241,276 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Full manifest rebuild
1 Year Ago
Renamed beancan emoji to coffeecan
1 Year Ago
Fix clan chat emoji's not working
1 Year Ago
Merge from main
1 Year Ago
▊▌▉▌▍▄▉ ██▋, ▋▇▌▊▍ ▅▋▋▅ ▄▄ ▆▌▉ █▄▌▋▋▉▆ ▍▊▊ ▊▊▋▇▊▉ ▍▅ ▋▉▊ ▅█▅▄ ▌▄▍▉▆▄▇▍ ▄█ ▍▅▋ ▊▌█▋▋▆▍
1 Year Ago
Added instanced rendering inside the SceneView (only runs inside editor)
1 Year Ago
Added large panel collider for workcart_aboveground, removed extra railing colliders (panel will cover them well enough on its own)
1 Year Ago
Merge cell_pooling -> global_networked_bases
1 Year Ago
Return List<CellId> to pool when a partition removes the last cell in it's list
1 Year Ago
Merge cell_pooling -> global_networked_bases
1 Year Ago
Fix "RemovePackedCell" -> "RemoveCellWithSpace"
1 Year Ago
Fix protobuf generated code
1 Year Ago
Remove invalid css property Remove in-game team selection, create players based on teams from menu
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Re-convert building block prefabs after merge from main
1 Year Ago
Fix clothing container causing assert when calling SetBodyGroup on a entity with no model
1 Year Ago
Don't show sleeping clan members on the map
1 Year Ago
v_usp: fixed twist constraints missing
1 Year Ago
FPArms: added new debug animations for twist constraints, moved debug anims into prefab
1 Year Ago
Added necessary backfaces to sheet metal roofs after the material was set to backface culling on, to prevent peeking
1 Year Ago
Rubikon: Sphere shape keeps a unscaled copy so rescale can never be incorrect, fixes sphere scale out of sync on client. Sphere and Capsule refresh debug shape on rescale.
1 Year Ago
Converted deployable lockers from metallic to specular workflow Tweaked static locker materials
1 Year Ago
Cherrypick 85266 & 85268 (2021 compile fixes)
1 Year Ago
Added warning instead of error when calling BeginWrite twice Fixed typo and assigning IndirectArgs twice (instead of IndirectExtraArg)
1 Year Ago
Fix devcam inputs
1 Year Ago
workcart_aboveground.entity collider fix - added additional colliders that were missing - updated prefab
1 Year Ago
Editorconfig, cleanup and format everything Reduce possible AI turn delay
1 Year Ago
Fix admin view for a single user listing all friends for all users Give option to reapply discord role to the saved discord account
1 Year Ago
Fixed game menu Input not working
1 Year Ago
Reimplement BeginWrite / EndWrite & 2021 compile errors fixed
1 Year Ago
.addon to .sbproj
1 Year Ago
Subtract 85263 (merge from global_networked_bases)
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Add null checks to tech tree UI for when the item's sprite is null
1 Year Ago
Steam auth NetworkIdentityFailure no longer reported as nondescript Invalid
1 Year Ago
.meta file
1 Year Ago
Converted all variants of light_fixtures_opacity materials from refraction shader to standard This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
1 Year Ago
Move CellPartition to it's own cs file
1 Year Ago
Add pooling to cell allocator system
1 Year Ago
Fix protobuf after merge
1 Year Ago
Added ThreadSafe.CurrentThreadId (fixes sboxgame/issues/issues/3679)
1 Year Ago
Assets from core
1 Year Ago
udpated laser detector mesh and scripts for proper rotation and guide mesh rotation updated prefab accordingly.
1 Year Ago
Re-organise these UI files to be less confusing Re-organise these UI files to be less confusing Add Input.Context Fix gamemenu losing mouse cursor Merge fix
1 Year Ago
Launch config, fix assert in OnNewModel when re-loading an animgraph from disk
1 Year Ago
added waterbase_sign
1 Year Ago
Moved more core assets to asset party
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Delete unused method Fix and simplify condition that could never be true