198,642 Commits over 4,140 Days - 2.00cph!
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Fixed remaining issues with condition display
Now respects updated max condition properly
Fix demos throwing exceptions when threaded networking is disabled
Force full server demos disabled when threaded networking is off
Merge RowboatDismountBug -> main
Check that the list we get really is empty when we get it, and report if it wasn't
Merge RowboatDismountBug -> main
Merge RowboatDismountBug -> main
Increase latestSeatClipSeemsFarAway threshold to 40m
merge from RowboatDismountBug
One more missed collider list free
merge from RowboatDismountBug
Fixed three cases where we got a pooled collider list and never freed it
Additional info for the SeatClipCheck error data that goes to Sentry. Plus filter out collisions that seem reasonably close to the rowboat, so we get less error reports for valid hits.
Have SkinViewer prefabs always use fresh instances, not preprocessed or pooled ones. Fixes some skins being invisible after warmup has run, due to the bone hierarchy being stripped on the pooled, warmed-up version that's loaded by default
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Rebuilt phrases
Slightly moved some alignment to look right with new text
Conditional bar is no longer shown for listings with full hp
Rewrote conditional checks to take advantage of normalised values
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Fixed npc_security_camera not duplicating
Fixed npc_security_camera not duplicating
Fixed npc_security_camera not duplicating
merge from binoculars_nre_fix
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Fixed queued renderer leaking render target refcounts
Restore the debug print regarding CSoundPatch crash
Gravity gun inflictor is the gravity gun, not the player
Prevent mega grav gun makin all NPC weapons dissolve, even when not killed by it
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Update patrol heli map tooltip name + other slight changes for consistency
Added global.debuglanguage convar to debug localization
player update. snowball and birthday cake entites edited so the player holds them correctly
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normalise condition fill amount
Changed vendor listings to display 'selling' rather than available
Gave text more room before wrapping to support translations
player update. added deploy for candy cane and quick attack to 3p melee anim set
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.
All client entity binoculars now share the same reference to the rangefinder
This prevents NRE from firing
Added an additional null check just in case
Updated Mushroom World Model to have decreased size
Imported Mushroom World Model Colliders
Switch Mushroom World Model Colliders from Box to Mesh