240,670 Commits over 3,867 Days - 2.59cph!
merge from base_decor_DLC
merge from ammo_count_in_chests - fix unload ammo menu option not showing
GameObjectControlWidget shows the full GameObject path
Add ITintable
Fix errors when trying to Set animated model parameters when no SceneObject exists
Update bloom defaults
Fog scene
Fix NRE
Fix exception whe ncopying
Remove debug
Fill out menu screen slightly
People want to do new GameObject, not GameObject.Create. They get confused and angry.
Leaderboard backup, run #6989
Reposition collider when updating
Add sliders to ScreenPanel
Scene menu
Load menu scene on startup
Fix oob exception if delete a bunch of children in update
Fix particles updating using RealTime instead of Time
Fix updating physicsbody position instead of keyframebody position
Return to menu on escape component
Add PhysicsBody.Surface, PhysicsShape.Surface
Add Input.EscapePressed
Disabled global rendering on armored window
Add `job_system_threads` to control the number of workers in the job system
`0` or `-1` will set it back to default amount
FPArms: another pass at movement anims
Fix native dsn again
Fix not writing .version etc if commit message was empty
Moved #CLIENT outside of #SERVER block to fix unload ammo menu option not showing
remaining frontier item deploy sounds
frontier item inventory handling sounds
additional variations for storage barrel open/close sounds
Merge from main -> ammo_count_in_chests
▌▋▊ ▉█▌▉▇▌ ▉▅ ▌▄▊▍▊▅█▆ ▊▆█▄▆ ▅▋ ▇ ▋▅▋▆▆ ▍█ ▇▌██▄▋ ▊ ▄▊▍▆▊▉▄▍ ▊▄▍ ▅ ▆ ▊▇▋▇▇▋ █▋▅▄▆▍▍▉▆▅▅▋█
█▍▆▌▄ ▄▉ ▅ ▇▋▉▋▇▄ ▊▌ ▍▅▅▄▆▇ ▌ ▌▉▊▆▋▍▋▌ █▆█▊▆█▉▊ ▆▌▉▅▄▊▇ ▍▌▆▋ ▆▄▄ ▊▅▅▄▇▇ (▇▋ ▋▆▊▌▄ █▌▇█▇██▌▅ ▋▆▌▆▆▋▇▉▅█▌ █▊▆▉▆▅ ▅▆ █▅ & ▇▉▅▉▍▄ ▉▌█▌▉▅)
Remove "This AddShape method isn't properly implemented yet. Sorry." it should be now
merge from base_decor_DLC
merge from rail_network_link
Wanted poster 4 pickup item ref fix
Wanted poster desc update
Tweaks to the string on the skinning knife
Display longer segments of rail network links on the map
Revert "Remove unused (mostly legacy stuff)"
This reverts commit ab8ea1a69e47ddff1367df4d5f00a1975def5d99.
Vulkan - explicit timing/post present handoff, submit logic
Fix ResourcePath being used instead of ResourceName for physics materials
Fixed small spec issue on the portraits.
Better tinting on poster 4.
merge from rail_network_link
merge from base_decor_DLC
Poster 2, 3, 4 layout tweaks
Mat for 4.
Train tunnel entrance placement check improvements (fixing placement too close to other monuments)
Fixed Sardine sliding in FishTrophy
Deserialization fix involving generics
Render Tool:
- Now saves scene status before preview
- Previews can now be reverted back to their original settings
- Disabled preview and apply buttons should there not be a camera selected
exported deploy rifle anim
Fixed rail network link entrance sometimes overlapping small monuments like the rail entrance elevator hatch
Fixed lots of valid placement positions of the rail network link entrance being rejected
Make fps_max save, and add an option for it in video settings
Save NPC health in duplications
Internal code cleanups
Removed useless macro, reduced usages of ErrorNoHalt in favor of its "with stack" alternative.
ProtectedCall supports varargs just like pcall
Update .gitignore
added wood_trim_burnt + associated wood blends
https://files.facepunch.com/jason/1b2711b1/sbox_Lfgga20AJO.png
Better fix for type parameter properties disappearing