251,653 Commits over 3,959 Days - 2.65cph!

7 Months Ago
Fix typo "ChildrentWantMouseInput" -> "ChildrenWantMouseInput"
7 Months Ago
Change dynamic envmapprobe to use 7 mips which is the calibrated value for Cubemapper, change default feathering value to a tighter .25f Use parallax for ambient envmap lighting https://files.facepunch.com/sam/1b1511b1/sbox-dev_a6lt3mNtWW.mp4
7 Months Ago
tdm missing textures
7 Months Ago
Make Mouse.OverridingVisibility internal
7 Months Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
7 Months Ago
Added setter to Mouse.Visible so you don't have to create a panel with pointer-events just to unlock your mouse.
7 Months Ago
merge from wallpaper
7 Months Ago
Reduce crouch height
7 Months Ago
Code cleanup, compile fixes
7 Months Ago
Don't implicitly lerp torque
7 Months Ago
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
7 Months Ago
Improve physics shape list for new character
7 Months Ago
Use rigidbody space for up/down
7 Months Ago
Quality improved Small changes to shader to improve quality of sample pattern produced.
7 Months Ago
weekly skins
7 Months Ago
Saddlebag RF Fix -> Main
7 Months Ago
Getting on a horse with a pager in the saddlebag will no longer cause it to activate Changed has rider flag to a different reserved flag rather than On. Pager on flag check will now return correctly on mount
7 Months Ago
merge from sbtoolcupboard branch - added to render scene
7 Months Ago
Set up CT character model
7 Months Ago
Shape list stub, physics joints stub
7 Months Ago
ct_player initial model
7 Months Ago
Add hitboxes to new player Moved hitbox set list into its own prefab
7 Months Ago
player: Move some stuff into their own vmdl prefabs
7 Months Ago
make b_grounded default to true
7 Months Ago
Keep Time.Now in sync while in editor play mode Facepunch/sbox-issues#5826
7 Months Ago
Hook in some very temporary attack anims
7 Months Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
7 Months Ago
Updated croc mesh, added new textures, materials and LODs
7 Months Ago
Improved jump state machine so it's impossible to get stuck in air
7 Months Ago
Fixed a bunch of weapon alignments
7 Months Ago
Fixed knives holdtype
7 Months Ago
edited wolf run 180 turnleft anim so it runs with a wider arc
7 Months Ago
Don't need these Add HumanOutfitter, not hooked in yet Add third person toggle dev command Use new character in prep for Dan's new CT
7 Months Ago
Wallpapers skins unlocked by default
7 Months Ago
Fix depth test in ObjectHighlight.shader Was broken by reverse-z, fixes Facepunch/sbox-issues#5787
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
missing change on spring
7 Months Ago
added default materials for chain/spring/cloth
7 Months Ago
Removed helmet removal code from outfitter
7 Months Ago
Turn off outline component by default until it's turned on by something This makes more sense I think
7 Months Ago
Implement world queries (overlaps)
7 Months Ago
Fix resource properties not swallowing context menu events, fixes Facepunch/sbox-issues#5814
7 Months Ago
merge from firemode_improvements
7 Months Ago
Added fire mode switch sound to the rest of the guns
7 Months Ago
Tiny ui and cursor styling
7 Months Ago
Wire deployment, player detection
7 Months Ago
Create Sandbox.StringToken, delete NativeEngine.StringToken
7 Months Ago
radtown S2P
7 Months Ago
tweaks to scaffolding building stair