240,254 Commits over 3,837 Days - 2.61cph!

9 Months Ago
Fixed not finding the ammo container
9 Months Ago
Move weapon functions into a separate gameobject on the weapon for organization
9 Months Ago
Further refactor
9 Months Ago
Refactor weapon abilities to be weapon functions, stats can be modified by weapon functions
9 Months Ago
Fix ragdoll rendering with wrong rotation, bone transform should be body local to gameobject world
9 Months Ago
Leaderboard backup, run #8404
9 Months Ago
Update camera animation code to use local bone transform, ty @aylaylay https://files.facepunch.com/tony/1b2511b1/sbox-dev_iEfv2HkNNa.mp4
9 Months Ago
Don't overcomplicate stats
9 Months Ago
Add weapon stats system baseline
9 Months Ago
Fix root bones not returning in local space
9 Months Ago
Add test code for local bone transform
9 Months Ago
Add SceneModel.GetBoneLocalTransform, make worldPosition in GetBoneTransform work
9 Months Ago
Copy renderer bones to model physics bones
9 Months Ago
Strip root body transform from renderer bones, fixes ragdolls rendering in wrong place
9 Months Ago
Leaderboard backup, run #8380
9 Months Ago
Better player rotation Smooth out camera a little
9 Months Ago
Port bullet trails code
9 Months Ago
Remove unused field from SoundEmitter
9 Months Ago
Style the menu a bit
9 Months Ago
Add main menu, default scene is main menu, add play button
9 Months Ago
Add IComponentLister.GetAll<T>() ActionGraph: don't list methods with unsupported parameter delegate types sbox-issues#4275
9 Months Ago
Make the mixgraph as simple as it can be
9 Months Ago
Leaderboard backup, run #8356
9 Months Ago
Fix particle rotation
9 Months Ago
Add GameObject.PlaySound as a fire and forget way to play sounds on a gameobject (and have it follow the object)
9 Months Ago
Apply decal random rotation, spawn particles
9 Months Ago
Play bullet sounds
9 Months Ago
Bullshit reloading system for now
9 Months Ago
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9 Months Ago
Add GameObject.DestroyAsync extension Add SurfaceComponent and GameObject.GetSurface extension method Prefab updates Get surface from weapon shoot trace, create impact effect gameobject from decal definition https://files.facepunch.com/tony/1b2311b1/sbox-dev_M7K7YcLTh5.mp4
9 Months Ago
Make sure clearing model in ModelRenderer resets sceneobject to default cube NRE in DrawSelection
9 Months Ago
Make player prefab
9 Months Ago
Add functions to ModelRenderer to set body group
9 Months Ago
Update flex controller weights straight away when setting morphs
9 Months Ago
Fix shadergraph not showing all available nodes from connection, shadergraph doesn't have relevant nodes
9 Months Ago
Strip out Context.Client Protect GameObjectDirectory a bit
9 Months Ago
Use new particle for muzzle flash instead of legacy
9 Months Ago
Update ScreenPanel's properties on awake instead of waiting for the next update Clamp the RootPanel's scale to avoid problems
9 Months Ago
Fix audiostream crash
9 Months Ago
Name the threads properly
9 Months Ago
Fix warnings when compiling in release mode When loading a project for the first time, try to load startup scene, failing that try to load any scene
9 Months Ago
SceneWorld doesn't need DetermineContext anymore Remove DetermineContext usage from Input.Vr Remove DetermineContext from stats Remove Context.Server Fix a warning Fix warnings Build server runs with TreatWarningsAsErrors
9 Months Ago
Tweaked project changing logic, so we wait until the project is loaded before switching to it
9 Months Ago
Fix NRE's when playing video
9 Months Ago
Leaderboard backup, run #8332
9 Months Ago
Camera 2 Better roll controls
9 Months Ago
Citizen/animgraph: apply the "Disable scale_height main pelvis offset" Tag to the rolling state. Will need a more thorough solution later. (Facepunch/sbox-issues#4296)
9 Months Ago
Roll boost + anim tweaks
9 Months Ago
Crouch Jump
9 Months Ago
Rolling