198,642 Commits over 4,140 Days - 2.00cph!

1 Year Ago
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1 Year Ago
Merged to main
1 Year Ago
Fixed remaining issues with condition display Now respects updated max condition properly
1 Year Ago
Fix demos throwing exceptions when threaded networking is disabled Force full server demos disabled when threaded networking is off
1 Year Ago
Merge RowboatDismountBug -> main
1 Year Ago
Check that the list we get really is empty when we get it, and report if it wasn't
1 Year Ago
Merge RowboatDismountBug -> main
1 Year Ago
Add radius info as well
1 Year Ago
Merge RowboatDismountBug -> main
1 Year Ago
Increase latestSeatClipSeemsFarAway threshold to 40m
1 Year Ago
merge from RowboatDismountBug
1 Year Ago
One more missed collider list free
1 Year Ago
merge from RowboatDismountBug
1 Year Ago
Fixed three cases where we got a pooled collider list and never freed it
1 Year Ago
Additional info for the SeatClipCheck error data that goes to Sentry. Plus filter out collisions that seem reasonably close to the rowboat, so we get less error reports for valid hits.
1 Year Ago
Have SkinViewer prefabs always use fresh instances, not preprocessed or pooled ones. Fixes some skins being invisible after warmup has run, due to the bone hierarchy being stripped on the pooled, warmed-up version that's loaded by default
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Merge vendor fixes 5
1 Year Ago
Rebuilt phrases Slightly moved some alignment to look right with new text
1 Year Ago
Merge vendor ui fixes 5
1 Year Ago
Conditional bar is no longer shown for listings with full hp Rewrote conditional checks to take advantage of normalised values
1 Year Ago
1 Year Ago
▋▍▋▉▉▊ █▅▄▆ ▊▉▌█▊ ▍▌▄▍ ▆▌ `▉▌▉▊-▌▅▌▆▋▊-▍▉▉▅▇▇▍▊▄`
1 Year Ago
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1 Year Ago
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1 Year Ago
▆▄▊▍ ▅▄▅▉▊▅█▆ ▌▌ ▉▄▊▆▌▅ █▌▇█▇ ▍▉▄█ ▇▉▅▇ ▉▅▆▍▍▄▇▋▉▇▆▋▄▊▉ -> █▊▋▋▌▇▄▇▋▅▉▆▉ - ▄▅▆ ▉▇▌▇▋▇ ▅▊ ▅█▇▍█ ▅▋ ▇▆▄ ▊▋▊▌ ▆▄█▋▉▋▇▌▌▊ ▇▄ ▊█ ▆▇▋'▄ █▄▊█▍▅▍ ▉ █▆▍ ██ ▇▊▋▄ ▋▌▄▌█▇ ▆▉ ▋▉█▉▆▅ ▍▇▉▆▊
1 Year Ago
▊▆▉▇ ▌█▋▄ ▆▄▆▌▋▇█▆▇▇▋ ▍▄▄▌█ ▄▄▍▅ ▊▍█ ▇▅█▄▄ █▌ ▉▊█▊▊▌▆ ▇▊█▅▆ ▇▇▋▋█ ▉▇▄ ▆▋█▉ █▇ `▉▍▊▇▆█▋█▋▄▉▇█▄▆▊▇█()`
1 Year Ago
merge from main
1 Year Ago
Fixed npc_security_camera not duplicating
1 Year Ago
Fixed npc_security_camera not duplicating
1 Year Ago
Fixed npc_security_camera not duplicating
1 Year Ago
merge from binoculars_nre_fix
1 Year Ago
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1 Year Ago
▍▉▆▇▋▉▋ ▉▅▊▊▌▉ ▊▅▉ ▉▋▉█▌▌▇▇▅▆▆.▊▅▋▅▍▉▆▍ ▊▍ ▋▄▉▉▅█▌█ █▉▇▆ ▄▇▇▅▍ "▊▄▆" ▍▆▉▇▅ ██ ▉▊▆ ▇▋▉▊ ▌▋▍ ! ▍▊▇█▌▋.▊▌▇▄▇▌▌▊▉▌█▄▉▉▆█▋▄▆▋▅▆▉▋█ █▉▆▍▍'▊ ▋▄█▌█ ▋▇▄▋▌▊▌▌▄ ▉▆▆▊ ▉▍▇▆ !▄▉█▇▉ ▉▌▆▉▊▉▅.▋▍▄ ▊▋▊▇▍▉▍ ▉█▊'▋ ▌▆▇ ▉█▄▆▉▄▍█ ▅ ▅▋▅▉▆▍▆▋▆ ▊▆ ▉▍▍▉█▊ ▄▍▍▊▌ ▋▊ ▌▄▆█ ▌▆▍▄▆▊█▉ ▋▄▊▊▅ ▍█▅▄▌▊██ ▌▌▍ ▄█▉▇▄▉▊▆ ▊▋ ▌▄▋▅▇▆█▍▋ ▊█▇▌ ▊▇▉▊▄▇▋ ▄▄▇▍▄▋▅▅▉ ▆▇█ ▍█▄██▍█▇▍█ ▅▆▉▋ ▊ ▌▍▉▌▊▌ ▌▋▌▊▋▄ ▉▅▇██▇▄▇█ ▉▍▄▋▉▍ ▌▉▌ ▅█ ▇▅▆▅▄▇▊ ▉▅▊▆▌▊▌▍▆ ▊▄▊ ▌▉▇▅▆▄█▅ ▅▍▄▆▍█▇ ▊█▌▆█▅▋█ ▆▋ ▇▅█▌▊▋▅█▆ ▇▍▄▍▍▅▊▅█ ▊▄▇▆▇ ▇▆▉ ▇▇▉▉▅ ▄▅▇▍▍▍ ▇▉▅▌▋▋▅▇ ▊█▍▄▌▍▆ ▌▅▇▄▋▄ ▉▅█▋▍▊ ▅▍▌▉▄▆▊▌▍ █▆▊▉▆▍▊ ▄█▇ ▋▊▍▅▄ ▍▌▆▍▋ █▋▄▌▄▍█▋▌ ▌▌▆▄▆█▍▋██▅ ▍▄▄█▅ ▍▆▌▌▉▅▄ ▋▄▉ ▋▅▋█▇█▌▆▉ █▉ ▉▊▋ ▄▆▇▋▋▋▇ ▋▊▋, ▄▊▊ ▍▆▊ ▌█▍▋▊▌ ▄▄▄▊▅▌█ ▍▊▇▊ ▅▌▇▌ ▆▍▆ ▅▄█▄█ ▋▌▍ ▍▌▊ ▄▊▌▄▆▆▇ ▋▅▊▉▆▊▅▊, ▍▉▅▌ ▌▉▉▋ ▉▉▇ ▍▊▇▌▆▌ ▉▇ ▉▋
1 Year Ago
Fixed queued renderer leaking render target refcounts Restore the debug print regarding CSoundPatch crash Gravity gun inflictor is the gravity gun, not the player Prevent mega grav gun makin all NPC weapons dissolve, even when not killed by it
1 Year Ago
█▌▍▊▆█▅ ▄▇▄▇▊▆ ▅▌▆ ▍▇▉▌▄▅▉▊▆▌▄.▆█▉▉▆▍▆▆ ▋▋ █▆▅▆█▄▍▍ ▇▍▇▇ ▆█▋▌▅ "▌▇▇" ▆▇▇▇▍ ▊▋ ▉▅▊ ▄▍▅█ ▉▅▇ ! ▉▉▄▉▊▍.▍▋▌▅▄▋▇▌▇▍▇▉▅▌▋▇▌▆█▌▊▍█▅▋ ▌▉▉▉▇'▆ ▋▊▇▇▊ ▄█▋▌▋▌▊▍▋ ▍█▇▉ ▆▋▌▅ !▌▆▄▇▊ █▆▅▌▇▄▊.▊▌▋ ▉▅▆▇▉▉▄ ▌▆█'█ ▌█▆ ▍▇▊█▊▋▅▇ ▇ █▄█▋▍▉▊▇▅ ▄▋ ▋█▍█▆▉ ▋▇▋▌▆ ▉▋ ▌▍▍█ ▅▍▄▉▅▌▌▆ ▄▌▅▇▊ ▄▆▌▋▉█▇▆ ▆▄▄ ▌▉█▅▉▋▌▄ ▉▅ ▆▅▍▅▉▉▅▅▅ ▊▊▍▅ ▌▍▊▄▇█▊ ▆▍▌▄▋▊█▊▋ ▇▄▄ ▌█▌▅▍▊▍▍▆▄ ▄▇█▌ █ ▊▆▌▊▉▉ ▌▍▆▆▌▇ ▍▅█▇▌▊▉▄▊ ▍▌▋██▉ █▅▌ ▉▊ ▍▆▋█▌▊█ ▉▄▉▉▌▄▆▍▋ ▋▊▅ ▊▌▋▋▊▇▄▆ ▅▄█▋█▋▆ █▊▇▄█▅▆▄ ▄▅ █▄▊▅█▋▊█▋ ▌▋▅▉▄▄▋█▇ █▊▋▅▄ ▌▌▆ ▇▋▅▍█ ▌▋▉▆▇█ ▄▊▆▋▇▋▍▉ ▆▅▆▍▋▋▌ ▉██▆▍▌ ▇▅█▍▆▋ ▇▌█▍▌▊▇▇▊ ▅▌▇█▅▆▉ ▅▄▋ █▆▊▇▆ ▅▄█▉▊ ▉▌▋▄▍▊▊▌▆ █▇▇█▅▇▉▄▌▌▊ ▌▄▇▆▌ ▉▊▉▅▌▌▆ ▌▊▅ ▇▅▇█▉▉▊▌▉ ▇▅ ▋█▍ ▊▄▅▊▍▌▉ ▉▉▆, █▍▅ ▋█▊ ▅█▋▄▄█ ▊▇▆▄▅▅▋ ▌▊▋▆ ▉█▋▊ ▊▍▌ ▉▌▉▅▍ ▊█▍ █▍▆ ▋▄▇▌▆▇▌ ▇▍▊█▋▊▉▋, ▊▊▆▊ ▄▉█▌ ▉▆▌ ▉█▊▉▆▊ ▌▉ ▍▊
1 Year Ago
Update patrol heli map tooltip name + other slight changes for consistency
1 Year Ago
Added global.debuglanguage convar to debug localization
1 Year Ago
blunder buster blockout
1 Year Ago
player update. snowball and birthday cake entites edited so the player holds them correctly
1 Year Ago
▆▍▍█▊▊ ▊▄▄▇ ▄▌▇▍▌ ▍▋▅▆▍▊▊ ▌▅▇██▄ ▊█ ▌▊▍▍▋'▇ ▉▊█ █▊▊▇▌▋
1 Year Ago
normalise condition fill amount
1 Year Ago
Changed vendor listings to display 'selling' rather than available Gave text more room before wrapping to support translations
1 Year Ago
player update. added deploy for candy cane and quick attack to 3p melee anim set
1 Year Ago
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.
1 Year Ago
All client entity binoculars now share the same reference to the rangefinder This prevents NRE from firing Added an additional null check just in case
1 Year Ago
Updated Mushroom World Model to have decreased size Imported Mushroom World Model Colliders Switch Mushroom World Model Colliders from Box to Mesh