239,678 Commits over 3,837 Days - 2.60cph!

7 Months Ago
player update. pan flute entity edited so the it is held correctly and its holdtype updated with latest idle pose. xylophone deployed prefab updated so the drum sticks are held correctly
7 Months Ago
Make joint more robust in finding physics bodies, improve the gizmos a bit Better anchor points for spring joint
7 Months Ago
Add Vector3.CatmullRomSpline, Vector3.TcbSpline Add SceneLineObject Add LineRenderer component Add line prefab Fix NRE
7 Months Ago
Line Render scene
7 Months Ago
Adjusted cargo path Notifier component placed harbor Reran Scene2Prefab
7 Months Ago
player update. megaphone entity edited so the it is held correctly and its holdtype updated with latest idle pose
7 Months Ago
Fbx serializer is too spammy Ignore unknown color formats in CMesh::CalculateInputLayoutFromAttributes Don't create model for preview mesh if there's no valid meshes
7 Months Ago
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7 Months Ago
Fixed memory cell draining battery on both sides instead of from the active output
7 Months Ago
Initial approach logic: Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point Debug outputs for this
7 Months Ago
Add Actor.PlayVoice, Actor.VoiceList, create player's voice list
7 Months Ago
WIP rewriting property node definition
7 Months Ago
player update. trumpet entity edited so the trumpet is placed correctly and its holdtype updated with latest idle pose
7 Months Ago
Add voice lists for other crackhead variants
7 Months Ago
SerializedProperty and ControlSheet support nullable values BoolControlWidget fade property when disabled
7 Months Ago
Scene2Prefab Added docking path to harbor 1
7 Months Ago
Don't preview smd for now
7 Months Ago
Asset preview for fbx, obj, smd https://files.facepunch.com/layla/1b1211b1/sbox-dev_uPe3bKuNAh.png
7 Months Ago
player update. exported updated homing missile launcher anim set and holster position updated on its entity
7 Months Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
7 Months Ago
Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155) Component selector search is scored, uses classname and description too Add tooltip to component selector Rename Particle System to Legacy Particle System
7 Months Ago
Update state for recalling scientists
7 Months Ago
Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates
7 Months Ago
Add VoiceListResource.Find( key, fallback )
7 Months Ago
Add VoiceListResource
7 Months Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components
7 Months Ago
Add dynamic cubemap scene
7 Months Ago
Added a WearableFadeToggle component that is added dynamically to leg renderers if the LegFade toggle is enabled on a Wearable Currently awaiting a material integration, so it can be toggled via the Fade toggle on the PlayerModel, eventually we'll toggle it if the player is crouching
7 Months Ago
Aircon wall units 3 new aircon units and updated old aircon to have the same theme Merge branch 'main' of sbox-assets
7 Months Ago
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth
7 Months Ago
Interaction: grab bounds center for screen position, not just the GameObject's position
7 Months Ago
Inventory items have stack sizes, when adding items, recognize existing item instances and top up stacks before adding new slots
7 Months Ago
Merge from main
7 Months Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
7 Months Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again Forward controller button events to managed Forward controller axis events to managed Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID Delete Input.AnalogInputs/GetAnalog (might re-add later)
7 Months Ago
merge from tutorial_island
7 Months Ago
small oilrig scene progress S2P
7 Months Ago
small oilrig prefabs update colliders update
7 Months Ago
Remove last references to lightbinnervr Readd Dynamic/Baked light settings on hammer
7 Months Ago
Handle exceptions thrown when discovering reflection-based nodes Fixes Facepunch/sbox-issues#5157
7 Months Ago
Leaderboard backup, run #10252
7 Months Ago
Fix tutorial achievements not unlocking (they were set up as client side awards but we block achievement progress while on tutorial island - this block was removed specifically for the two new achievements but only on the server when it needed to be on both sides)
7 Months Ago
Destination assigning
7 Months Ago
v_trenchknife: missing AnimConstraint prefab + integrate attack anim into animgraph
7 Months Ago
Revert Playground to version from main Add new CargoCraneTest scene to test the crane in isolation Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
7 Months Ago
v_trenchknife: initial commit with basic animgraph
7 Months Ago
S2P harbor_1 for testing
7 Months Ago
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
7 Months Ago
Legacy wood building skin video header
7 Months Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch