243,459 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Merge from main
10 Years Ago
merge into main : minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
10 Years Ago
removed log, oops
10 Years Ago
merge into main : minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
10 Years Ago
missing file
10 Years Ago
minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
10 Years Ago
[zombies] some HUD refactoring, etc
10 Years Ago
- Added generic option panel classes for handling booleans and collections - Added graphics options panel - Available resolutions are autofilled into the resolution option panel - Graphics options can be navigated and toggled (but not applied) using keyboard (temporary)
10 Years Ago
Adding animation preprocessor - currently disabled Adding test TENN15 anim
10 Years Ago
Stripped out all the Realm bullshit (and there was a lot of it)
10 Years Ago
Looting a corpse will now show the dead player's name Made EntityRef more Realm friendly
10 Years Ago
Added ability to override single splats for faster splat tweaking iterations
10 Years Ago
WIP char04 ZBrush project.
10 Years Ago
Post-merge fix
10 Years Ago
Merge from main
10 Years Ago
Refactoring and optimization
10 Years Ago
Updates to TENN-15 rig (source)
10 Years Ago
Refactoring
10 Years Ago
fixed some errors on the bandage animations.
10 Years Ago
Even more refactoring.
10 Years Ago
Graphics system refactored, now working on controls.
10 Years Ago
Adding all the textures for the corrugated building skin
10 Years Ago
added wip clouds to scene, need remoddelling and next texture. Need to work out why dx11 tessellation and displacement aren't working too.
10 Years Ago
Simplified player belt code Aded fail safe to viewmodel holstering
10 Years Ago
- Graphics options menu work
10 Years Ago
Added TENN-15 game character & textures / materials
10 Years Ago
Added TENN anim folder, run anim game assets + clips
10 Years Ago
Added more 1st pass TENN run anims (source)
10 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
10 Years Ago
b22 and quality tweaks
10 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
10 Years Ago
Cleaning/Refectoring Network protocol++
10 Years Ago
More refactoring.
10 Years Ago
Forgot terrainBindShaderProps execute in edit mode
10 Years Ago
Gibs for the tier1 wall block
10 Years Ago
Removed terrainPaint from testlevel terrain; added temporary script to bind necessary shader properties instead (both edit & runtime) Cleaned up legacy terrain shader from terrainPaint specific stuff; keeping important changes on the legacy-terrain branch for now Minor patch to TerrainSplatMap so it doesn't blow up with zero splats
10 Years Ago
Tweaked how rich text is sanitised from chat Decoupled camera angles from viewmodel angles
10 Years Ago
Midway through huge refactor attempting to fix performance problems cause by communication between sandbox app domains and the host.
10 Years Ago
Fixed chat not hiding when switched off in F2 menu
10 Years Ago
Fixed server compile error
10 Years Ago
Fixed icons staying on screen if starting to drag while already dragging (using alt mouse buttons)
10 Years Ago
missing meta
10 Years Ago
Disabled chat debug spammer :0
10 Years Ago
Removed shadow/outline from chat to fix perf issues
10 Years Ago
ore armor shotgun pellet drag
10 Years Ago
Fixed inventory perf issue (especially apparent when firing a weapon)
10 Years Ago
Pressed a bunch of buttons on TestLevel until it stopped making Terrain errors
10 Years Ago
Made spanning tree handle multiple passes in a nice way Added DecorUtil class (methods for easy spawning of decor) Added powerline placeholders to roadside Made roads generate cliff topology if required when modifying the terrain around them Improved edge fadeout of terrain map area modifiers
10 Years Ago
Fix after merge.
10 Years Ago
Merge branch 'networking' into sandboxing