240,690 Commits over 3,867 Days - 2.59cph!

11 Months Ago
Fixed mirrors causing player model to disappear when switching to debugcamera
11 Months Ago
updated delays for saloon door gestures
11 Months Ago
CitizenAnimation EyeSource, LookAtObject tests Rename ColliderBaseComponent to Collider, add ICollisionListener SceneViewWidget ignore Camera.Ortho Add alternate to SceneUtility.Instantiate
11 Months Ago
¬ subtracting 89142
11 Months Ago
New Outfit Piece! - Football Shoes
11 Months Ago
Add Orthographic options to camera component Add Range to SpotLightComponent
11 Months Ago
Fix NRE in Gradient
11 Months Ago
added surface property to plaster_e
11 Months Ago
added plaster_e + painted blend https://files.facepunch.com/jason/1b2711b1/sbox_8xXGahCPV8.png
11 Months Ago
skinning knife viewmodel - set new anim event path, set not to use viewmodel renderer script (temp)
11 Months Ago
Added effects to skinning knife effects folder
11 Months Ago
powerplant 2.0 greybox canditate progress
11 Months Ago
powerplant 2.0 greybox canditate progress
11 Months Ago
Update from gmod
11 Months Ago
Update module base within gmod itself Remove new methods from ILuaBase
11 Months Ago
Remove new methods from ILuaBase
11 Months Ago
Clean resource names of textures further to not mistake for absolute path
11 Months Ago
exported edited new player rifle anims
11 Months Ago
Update Facepunch.ActionGraphs Some more node definitions
11 Months Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor Jig -> Graph Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo ActionGraphComponent OnUpdate, OnTouch action components Football demo using action graph
11 Months Ago
Fucked it
11 Months Ago
Fix spawnmenu Lua errors when using gm_spawn directly Update module base within gmod itself
11 Months Ago
IRenderDevice: delete 360 only method GPU Resident Textures debug menu Set debug names for c# loaded images Use schema-less RuntimeTextureSpecificationFlags_t, remove redundant flags
11 Months Ago
Update from GMod
11 Months Ago
Test for null get / set methods in ILHotload (#1287)
11 Months Ago
11 Months Ago
Look for IsReadOnlyAttribute in IsPure( MethodInfo )
11 Months Ago
Updated Wanted Poster Version 1 Textures to Improved Textures
11 Months Ago
Some placeholder VM visual/anim for states
11 Months Ago
Added Fourth Wanted Poster Variation Added Fourth Wanted Poster Materials and Textures Setup Basic Prefab for Fourth Wanted Poster
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC
11 Months Ago
hunting trophy small and large now uses sign protection + more health Fishing trophy now craftable Fishing crafting costs Large Hunting Trophy crafting costs Large Hunting Trophy removed from loot tables Large Hunting Trophy no longer default craftable Small Hunting Trophy crafting pass Small Hunting Trophy no longer default Wanted poster repair item is now wantedposter Wanted poster no longer default Wanted poster craft setup Wanted poster now requires DLC
11 Months Ago
Hide the fish on my temporary metal detector VM
11 Months Ago
Compile fixes
11 Months Ago
water catchers catch even more rain
11 Months Ago
Added source spawn location verification. Don't spawn too close to other sources. Destroy the source if it spawns with no valid sub sources.
11 Months Ago
Add TypeDescription.BaseType fixes sboxgame/issues/issues/3660 fixes sboxgame/issues/issues/2611
11 Months Ago
If package starts with local. then don't find by exact name Throw exception in CodeEditor.OpenFile if passed path is null or empty Disable Panel go to source is source file is empty Handle not found exception in MenuUtility.Storage.GetStorageFiles() Fix NRE in LoadAllAssembliesFromPackage, if a package failed to load
11 Months Ago
Update sentry native dsn
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC
11 Months Ago
merge from rail_network_link
11 Months Ago
Leaderboard backup, run #6965
11 Months Ago
Add ITriggerListener https://files.facepunch.com/garry/284b5018-18e7-4b4c-a846-1851498c8955.mp4
11 Months Ago
Swap rocking chair 2 and 1, maintain yellow as the primary colour but ensure that the primary prefab doesn't have a numbered suffix Removed audio debugging Pickup crosshair text will now uses english if no translation is present (phrases not built yet)
11 Months Ago
bar door sounds rocking chair sounds deploy sounds for most new deployables
11 Months Ago
trimsheet vmap
11 Months Ago
Rocking chair stuff: - Added two more variants - Adjusted rocking chair handling one more time - Adjusted description
11 Months Ago
Mask tweak for contrast on poster 2 and 3