240,671 Commits over 3,867 Days - 2.59cph!
Better fix for type parameter properties disappearing
Rename some of this intersection stuff
merge from base_decor_DLC
Fixed mirror not reflecting lit or emissive surfaces
show all wanted posters in menu for now for QA testing
Unquie desc for Wooden Frontier Bar Doors
Keep AO proxies updated after animation
Don't try to find the default value of an open generic type
Updated Rail Road Planter Textures
storage barrel now requires DLC to unlock
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hunting trophy large crafting cost - 100 wood
Rail Road Planter now requires DLC to craft
Removed Rail Road Planter from loot table
can no longer apply lock to planters
Updated Fourth Wanted Poster Textures
Changed mirror blur effect to a cheaper circular kernel + enabled mips on mirror RT
subtracting charitable jug
merge from rail_network_linkLArge hunting throphy now requires DLC to unlock
rockchair 2 and 3 now requires DLC to unlock
Setup Fourth Wanted Poster Depolyable and Skin Prefab
Added Fourth Wanted Poster Icon
Increased Size of Fourth Wanted Poster 1.0 -> 2.0
merge from rail_network_link
merge from base_decor_DLC
Fixed bright pixel gaps in tunnel slopes
Fixed floating tundra berries / fixed berries not being blocked by building topology / added Terrain Topology Set objects to both entrances
Very WIP placeholder lowering anim/behaviour.
Fixed mirrors causing player model to disappear when switching to debugcamera
updated delays for saloon door gestures
CitizenAnimation EyeSource, LookAtObject tests
Rename ColliderBaseComponent to Collider, add ICollisionListener
SceneViewWidget ignore Camera.Ortho
Add alternate to SceneUtility.Instantiate
New Outfit Piece! - Football Shoes
Add Orthographic options to camera component
Add Range to SpotLightComponent
added surface property to plaster_e
added plaster_e + painted blend
https://files.facepunch.com/jason/1b2711b1/sbox_8xXGahCPV8.png
skinning knife viewmodel - set new anim event path, set not to use viewmodel renderer script (temp)
Added effects to skinning knife effects folder
powerplant 2.0 greybox canditate progress
powerplant 2.0 greybox canditate progress
Update module base within gmod itself
Remove new methods from ILuaBase
Remove new methods from ILuaBase
Clean resource names of textures further to not mistake for absolute path
exported edited new player rifle anims
Update Facepunch.ActionGraphs
Some more node definitions