254,766 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Better tint base on reed texture.
10 Years Ago
Added an error log message to when we try to make an animation callback, but there's no event callback available with the injected event name. Not 100% sure this is intended (that it should support accepting null), but until confirmed, better to call this than not).
10 Years Ago
Ehrm, made the relative_threshold in AlreadySubscribedToBetterDecision actually work as intended.
10 Years Ago
Added AlreadySubscribedToBetterDecision to Agent+DM + shifted to an int based test for score of 0 or less (with a resolution of 0.00001).
10 Years Ago
Neutral foliage textures.
10 Years Ago
Effects debug basic readout
10 Years Ago
Debug improvements
10 Years Ago
pass dm score correctly in SB constructor overload
10 Years Ago
store DM score in SmartBehaviour
10 Years Ago
BeforeDebugObject improvements Testing a max subscription cap in Agent+DecisionMaker
10 Years Ago
HIgh wooden wall is researchable, loot spawns very rarely
10 Years Ago
Include all bundled prefabs in the manifest (should fix high wall placement)
10 Years Ago
Fixed ItemIcon NRE
10 Years Ago
Fixed duplicate Bear threat in Deer settings.
10 Years Ago
* Fixed player poserparameters being desync on server after a model change
10 Years Ago
Exposed Agent's SmartBehaviourStack for debug Draw Gizmo lines for the top 6 behaviors in the stack (because I ran out of colors)
10 Years Ago
* Fixed player poserparameters being desync on server after a model change
10 Years Ago
fixed the positioning of the spears in 3rd person added some 3rd person jump specific animations for the spear
10 Years Ago
AgentManager back to ticking every 5 TOD seconds because effects and attribute steps were borked
10 Years Ago
Replaced "Not Holding/Being Held" with Can Pick Up consideration
10 Years Ago
Alternate texture for Igor
10 Years Ago
made test court environment steeper to show off background more, moved grass, tweaked water, added buildings
10 Years Ago
added new bush walls and wooden props to test court scene
10 Years Ago
Fixed smash
10 Years Ago
Started on a generic TryAdd(Entity entity) function for Entity and EntityComponents, that is there to give a more generic interface for DepositItem and other such endeavors.
10 Years Ago
Improved collision
10 Years Ago
Expanded Entity with the EntityComponents partial, to further simplify Entity.
10 Years Ago
Some cleanup in Entity + more Entity caching. Decision Context Myself and Target are both an Entity now, which makes accessing types a lot easier.
10 Years Ago
Fixed triangle foundation climbing Added cooldown to jumping when on a ladder
10 Years Ago
10 Years Ago
better material mat obj component checks/handling, also automatically added to prefabs in SPM processing util
10 Years Ago
island002 topo remake, decor spawn tweaks
10 Years Ago
- Mission work
10 Years Ago
""
10 Years Ago
profiler samples in agent manager
10 Years Ago
Moved smartobject interaction handling out of entity and into smartobject
10 Years Ago
TextBuffer splits all input into individual lines
10 Years Ago
Added world.monuments query to quickly get an overview of all the monuments on a map
10 Years Ago
- Typo fix
10 Years Ago
10 Years Ago
Removed TOD Seconds related stuff from AgentManager
10 Years Ago
added VFXGallery scene, muzzle smoke FX and updated frosty breath FX
10 Years Ago
- Fixed LevelSpawnItem to correctly position items when they don't have a BaseEntity attached - Made capture mission spawner pick 3 capture locations from the available options - Removed some debug spam
10 Years Ago
- Capture mission spawners
10 Years Ago
Cleaned up some interacations and considerations. Momentum settings was weird and bool response curves should never use the animation curve.
10 Years Ago
Momentum tweaking to see what difference it makes
10 Years Ago
Moved caching of target components in DecisionContext to reduce GetComponent calls, alternative caching of ECs in Entity (no list lookup)
10 Years Ago
Increased static quarry production rate fixed fireball spreading (again)
10 Years Ago
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10 Years Ago
Inconsistent line endings.