254,385 Commits over 3,990 Days - 2.66cph!

10 Years Ago
A few small sound tweaks and second pass on rock sounds
10 Years Ago
Analytics
10 Years Ago
Made IM debug gizmos use custom colors (yay transparency)
10 Years Ago
Player can select any Entity when playing in the editor
10 Years Ago
Nuked flags utility
10 Years Ago
Added NaturalPredators list (of species) to SpeciesSettings Added some species sepcific IQ preperation methods to Zone+InfluenceMaps, which prepares queries using the afformentioned species data Reworked IM a bit, removing the flags type enum Added BeforeDebugObject component , for deferred (not the rendering type but the english word, yo) gizmo drawing Derived SpeciesInfluenceMapEffector Split out IQT and IQCT enums to files Probably some other stuff I forgot
10 Years Ago
VM sway tweak.
10 Years Ago
This shouldn't be here
10 Years Ago
OpenSDKFolder.bat
10 Years Ago
Use editor load methods in editor (not game manifest cache)
10 Years Ago
radiation movement
10 Years Ago
Fixed gib load errors
10 Years Ago
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10 Years Ago
Player movement fixes
10 Years Ago
Fixed dive scale
10 Years Ago
readme
10 Years Ago
Bundle test
10 Years Ago
Moving to RustSDK folder
10 Years Ago
Updated UnityVS
10 Years Ago
SDK appids
10 Years Ago
Steamworks
10 Years Ago
Fixed error spawning some stuff in editor
10 Years Ago
Added a DSE for constructing buildings, that wolves and bears don't rush to your camp to help out...
10 Years Ago
NRE fix
10 Years Ago
Minor tweak in InfluenceQuery.
10 Years Ago
Cleaned up a little bit in InfluenceQuery.
10 Years Ago
Generalized InfluenceQuery class.
10 Years Ago
added static refineries to sphere monument
10 Years Ago
Removed debug DDraw I forgot (whoops)
10 Years Ago
Fixed misc IM and made it work with mask vs mask.
10 Years Ago
-enum sweetness (looping through elements, vs manual hardcoding)
10 Years Ago
Moving towards supporting mask vs mask testing for influence map type masks.
10 Years Ago
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10 Years Ago
Cleaned up entity destruction routines a bit, overriding in Unit to make sure we remove ourselves and our Agent from their respective managers. InfluenceMapEffector now derived from EntityComponent (TODO : make this configurable in BeforeEditor) Improved list maintenance in Unit+Senses
10 Years Ago
Refactored IM a bit.
10 Years Ago
Sphere tank top walkways/core/storage collision accuracy
10 Years Ago
Load order
10 Years Ago
Renaming Consideration asset files
10 Years Ago
Fixed missing directive in InfluenceAtPointConsideration, code consistency pass
10 Years Ago
Added SelfType and TargetType enums to ConsiderationSettings
10 Years Ago
Scary loadtimes test
10 Years Ago
terrain noise on sat dish
10 Years Ago
crude_oil mat changes
10 Years Ago
More accurate collisions on sphere tank walkways a,b,c,d,e,f Updated material at the bottom of the tank, updated collision
10 Years Ago
Updated Igor controller / config Re-enabled dives
10 Years Ago
-renamed namespace of InfiniteInfluenceMap
10 Years Ago
Minor player movement tweaks and fixes
10 Years Ago
Fixed server shit.
10 Years Ago
added new wild west alarm anims, bunched in to one animation. tweaking textures and lighting on test court environment
10 Years Ago
tweaking textures and lighting in test court scene