241,312 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Try ComputeBuffer.SetData() instead of ComputeBuffer.BeginWrite() when expanding the compute buffer
1 Year Ago
Add synchronous IRenderDevice::ReadBuffer and asynchronous IRenderContext::ReadBuffer Add ComputeBuffer class for creating, reading and writing GPU buffers for usage with ComputeShader Can be passed to RenderAttributes.Set( string, ComputeBuffer ) Read data from GPU with ComputeBuffer.GetData<T>( Span<T>, int, int )
1 Year Ago
Rework how we update the current backpack item since we don't send the main item container to other players Use the player's save data to store a current backpack item id so it's always accessible to everyone
1 Year Ago
Merge TugboatJuly -> Main
1 Year Ago
Disable Water5 correction forces on tugboat - rule out ApplyCorrectionForces as the cause of the sinking reports
1 Year Ago
Functional ground effect
1 Year Ago
Added global.blockServerEmoji convar to allow clients to opt out of receiving server emoji
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix MaterialPropertyBlocks not having new ComputeBuffers assigned when the ComputeBuffer is "resized"
1 Year Ago
Merge Main -> TugboatJuly
1 Year Ago
Max 32 chars for ident edit, don't show sandbox gamemode twice Add icons for all file menu items Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects Make StartScreen a BaseWindow, add HasMaximizeButton Add modal package selector to main menu, use `Game.Overlay.ShowPackageSelector( query, onSelect )` https://files.facepunch.com/tony/1b1811b1/sbox_0pbOdyXzXM.mp4 Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds" This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741. Trace.RunAll() - return empty array instead of null for no results Fix copying text throwing exception Use s&box logo as window icon for welcome screen 👋 Don't spam Draw: No Material Mode? from RenderTools::Draw, it's valid for there to be no valid mode when you're under tool vis modes Fix crash when dragging cloud models quickly in/out of MapView Merge branch 'master' into render-frag-ref-fix
1 Year Ago
Shockwave + ground effect tests
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
More cleanup & hopefully fixes
1 Year Ago
Explosion iterations
1 Year Ago
Temporary fencing Merge branch 'main' of sbox-assets
1 Year Ago
Panel.PaintAt restores zpos of the panel Panel.PaintManual can now render panels larger than the screen
1 Year Ago
Fix nexus info not loading for server groups immediately Show nexus zone name for zone servers instead of the server name Show nexus logo image instead of individual server logos
1 Year Ago
Fix crash when dragging cloud models quickly in/out of MapView
1 Year Ago
Update auth implementation for nexus (was outdated) Fix incorrect dependency versions
1 Year Ago
Added screwdrivers
1 Year Ago
fixed missing base color in a couple of materials
1 Year Ago
Added missing ambient light to festive garland window
1 Year Ago
fix for ramp/steps blocker
1 Year Ago
Update items and translations
1 Year Ago
Explosion tonemapping iterations
1 Year Ago
Update surfaces to json, fix friction (why did it break),
1 Year Ago
Remove unused Strip inputstacksystem
1 Year Ago
Compiled map
1 Year Ago
Map uses Dark Carpet
1 Year Ago
Upgrade materials, CurrentGamePage uses same styling
1 Year Ago
Don't spam Draw: No Material Mode? from RenderTools::Draw, it's valid for there to be no valid mode when you're under tool vis modes
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
merge from main
1 Year Ago
merge from safezone_viewmodel_fix
1 Year Ago
merge from skull_trophy_fix
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
Explosion files & research backup.
1 Year Ago
▅▍█▋▅▊ ▋▍▇▋▍▍█.▇█▋
1 Year Ago
Use s&box logo as window icon for welcome screen 👋
1 Year Ago
▊▊▋▉▋▋ "▆█ ▆▇▆▅ ▋▋▋▅▊ ▇▍▄█? ▋▍▇█ ▄" ▄▍█▊ ▆▇▍▇▋▌█ ▌█▌▉▉▋ ▉▊▅███▇▊▌█▄▍▌▊▇▅▊▋▇▍▉▄▍▆█▄▌▋▌▌▅█▍▄█▊▆▊▊█. ▅▍█▌▌▇ "▌▅ ▄▊▋▅ ▅▉▅█▋ ▍▄▇▉?" ▊▌▍▇ ▊▄▌▆▋▌▄ ▄▍▌▊▊▄ ▇▄▆▋▊▅▄▍▆▇▍▍▌▇▉▆▌▉▅██▆▇▄▌▇▌▊▄▆▋█▌▊▉▍▅▌▍▊.
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
▉▄ ▇▅▌▄ ▇█▍▊▋ ▉▇▋▇? ▍▌▄▌ ▆
1 Year Ago
Trace.RunAll() - return empty array instead of null for no results Fix copying text throwing exception
1 Year Ago
Cleanup
1 Year Ago
▍▅ ▆▉██ ▄▍▉▉▉ ▆▆▅▆?
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
Defer OnAfterTreeRender until end of tick to ensure children processed first and references set