240,785 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Fill out package info, reference MinVer Add publish.yml
1 Year Ago
Look for .sbproj in DownloadCloudProjectAsync instead of .addon
1 Year Ago
1 Year Ago
Clean up SceneFogVolume, document and add strength/falloff Expose SceneCamera.VolumetricFog SceneMapLoader loads SceneFogVolumes
1 Year Ago
merge from island_timeout. Plastic merge this merge way harder than it needed to be for some reason, but it should all be good.
1 Year Ago
Don't allow achievements to unlock or progress while in the tutorial, we want those to start processing once the player is in the real game
1 Year Ago
Delete left over worldrenderer vpc
Leaderboard backup, run #6053
1 Year Ago
Remove more references to dota global light
1 Year Ago
Added a new tutorial only chicken type that drops animal fat
1 Year Ago
Adjusted some help text
1 Year Ago
Remove anything in ENABLE_LOD, keep the baked lod builder around though in case we want to try rendering it in the future
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from dof_exposer_improvements
1 Year Ago
Fixed incorrect focal distance readout
1 Year Ago
▉▇▆▊▊▍▇▊_▅▆▉▄▊_▍▊▌▆▊, █▋▅▉▄▅▍▉_▋█▆▋▆_▇▊▊▍▆▍▊ ▄▋▋ ▋▇▇▋▍▋▊▍_▇▇▆▅▄_▇▄▇▄▋▄▅ ▌▇▇ ▍▆▇▍ ▄▇▌▉ ▉▊ ▄█▆▊█ ▍▋▅▉▍█▍▅ ▊▆▍▍ ▍▍▄▊▌█▍▇ ▉▉▋▊ ▉█▌▊'▉▍ ▍▋▊▊ ▋▆ ▄ ▇█▍▄, ▄▋▊▅ █▌▊▉▄ ▆▍▆▇▌▇▄ ▉▍█▊▆▉▋ ▇▅▇▇▅▋ ▉█▍▍ ▇▉▌▄█ ▅▊▆▅█▊▍ █▆ ▌▇▆█ █▍▇▋ █▍▇▍▅▉█ ▌ █▌▄▆ ▄▇▉▍ ▄ ▌▌▇▅▄▄▇▊▄▉ ▌█▄▍▍ ▊▉▄▍▋▉▄
1 Year Ago
Set dof exposer focal size to 0.4, it's hardcoded to a few different values in normal dof handling but this is probably fine Also max out sample size
1 Year Ago
adding wall/floor tile materials/textures
1 Year Ago
Viewmodel camera static experiment
1 Year Ago
Crazy ADS zoom thing
1 Year Ago
Parent merge
1 Year Ago
Merge from main -> trap_optimize
1 Year Ago
Add `auto_turret_budget_ms` and `gun_trap_budget_ms` to configure the budgeting (default 0.5ms per frame)
1 Year Ago
Merge from main
1 Year Ago
.meta file
1 Year Ago
Make the deployment guides transparent
1 Year Ago
Move AutoTurret to PersistantObjectWorkQueue<> (instead of invokes that requeue each frame) Add `GunTrapScanWorkQueue` to make shotgun traps budgetted to 0.5ms / frame Register turrets & shotgun traps with their budgeted queues when they are spawned & unregister when destroyed
1 Year Ago
Change List<> in PersistantObjectWorkQueue to ListHashset<> (incase many entities in the "queue" cause a slowdown) Iterate with the Array instead of ListHashSet[] because of comment claiming Array[] is 2x faster to iterate than List<> (in mono?)
1 Year Ago
Make fog volumes part of the scenesystem, change our API to a SceneFogVolume class belonging to SceneWorlds
1 Year Ago
Fixed being able to clear pings that are created by tutorial stages
1 Year Ago
More help videos/images Added extra supplies to hunt for food mission, prepare for combat and build kayak mission
1 Year Ago
Merge Main -> Experimental
1 Year Ago
A couple of very minor edits to buoyancy.cs
1 Year Ago
Make certain that we never shore drift RHIB on cargo ship
1 Year Ago
Fix cubemap ggx mipgen crashing on AMD, caused by sbox/commit/4df698bcf80ca9346240fdb473ca74fe45df2371 Force flush source cubemap before generating mips on dx11, same amd bug we had before Don't make dest cubemap array texture a render target, unnecessary
1 Year Ago
Don't do world edge repel on kinematic rigidbodies
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fixed corrupted block.stair.lshape.adobe building prefab. Rebuilt manifest with the prefab back in.
1 Year Ago
Draw navmesh connections
1 Year Ago
Navmesh connections in c#
1 Year Ago
Update README.md
1 Year Ago
Rename Action -> ActionJig
1 Year Ago
Failing serialization test (#1) Basic serialization to / from JSON, fixes #1
1 Year Ago
concrete trim sheet ao
1 Year Ago
Serialize island timeout. Protobuf gen.
1 Year Ago
WIP island timeouts. Players have 15 minutes to reconnect before their tutorial island is returned and tutorial is cancelled. Reduce this time to 5 minutes if we're low on available islands. Added an island tick.
1 Year Ago
Finalized enabled prefab with lightex, sound loop, LODs and minor iterations.
1 Year Ago
Updated entrance prefab with dressing and lights Fixed some mesh errors