241,284 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Change InstancedScheduler script update order to near the end Count number of meshes & shadows separately Add number of rendered meshes, shadows & draw calls for instancing to `perf 8` Add average number of meshes & shadows drawn to client performance analytics Add `print_instanced_grid {id}` and `print_instanced_grids` to print meshes per grid for debugging
1 Year Ago
Added LODs, colliders, and prefab setup to the screwdrivers
1 Year Ago
Hide all the nexus zone servers if the current server isn't one of them Tapping on the nexus will set the current server to the one the player is assigned to
1 Year Ago
New Plump Lips and New Eyebrows https://files.facepunch.com/daniel/1b1911b1/Photoshop_QxYQXjnod1.png Plus subtle simple face makeup!
1 Year Ago
Removing type tag updates asset browser history Fixes sbox/issues/1169
1 Year Ago
Add menu option for instanced rendering called "Building Distance" (it also handles cliffs but yea) Clamp instanced rendering distance from 500 - 2500 Take lower of draw distance vs instanced render distance when culling Run codegen to apply convar descriptions
1 Year Ago
Add description to all convars
1 Year Ago
Fix "Parent Folder" being active when in cloud asset node Do not hide facets panel when there are no facets In asset browser, so you can still access sorting options, and it is less jarring Fix TagEdit.OnEdited being fired twice for the same text Fixes sbox/issues/1169 Pressing F5 refreshes the asset list in the asset browser
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
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1 Year Ago
Toggling notifications for a server will toggle the entire server group so it should be in sync with all the nexus servers Automatically turn on notifications for all servers in the group when pairing a server in the app
1 Year Ago
Default map
1 Year Ago
Add clientside performance analytics for instanced rendering - culling time - draw calls - render distance - size of compute buffers & arrays - mesh count - prefab count - entity count
1 Year Ago
Remove redundant navigate call
1 Year Ago
Think it makes more sense to show Create first
1 Year Ago
Use div when no specify href or a otherwise
1 Year Ago
Fix formatting
1 Year Ago
Pool menu stuff, disable matchmake for now, use lobby list/creator, add some config to make reusable
1 Year Ago
Update .sbproj to include resources
1 Year Ago
sbproj Fix error spam Fix stylesheet and get rid of all obsoletes
1 Year Ago
Fix compile
1 Year Ago
Merge bbq loot panel prefab fix from main 84947 -> aux1
1 Year Ago
Fix armored double door & triangle ladder hatch prefabs getting "deleted" during a merge from attack heli and then throwing error when you try to respawn
1 Year Ago
Backport simple water from SSR branch Water fog and refraction Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible Fix water ripple collision Fix SSR issues, just do PS > VS converstion to be faster, composite it directly to water
1 Year Ago
Shockwave improvements
1 Year Ago
Fixed a couple of warnings
1 Year Ago
Update templates - Use package selector modal instead of replacing pages w/ a map selector - Use pointer cursor on buttons in main menu Having a separate repo for templates is starting to annoy me
1 Year Ago
Update MenuResources
1 Year Ago
Add basic menu system that uses lobbies & filters for maps that have the "jailbreak" tag .addon -> .sbproj
1 Year Ago
Add synchronous IRenderDevice::ReadBuffer and asynchronous IRenderContext::ReadBuffer Add ComputeBuffer class for creating, reading and writing GPU buffers for usage with ComputeShader Can be passed to RenderAttributes.Set( string, ComputeBuffer ) Read data from GPU with ComputeBuffer.GetData<T>( Span<T>, int, int ) Add ComputeBuffer.SetData( Span<T> ) and ComputeBuffer.CopyStructureCount( ComputeBuffer, ComputeBuffer, int )
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from weapon_racks/missing_items
1 Year Ago
Styling work on the nexus side of the server switcher
1 Year Ago
Tweaked bypass tunnels to add more clearance for trains
1 Year Ago
Slightly tweaked caboose spotlight position
1 Year Ago
Fishing rod
1 Year Ago
Add `shadow_culling` convar to toggle culling of shadows for instanced rendering Disable shadow culling by default
1 Year Ago
Don't show all clan members on the clan overview screen Only show the 'all clan members' button if the overview screen doesn't show all already
1 Year Ago
sbproj
1 Year Ago
gitignore logs folder
1 Year Ago
Fix meshes with skins registering a extra renderer
1 Year Ago
sbproj
1 Year Ago
Don't put the server header image under the header bar anymore (might need a pass on this lewis)
1 Year Ago
Add `instanced_memory_usage` command to print off size & memory usage of every array used for instanced rendering Remove some redundant convars
1 Year Ago
Show nexus zone names instead of server hostnames when viewing a nexus zone's server
1 Year Ago
Tidy up SCSS, add _controls.scss, do loading screen v1
1 Year Ago
Strip unused
1 Year Ago
Add `--instanced-rendering` convar to turn instanced rendering on (if we need it default disabled)
1 Year Ago
Changes to ModelDoc outliner https://files.facepunch.com/rubat/1b1911b1/6zEGaMnR6A.png