240,253 Commits over 3,837 Days - 2.61cph!

9 Months Ago
merge from health_spectate_admins
9 Months Ago
Refactor [Tool] into [EditorApp], to differentiate from [EditorTool]
9 Months Ago
Fix gizmos not drawing in game Add WidgetWindow.InnerRect
9 Months Ago
Fixed double time (sorry!)
9 Months Ago
Leaderboard backup, run #8476
9 Months Ago
Item UI
9 Months Ago
Couple camera effects
9 Months Ago
Remove old player code
9 Months Ago
Initial commit (Lots of rubbish in here from when I was messing around)
9 Months Ago
Merge MinicopterFreezeFix -> Main
9 Months Ago
Vehilce module settings edit
9 Months Ago
Merge MinicopterFreezeFix -> Main
9 Months Ago
Enabled it for modular cars and WorkCarts as well. Probably good to have on for anything with an enclosed cockpit
9 Months Ago
Fix ambiguous reference
9 Months Ago
- Added an option to all vehicles to have ragdolls from mounted players fall through the vehicle on death (not collide), even with server-side ragdolls on. Does not affect ragdolls that weren't mounted that collide with the vehicle. - Enabled it for the three helicopters.
9 Months Ago
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9 Months Ago
merge from hostile_countdown_tooltip
9 Months Ago
merge from spraycan_box_fix
9 Months Ago
merge from stocking_groundwatch
9 Months Ago
merge from macos-potato-terrain-error
9 Months Ago
Add Task.Frame, Task.FrameEnd, Task.FixedUpdate
9 Months Ago
merge from youtooz_deployables
9 Months Ago
merge from save245 - Staging wipe
9 Months Ago
network++ save++
9 Months Ago
merge from disable_xmas23
9 Months Ago
Disabled xmas themed decor at compound and bandit S2P
9 Months Ago
Disabled gingerbread building skin Disabled xmas events Disabled Advent event Disabled Ice walls Reverted Burlap sack Disabled xmas tree Disabled Xmas Dungons
9 Months Ago
Asset Browser: bail async task when not valid
9 Months Ago
Leaderboard backup, run #8452
9 Months Ago
Merge CorpseParentingFix -> Main
9 Months Ago
Handle triggers being null
9 Months Ago
Merge CorpseParentingFix -> Main
9 Months Ago
Improved unsafe ragdoll parenting method. Fixes glitchy corpses when players are killed in the back of a scrap heli.
9 Months Ago
SetPenEmpty becomes ClearPen, SetBrushEmpty becomes ClearBrush Pen tweaks
9 Months Ago
Adjust dragging speed to range (if a float has one) in FloatControlWidget - this makes dragging 0-1 floats a lot more comfortable Fix EnumControlWidget not opening when in a popup Add some extra Paint helper functions Stop trying to be clever in PopupWidget
9 Months Ago
Run tasks in a scene scope
9 Months Ago
Leaderboard backup, run #8428
9 Months Ago
Fix ResolveTargetD3D11 srcBox limiting not accounting for offset on dest width min Graphics.GrabFrameTexture uses Graphics.Viewport Fix typos and inconsistent screen uv calc in postprocess shader
9 Months Ago
Fix TakeOwnership RPC not working
9 Months Ago
OnAwake/OnDestroy respect Component.ExecuteInEditor
9 Months Ago
Add InputContext for Scene.FixedUpdate so inputs are reliable when FPS is higher than the fixed update rate
9 Months Ago
Better algorithm
9 Months Ago
Add an access point for the player controller to influence recoil
9 Months Ago
Cleanup, add horizontal and vertical spread ranges
9 Months Ago
Add loop points to recoil patterns https://files.facepunch.com/tony/1b2611b1/Zwf2E8V68x.png https://files.facepunch.com/tony/1b2611b1/sbox-dev_9zVXae9zXk.mp4
9 Months Ago
Update style of recoil pattern UI, draw line with all points https://files.facepunch.com/tony/1b2611b1/z5ZQTeqnS5.png
9 Months Ago
Use recoil pattern in RecoilFunction https://files.facepunch.com/tony/1b2611b1/sbox-dev_xaXurG5u7E.mp4 https://files.facepunch.com/tony/1b2611b1/CS5fvYwsxo.png
9 Months Ago
Add editor for designing recoil patterns https://files.facepunch.com/tony/1b2611b1/rNGbSsl88U.mp4
9 Months Ago
Add basic recoil
9 Months Ago
Fixed not finding the ammo container