240,257 Commits over 3,837 Days - 2.61cph!
3d sound falloff tweaks (obey volume more)
Fixed SoundOverride being applied on SoundPoint - even though it's not enabled
Fixed UI sounds being loud for one frame
Fix GridLayout returning negative firstindex
Fix panel tree not selecting a panel
Skip building panel inspector if panel is null
Fix StyleEditor not rebuilding
Create modals on the overlay
Fixed codegen wrapped properties not copying the initializer to the backing field
Fixed style errors due to missing sounds
Can play sound events by name, like before
Steal movement code from Gun Fight
Thanks Tony
CubicBeizer to CubicBezier
Fix some sound errors
Remove PlayerController.IsDucking
Maintain interpolated local position and rotation so we can just keep applying, add sliding state to vm
Apply local transform to viewmodel based on wish direction
Hook up slide anim and remove legacy stuff
Mechanics can override acceleration
Scale down wish input significantly while sliding
Can't slide/crouch while sliding
Expose HasAnTag accessor
ViewModel move_groundspeed cleared if we have the slide tag
Categorize base mechanic properties
Add Mechanic.ShouldBecomeaActive / Mechanic.ShouldBecomeInactive so mechanics can lock
Add basic sliding mechanic
Fix BBox obsoletes
Turret use a sound that exists
Mechanic.IsActive is set properly by holding a list of active mechanics between updates
Player controller input refactor, let mechanics interrupt input (sprint dampening left-right movement)
SoundSystem Takeover (#1425)
Refactor, mechanics have tags which are cleared every frame, move sprint to a mechanic
Update DamageInfo
Remove soundevents folder
Protocol++ because Sound class changed, SoundHandle changed from a struct to a class
Merge SoundSystem into Sound
Delete old soundstack
Remove unused
Recompile mixgraph
Remove unused
Remove more unused
Completely remove SoundEventGuid_t
Move CAudioStream_Attached to CAudioStreamManaged
Remove unused
Initialize Sound.Listener
Add SoundHandle.StartSubVoice
SoundEvent.UI is obeyed
EditorUtility sound plays are 2d by default
Remove unused
Fix stopping/fading out sound immediately after play not stopping the sound
Fix editor tools, lock MainVoiceList when adding/editing
Fix soundstream to use new system
Leaderboard backup, run #8308
Delete soundopsystem, soundevent, soundstack system
Move spatialize and distance falloff to c#
Unbind all the soundop stuff
Bind some low level sound classes
Lets process voices in c# instead of the soundop system
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
Work on getting camera bone animating for viewmodel
Block out player controller mechanics, eye height override, speed override, etc
Add muzzle flash prefab & util timed destroy component
Link weapon and its viewmodel properly, create some prefabs for the MP5