241,027 Commits over 3,867 Days - 2.60cph!
Editor loadouts rust/wiki/Editor-Loadouts
- Weapons now save and restore their correct ammo prefab type and shoot the right thing when loaded again!
Refactored configs for characters
- Equipped items saving/loading of baseitems now works properly again and now re-equips the items properly and applies the correct loot item models to the player ship
Added ctrl + shift deselect when there are multiple units selected
- Fixed a bunch of warnings
- Removed missing components from some prefabs
- Deleted the old and unuse melee/ranged ship prefabs
Added smash to controller
bandages are once again a default blueprint WOW NICE
rocketlauncher starts with 0 ammo
- PlayerTimeControls now correctly toggles the correct UI Toggle for each gamespeed
- Made multiple select using left shift key work properly
- UnitInteractionStates now duplicates the Unit projector material
Unit selection tinkering (multi selection groundwork)
added some new intermediary walk/run animations for the bear
tweaked the playback speeds for the bear
Fixed NRE on server when reading client empty string
Scene cleanup. New foliage prefabs.
Rename new CRecipientFilter functions to AddPAS and GetCount
* Updated BASS.DLL to 2.4.11
* stopsound now also stops all BASS.DLL sounds
* Added Panel:GetZPos()
* Added CRecipientFilter:AddRecipientsByPAS( vec )
* Added CRecipientFilter:GetRecipientCount()
* Added second optional argument to CreateSound() - channel
Fixed another build error on Linux/OSX
Add a couple river sound variations and tune river sounds
Reduce volume of sand footsteps a touch
First pass at campfire and furnace sounds
- Fixed another build error on Linux and OSX
- Added Entity.AddSolidFlags(flags), Entity.RemoveSolidFlags(flags), Entity.GetSolidFlags(), Entity.SetSolidFlags(flags)
- Added a bunch of IsMarkedForDeletion checks to Entity functions to prevent them from crashing the game when called on an entity that is about to be removed
Adding a couple of files I missed in the last checkin.
Deleted some unnecessary folders and materials. Updated more clothing materials to standard metallic setup. Rearranged some folders for usability. Added prefabs for secondary urban pants (jeans) and beanie. Updated the second burlap headwrap prefab to have correct settings.
Make hard footsteps sound less stompy
some tweaks to the footstep impact fx.
adjusted the player animation playback speeds so the player doesnt footslide as much when he starts sidestepping
Switched various clothing materials to the standard metallic setup for better compatibility
fixed a bug with the player creating a shit ton of footsteps when he slows down and turns in place.