241,281 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Launch config, fix assert in OnNewModel when re-loading an animgraph from disk
1 Year Ago
added waterbase_sign
1 Year Ago
Moved more core assets to asset party
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Delete unused method Fix and simplify condition that could never be true
1 Year Ago
fixed gaps in RHIB removed old LODs and included new LOD mesh (RHIB.fbx) to fix it haven't touched any other element apart from the main body of the boat updated prefab
1 Year Ago
Merge form main
1 Year Ago
Reverting bundle tests from last week
1 Year Ago
Update compiled shaders with AO changes
1 Year Ago
more balance Merge branch 'main' of sbox-sausagesurvivors2 min bullet damage, etc balance nerfs stats panel wip
1 Year Ago
Attempt to treat mousewheel input more logically Continue to update mouse position in relative mode even though it makes no sense
1 Year Ago
Fixed an invisible collider near the smoke stack on small oil rig
1 Year Ago
Fixed meshes randomly disappearing due to using draw call index instead of renderer index
1 Year Ago
reconfigured attack heli mechanism based on BillB's feedback updated textures and materials added new version to the prefab.entity and hid the previous version so bill can gut it
1 Year Ago
Added temp parachute backpack model Detached backpack models from makeshift + nomad Set up all hazmat prefabs to remove backpack models
1 Year Ago
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1 Year Ago
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1 Year Ago
[Pick] Composite baked AO into diffuse lighting
Leaderboard backup, run #4685
1 Year Ago
Missed a prefab in 'Fixed duplicate collider names'
1 Year Ago
Fixed duplicate collider names
1 Year Ago
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1 Year Ago
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1 Year Ago
Setting up Tom's heli turret model WIP
1 Year Ago
Abyss media content
1 Year Ago
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1 Year Ago
Merge Attack Helicopter -> Aux2. Makes attack heli available at Air Wolf, fixes broken Scrap Transport heli.
1 Year Ago
Backups/unsaved
1 Year Ago
Backups
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> Aux2
1 Year Ago
Fixed pumpjack belt texture scroller not applying properly while spinning up/down
1 Year Ago
Attack helicopter physics edits
1 Year Ago
Fixed missing attack heli purchase action string
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fix wrong input name
1 Year Ago
Fix possible NRE
1 Year Ago
plastic likes to randomly exclude some .mat files eh
1 Year Ago
missed files
1 Year Ago
SAR inner barrel missing face fix for rigged version previous fix was for the world model
1 Year Ago
shadowbox for slotmachine fix
1 Year Ago
Reinstate changes from 85078, but using "Standard (Specular Setup)" shader instead of "Standard" shader with "Specular Color" material mode for wood_cabin_door.mat. Will hopefully fix everything becoming shiny.
1 Year Ago
set keycards to Force No Motion to prevent crazy motion blur bug until there's an actual fix
1 Year Ago
Fix SSR traces not being able to backtrace, do linear search when doing backtracecs https://i.imgur.com/UzNKHRL.png
1 Year Ago
Backport simple water from SSR branch Water fog and refraction Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible Fix water ripple collision Fix SSR issues, just do PS > VS converstion to be faster, composite it directly to water [Pick] Proper support for blitting MSAA textures, also fixes blitted framebuffer textures on Vulkan [Pick] Composite baked AO into diffuse lighting
1 Year Ago
Basic link editing Full link editing Attribute html values Image block Image paste support Clear drag
1 Year Ago
merge from main
1 Year Ago
merge from august_art_bugfixes