241,171 Commits over 3,867 Days - 2.60cph!

9 Years Ago
- Made a Pipe Spawner prefab
9 Years Ago
-I broke influence maps!
9 Years Ago
- Area0 work - Area1 changes to open up the level a bit as it's a noob area, started a gated trap area
9 Years Ago
Fixed not shutting down EAC properly
9 Years Ago
Cleaned up DebugUIZoneTab a bit
9 Years Ago
speedtree animateCrossFading = 1
9 Years Ago
Oaks don't walk on six legs anymore. Pines don't float on slopes.
9 Years Ago
Updated RustNative Tweaked noise backend
9 Years Ago
Fixed having to hold USE to pickup - instead of tapping Fixed not being able to pick up some items at weird distances Dropped arrows are arrows Arrows stick in stuff properly Arrows that are stuck inside a player/npc properly transfer to its corpse Fixed a bunch of weird parent position stuff
bot
9 Years Ago
Windows Build
9 Years Ago
Forgot the prefabs
9 Years Ago
Monument tweaks
9 Years Ago
billboarded swamp flames
9 Years Ago
Fixed bone knife animation fuckups
9 Years Ago
EAC server update
9 Years Ago
added Dylan's 2DVFX folder to unity project
9 Years Ago
Merge from main
9 Years Ago
checking in some meta/fbx files
9 Years Ago
resaved max scene
9 Years Ago
Networking
9 Years Ago
Fixed FoliagGroup material copying/assignment not working
9 Years Ago
Bad usings in species settings
9 Years Ago
Silly build settings
9 Years Ago
New Startup/Logo UI for standalone build
9 Years Ago
Updated GSD for tribe changes
9 Years Ago
Merge from interaction refactor
9 Years Ago
9 Years Ago
Fixed drag rect selection
9 Years Ago
Updated GSD/GDS Ported selection drawing prototype code to PlayerController
9 Years Ago
Fixed mysterious invalid gameobject error (Bear asset needed reimporting with the optimize transforms option...) Expanded IController and ISelectable implementations PlayerController replaces PlayerUnitControls, handles interaction for various types (Units/Buildings/Resources) and serves as a base for all selectables Nuked PlayerUnitControls
9 Years Ago
Added LionEL to anim viewer Updated Metas Started anim controller
9 Years Ago
9 Years Ago
Initial work on interaction refactor
9 Years Ago
Moved LOD grid to its own prefab
9 Years Ago
Spawn shared level prefabs in world setup Made spawn handler per-scene
9 Years Ago
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
9 Years Ago
Moved tonemapper to third party folder
9 Years Ago
Actually fixing that method
9 Years Ago
SpeciesSettings.GetViewPrefab NRE/index fix
9 Years Ago
Biome species list NRE fix
9 Years Ago
Fixed NRE in GroupSpawner Fixed issue with species prefabs not being created properly Species unit prefab now sets up all required components properly Changed prefab naming convention ("." replaces "_")
9 Years Ago
Sepcies Unit prefab and view creation improvements
9 Years Ago
Added some random roadside objects
bot
9 Years Ago
Linux Build 629
bot
9 Years Ago
LinuxDS Build 637
bot
9 Years Ago
Windows Build 541
9 Years Ago
Improved View handling in Species editor
9 Years Ago
OSX Build
bot
9 Years Ago
Linux Build
9 Years Ago
* npc_barnacle no longer picks up players in noclip * weapon_crossbow no longer leaves player zoomed in if dropped or removed * GitSync