241,176 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Moved interaction interfaces to their own files Shift/Ctrl modifier key handling in PlayerController
9 Years Ago
Time of Day update Made nights not have a 100% black sky
9 Years Ago
Fixed terrain mesh -> grass mesh transition being uneven with the new grass coloring
9 Years Ago
Grass tweaks
9 Years Ago
Fixed warnings
9 Years Ago
Server compile fix
9 Years Ago
Lion-El : Updated backhand stretch, exported backhand anims, added events
9 Years Ago
Fixed missing spec map reference on dirt road material
9 Years Ago
Made grass LOD setting only affect somewhat distant grass patches
9 Years Ago
Fixed some shaders and materials on super low shader levels Fixed some rocks that need terrain blending having it disabled
9 Years Ago
linear hack
9 Years Ago
Fixed missing hammer rotate option
9 Years Ago
Walls take less damage from exterior side Doors take less damage from exterior side Floors take less damage from above Roof takes less damage from above Foundations take less damage from sides
9 Years Ago
Changed some loading screen names
9 Years Ago
Tools -> Update -> SpeedTree
9 Years Ago
Fixed roadside clutter sometimes facing the wrong way
bot
9 Years Ago
Linux Build 631
bot
9 Years Ago
LinuxDS Build 639
bot
9 Years Ago
Windows Build 543
9 Years Ago
* npc_dog no longer leaves effects behind * npc_dog no longer has "Play Catch" behaviour enabled by default * Player.Say() how properly uses the teamonly parameter * PlayerSay hook now properly detects the teamonly chat
9 Years Ago
added some new movement animations for the horse
9 Years Ago
added some new movement animations for the boar.
bot
9 Years Ago
Linux Build 630
bot
9 Years Ago
LinuxDS Build 638
bot
9 Years Ago
Windows Build 542
9 Years Ago
* Fixed TTT bugs * Fixed advanced timers
9 Years Ago
Added FollowWorldSpaceTransform() method to UIWidget base class
9 Years Ago
Missing file. Hid the ferns until they suck less.
9 Years Ago
AO performance optimization. Light tweaks.
9 Years Ago
Grass colour tweaks
9 Years Ago
Touch
9 Years Ago
More PlayerController and interaction tweaks, killed some weird bugs with rect selection. Lots o' cleanup
9 Years Ago
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
9 Years Ago
Fixed roads being slightly *too* random (i.e. different every time you connect to a server) Network++ Save++
9 Years Ago
Flower texture downsize.
9 Years Ago
Flowers are lighter to render, better lit, and don't have a terrible outline.
9 Years Ago
Fixed time not progressing
9 Years Ago
Lion-El backhand stretch
9 Years Ago
ISelectable improvements, added widget and some listeners in GameUI
9 Years Ago
Entity spawning and player shit.
9 Years Ago
Merge from terrain-improvements-2 (procgen8 + hapis3)
9 Years Ago
Network++ Save++
9 Years Ago
Rebuilt game manifest
9 Years Ago
Merge from main
9 Years Ago
wip files.
9 Years Ago
Increased powerline topology radius
9 Years Ago
Fixed green roadside trees spawning in the snow biome
9 Years Ago
Updated character select, can now start game!
9 Years Ago
Checked the "animate cross-fading" checkbox on the tree prefabs
9 Years Ago
added fog and height fog to swamp court. enabled AO. Vertex lit (shadow) on the ground behind trees