252,838 Commits over 3,990 Days - 2.64cph!
Fix invoke NRE caused when trying to fix a different InvokeHandler NRE
Fix barricades showing the long debug error of "Not In Terrain" to normal players
- switch from admin check to convar`detailed_building_errors` to turn on debug building error messages
merge from fix_invoke_profling_nre
merge from horse_state_transition_fixes
merge from samsite_togglemode
merge from attachments_translation
merge from fix_ladders_monuments
merge from fix_barricade_show_building_blocked
merge from fix_mixing_table_console_spam
Fix console spam from mixing table loot panel
Prevent barricades, seeds & ladders from showing the building blocked outline around monuments
Fix ladders being placeable inside monuments
Use a bone body cache in model physics, spending too much time asking native for the pairing every frame
Fixed UnmountServerAddons not working without gmod_unload_test
Change where clientside think is called from
This does NOT affect the Think/Tick hooks clientside, but DOES affect the following Lua systems:
* timers
* HTTP requests
* async file reads
* net messages
Ideally there should be no noticeable changes, but these systems will now run correctly when not receiving pakcets from the server.
Fix filesystem not being able to seek above 2GB in a file
Error out and do not mount addons over 4GB
Everything under should work with previous commit.
Block servers from modifying fov_desired
Warning on model scales of 0 or below
Fixed gibs clientside not initializing their scale to 1
player update. eoka 3p shoot anim updated.
Recoil compliments spread now
pedal bike and trike gibs
radtown sign change and converted lod to rendererlod
player update. ak47 3p and gun anims updated. Holster position updated too
Removed base layers from fur setup
Work In Progress - AO - new features, changes, improvements
Various work in progress
Revert "Move vkSubmit into EndFrame()"
This reverts commit 1f59cd0c1c499762b96d0d3a268a1c61bf02a4ba.
Can cancel cook
Adjust some throw code
If grenade is holstered and state is not thrown, set state to idle
Only end frame if we've submitted
Move vkSubmit into EndFrame()
Throw grenades owned by thrower - do damage on host
Thrown grenades don't collide with players for now - they can be pushed through the ground if you stand on them
Do BeginFrame() and EndFrame() on render thread
Native to managed bindings cleanup, sync manually
Sync cleanup, fpxr update
PackedMaskBlend shader updates
forest scene updates
moved things over to new terrain systems
Expose cook time properly
merged main into wire_slacking
Crosshair velocity scale increased
Hightlight.RenderEffect: Use Scene.GetAllComponents instead of iterating every gameobject ( closes #1597 )
Anarchists team colour adjusted to be less intense
Fixed the new 'Invert Mode' input draining batteries
player update. m249 3p and gun anims updated. Holster position updated too
Merge from nexus/fix_tick_parent_id
Items can now be flagged to block map use.
Prisoner hood blocks map use.
If guid is empty for connection don't print left the game log (make a note to investigate why)
Handcuffs block gestures.
Codegen.