241,297 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Prototype Hatchet Prototype Pickaxe
1 Year Ago
Setup Varying Shotgun World Models to change depending on stack size Renamed Shotgun World Model Variations to match naming conventions
1 Year Ago
Concrete pickaxe
1 Year Ago
Add Accuracy to Turret Asset. Various UI fixes.
1 Year Ago
reroll teleport upgrade reroll reload upgrade combusion & expendable upgrades first 3 enemies always drop coins alternator upgrade handouts upgrade dash restart bullet upgrade
1 Year Ago
Concrete hatchet setup
1 Year Ago
CutMeshWriter
1 Year Ago
temporary fencing bent variant and gib for large panel
1 Year Ago
Added and Setup Spanner Props Prefab
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
.addon becomes .sbproj (auto renames), editor creates file association, rework -project make it simpler https://files.facepunch.com/matt/1b1911b1/explorer_Os0Tf2Y8l7.png
1 Year Ago
Formatting Refactoring, skeleton of new 2D meshing strategy
1 Year Ago
frontier skin models / gibs / colliders and texture atlases
1 Year Ago
Delete inputsystem.dll Remove unused
1 Year Ago
Revert "Only update (run pending events, tick, scroll velocity) after render once - reset that flag on hotload if render tree becomes dirty" This reverts commit aae36e1777d11a5649c24985c0f8802ced3397b4.
1 Year Ago
merge from main
1 Year Ago
merge from weapon_racks
1 Year Ago
Run protbuf gen (forgot to do it after merging racks to aux) to fix weapon racks.
1 Year Ago
Fixed thatched wall by roof side Z-fighting when placed side by side
1 Year Ago
softened side conditional colliders of brick roof to avoid block
1 Year Ago
Pumpjack changes
1 Year Ago
Only update (run pending events, tick, scroll velocity) after render once - reset that flag on hotload if render tree becomes dirty
1 Year Ago
Fix for rotation indicator display
1 Year Ago
Protection properties for unpacked parachute Parachute is now saved and allows sleeper mounting for nexus shenanigans
1 Year Ago
merge from /col
Leaderboard backup, run #4565
1 Year Ago
Collision tweaks
1 Year Ago
Fix out of range NRE
1 Year Ago
Added overridePickupTime to entity pickup settings, parachute takes 12s to pick up
1 Year Ago
Fixed backpack notifies not working after 85060
1 Year Ago
Reworked parachute repacking process, instead of adding an "unpacked' parachute to the players inventory when landing the unpacked parachute now gets dropped in world space Player can pick it up like any other item to repack it
1 Year Ago
Support bodygroups for citizen skins
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Try ComputeBuffer.SetData() instead of ComputeBuffer.BeginWrite() when expanding the compute buffer
1 Year Ago
Add synchronous IRenderDevice::ReadBuffer and asynchronous IRenderContext::ReadBuffer Add ComputeBuffer class for creating, reading and writing GPU buffers for usage with ComputeShader Can be passed to RenderAttributes.Set( string, ComputeBuffer ) Read data from GPU with ComputeBuffer.GetData<T>( Span<T>, int, int )
1 Year Ago
Rework how we update the current backpack item since we don't send the main item container to other players Use the player's save data to store a current backpack item id so it's always accessible to everyone
1 Year Ago
Merge TugboatJuly -> Main
1 Year Ago
Disable Water5 correction forces on tugboat - rule out ApplyCorrectionForces as the cause of the sinking reports
1 Year Ago
Functional ground effect
1 Year Ago
Added global.blockServerEmoji convar to allow clients to opt out of receiving server emoji
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix MaterialPropertyBlocks not having new ComputeBuffers assigned when the ComputeBuffer is "resized"
1 Year Ago
Merge Main -> TugboatJuly
1 Year Ago
Max 32 chars for ident edit, don't show sandbox gamemode twice Add icons for all file menu items Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects Make StartScreen a BaseWindow, add HasMaximizeButton Add modal package selector to main menu, use `Game.Overlay.ShowPackageSelector( query, onSelect )` https://files.facepunch.com/tony/1b1811b1/sbox_0pbOdyXzXM.mp4 Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds" This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741. Trace.RunAll() - return empty array instead of null for no results Fix copying text throwing exception Use s&box logo as window icon for welcome screen 👋 Don't spam Draw: No Material Mode? from RenderTools::Draw, it's valid for there to be no valid mode when you're under tool vis modes Fix crash when dragging cloud models quickly in/out of MapView Merge branch 'master' into render-frag-ref-fix
1 Year Ago
Shockwave + ground effect tests
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
More cleanup & hopefully fixes