240,690 Commits over 3,867 Days - 2.59cph!
Fixed mirrors causing player model to disappear when switching to debugcamera
updated delays for saloon door gestures
CitizenAnimation EyeSource, LookAtObject tests
Rename ColliderBaseComponent to Collider, add ICollisionListener
SceneViewWidget ignore Camera.Ortho
Add alternate to SceneUtility.Instantiate
New Outfit Piece! - Football Shoes
Add Orthographic options to camera component
Add Range to SpotLightComponent
added surface property to plaster_e
added plaster_e + painted blend
https://files.facepunch.com/jason/1b2711b1/sbox_8xXGahCPV8.png
skinning knife viewmodel - set new anim event path, set not to use viewmodel renderer script (temp)
Added effects to skinning knife effects folder
powerplant 2.0 greybox canditate progress
powerplant 2.0 greybox canditate progress
Update module base within gmod itself
Remove new methods from ILuaBase
Remove new methods from ILuaBase
Clean resource names of textures further to not mistake for absolute path
exported edited new player rifle anims
Update Facepunch.ActionGraphs
Some more node definitions
Copied over WIP action graph editor
WIP dynamic action graph nodes
OnShoot example in TurretComponent
Node error messages, GetRelevantNodes, property get / set
Let TurretComponent.OnShoot handle setting the velocity
HandleConfigs
Tweak how properties appear in node creation menu
Fixed getting relevant nodes for signals
WIP property panel in action graph editor
Constant node drawing tweaks
Small action graph editor fixes
Error list panel
https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png
Fix error when clearing links
Stack trace integration for exceptions thrown by action jigs
Field get / set, sort nodes better
Instance method nodes
Type selection drop down
Fleshed out type selector, now checks constraints
Pure attribute for some things that should be expression nodes
Comment nodes
Node display tweaks
Icon fixes
Rerouting and other fixes
Error list title fix
Action link pulsing in editor
Jig -> Graph
Editor.ActionGraphs -> Editor.ActionGraph
To match Editor.ShaderGraph
Start on undo / redo
ActionGraphComponent
OnUpdate, OnTouch action components
Football demo using action graph
Fix spawnmenu Lua errors when using gm_spawn directly
Update module base within gmod itself
IRenderDevice: delete 360 only method
GPU Resident Textures debug menu
Set debug names for c# loaded images
Use schema-less RuntimeTextureSpecificationFlags_t, remove redundant flags
Test for null get / set methods in ILHotload (#1287)
Look for IsReadOnlyAttribute in IsPure( MethodInfo )
Updated Wanted Poster Version 1 Textures to Improved Textures
Some placeholder VM visual/anim for states
Added Fourth Wanted Poster Variation
Added Fourth Wanted Poster Materials and Textures
Setup Basic Prefab for Fourth Wanted Poster
merge from base_decor_DLC
hunting trophy small and large now uses sign protection + more health
Fishing trophy now craftable
Fishing crafting costs
Large Hunting Trophy crafting costs
Large Hunting Trophy removed from loot tables
Large Hunting Trophy no longer default craftable
Small Hunting Trophy crafting pass
Small Hunting Trophy no longer default
Wanted poster repair item is now wantedposter
Wanted poster no longer default
Wanted poster craft setup
Wanted poster now requires DLC
Hide the fish on my temporary metal detector VM
water catchers catch even more rain
Added source spawn location verification.
Don't spawn too close to other sources.
Destroy the source if it spawns with no valid sub sources.
Add TypeDescription.BaseType
fixes sboxgame/issues/issues/3660
fixes sboxgame/issues/issues/2611
If package starts with local. then don't find by exact name
Throw exception in CodeEditor.OpenFile if passed path is null or empty
Disable Panel go to source is source file is empty
Handle not found exception in MenuUtility.Storage.GetStorageFiles()
Fix NRE in LoadAllAssembliesFromPackage, if a package failed to load
merge from base_decor_DLC
merge from rail_network_link
Leaderboard backup, run #6965
Add ITriggerListener
https://files.facepunch.com/garry/284b5018-18e7-4b4c-a846-1851498c8955.mp4
Swap rocking chair 2 and 1, maintain yellow as the primary colour but ensure that the primary prefab doesn't have a numbered suffix
Removed audio debugging
Pickup crosshair text will now uses english if no translation is present (phrases not built yet)
bar door sounds
rocking chair sounds
deploy sounds for most new deployables
Rocking chair stuff:
- Added two more variants
- Adjusted rocking chair handling one more time
- Adjusted description
Mask tweak for contrast on poster 2 and 3