and chicken cinematic gestures
7 Months Ago
Added talk_06 cinematic animation
7 Months Ago
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7 Months Ago
Parent merge
7 Months Ago
Poster scene backup: 'Light the Way' hero
7 Months Ago
Temp pose file
7 Months Ago
Merge from main
7 Months Ago
Brutalist church progress
7 Months Ago
Delete Input.AnalogInputs/GetAnalog (might re-add later)
7 Months Ago
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7 Months Ago
Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID
7 Months Ago
Merged to main
7 Months Ago
Fixed remaining issues with condition display Now respects updated max condition properly
7 Months Ago
And this