241,276 Commits over 3,867 Days - 2.60cph!
Merge from global_networked_bases -> aux2
Re-enable burst on culling jobs
Changed particle accum triplanar sampling from world to local space
This UI shader tweak makes it so that full screen panels don't have a 1 pixel gap around the edges
Editor play controls
Fix stylesheet absolute paths not resolving on listen server
Add Service.Stats.FlushAsync - Send any pending stats to the backend and wait for ingestion
Can edit stylesheets when paused in listen server
Fix FlushAsync
Cherrypick launcher blockout
homing missile blockout
folder setup
Initial commit
Initial commit
stats panel scrolling, etc
more stats and icons
more stats
Tentative fix for rich presence setting steam_player_group to invalid SteamIDs, grouping players incorrectly
Spawn Menu background tweaks
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Leaderboard backup, run #4709
Merge AttackHelicopter -> Aux2
Allow admins to auto-hover as well (Paddy request)
Merge AttackHelicopter -> Aux2
Added heli auto-hover support in builds, developer only. Hold sprint and press Fire1 while mounted in heli (either seat).
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Set up the new attack heli turret model
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Merge from global_networked_bases -> aux2
Fix RendererArray having initial capacity of 32k instead of 512 (typo) causing other arrays not to be resized alongside it
Fix DrawCallArray not resizing immediately after adding draw call
Fix IndirectArgs not scaling to 5x the size of the draw calls (for 5 uint each draw call)
Print info if a RendererLOD has null "States"
v_mp5: initial animation commit
Merge from main/media_improvements
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Merge from global_networked_bases -> aux2
Disable burst for all culling jobs
Added support for a mountable to equip an item of clothing on the player while mounted (see wearWhileMounted on BaseMountable)
Automatically refresh the game list every few seconds
Leave game button
Loading screen
Leaderboard & fetch scores from it
Parachute lines now get updated all the time, not just after the deploy animation
Fixed abyss suit spinning wheels not being disabled when a parachute is equipped
Merge from hackweek-chat-emoji
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Stylesheet cleanup
Pre-game ui that waits for both players to join
Create AI for teams without a player
Possibly improved emoji's briefly showing a frame from another emoji while typing in an input field
Blit a black texture over the video RT when pulling it from the pool