129,795 Commits over 4,201 Days - 1.29cph!

11 Months Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
11 Months Ago
Slowed cold fumes.
11 Months Ago
Added BindRendererBounds for SSS Ice material tweak
11 Months Ago
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.
11 Months Ago
Update: Delete the symlink on end of test run This was previously causing deletion of blobs on unity close/open Tests: ran LoadProcTest couple times
11 Months Ago
Fixed impacts.
11 Months Ago
assigned impact effect to WIP effect
11 Months Ago
Add a bunch of safety checks, utility methods and convars
11 Months Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
11 Months Ago
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
11 Months Ago
Update Game Manifest for Medieval Barricade Created Medieval Barricade Icon Setup Medieval Barricade Icon on Item Prefab
11 Months Ago
- Added some small extra stats to the side - Further Localisation - Profiling
11 Months Ago
merge from ice_sculptures
11 Months Ago
merge from main
11 Months Ago
Merge from auto_cpu_affinity
11 Months Ago
Server compile fix
11 Months Ago
Added Medieval Barricade Model, Textures, Materials, LODS and Colliders Created Basic Medieval Barricade Prefab Setup Basic Medieval Barricade Item Prefab
11 Months Ago
Codegen, add toggle to options menu
11 Months Ago
▌▊▋▅▇ ▊▄▊▇▅▉▅ ▆█▆ ▄▍▉██▇/▋▋▌▆▉▇▊ █▋▉▍▄▍▉█▋ ▉▆▋▍ ▄▅/▋▅▅▍ ▄▇▍▄ █▄▊▋▅▌▌ ▌▌▆▇▆▊▉▉, ▄▆▌▋ ▆█▆▊▉▆▊▍ ▊▄▉ ▇▇▉▋▅▌█▆█▉ ▌▊█▉▉ ▋█▅▉▅ ▊▆▉ - ▊▊▅█▅█ █▍▅ ▌▆▍▄▊▌█▋▊ ▄▇▆█ ▋ ▌▄▍█▅▋▅▍▍ ▅▋ ▍▅▄▇ - ▆▋▍▊ ▊▌▅▉▉▅ ▉▋▌ █▉▌▇▅▌▆▇▆ ▍▇▅▄ ▌ ▇▌▇▋▋▇▇▇▇ ▇▊▋▍ ▋▉█▇
11 Months Ago
fixed river source prefab
11 Months Ago
merge from hackweek_car_radio
11 Months Ago
Car radio deploy sfx and impact effects
11 Months Ago
Prevent car radios being able to be deployed in eachother
11 Months Ago
sculpting doesn't consume item condition
11 Months Ago
cleaning up deprecated rocks references in prefabs and scenes
11 Months Ago
Mounted length set to 1.0
11 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
11 Months Ago
adjusted binocular lod distance to be a bit more accomodating
11 Months Ago
Mounted length set to 1.0
11 Months Ago
Quick burst cloth setup on flag
11 Months Ago
car radio deployment is no longer blocked if the modular car is on a road
11 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
11 Months Ago
merge from main
11 Months Ago
compile fix + cleanup
11 Months Ago
missing v_hammer.mat
11 Months Ago
creation gibs list for floor and wall frames
11 Months Ago
foundation step doesn't need detail collider as it isn't see-through
11 Months Ago
merge from main
11 Months Ago
roof alignment fixes, eliminating zfight in a few places
11 Months Ago
Merge from simple_upgrade
11 Months Ago
Check item blueprint is unlocked.
11 Months Ago
Merge from main
11 Months Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
11 Months Ago
Update to walkway kit
11 Months Ago
Sculptures respect the Hide/Censor Signs setting
11 Months Ago
Updated the DLSS dll file to version 3.8.10.0
11 Months Ago
added more controls to ugc panel for sculptures
11 Months Ago
icon for twitch rivals flag
11 Months Ago
exported updated wolf ledge attack animation
11 Months Ago
made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name