241,297 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Add `shadow_culling` convar to toggle culling of shadows for instanced rendering Disable shadow culling by default
1 Year Ago
Don't show all clan members on the clan overview screen Only show the 'all clan members' button if the overview screen doesn't show all already
1 Year Ago
sbproj
1 Year Ago
gitignore logs folder
1 Year Ago
Fix meshes with skins registering a extra renderer
1 Year Ago
sbproj
1 Year Ago
Don't put the server header image under the header bar anymore (might need a pass on this lewis)
1 Year Ago
Add `instanced_memory_usage` command to print off size & memory usage of every array used for instanced rendering Remove some redundant convars
1 Year Ago
Show nexus zone names instead of server hostnames when viewing a nexus zone's server
1 Year Ago
Tidy up SCSS, add _controls.scss, do loading screen v1
1 Year Ago
Strip unused
1 Year Ago
Add `--instanced-rendering` convar to turn instanced rendering on (if we need it default disabled)
1 Year Ago
Changes to ModelDoc outliner https://files.facepunch.com/rubat/1b1911b1/6zEGaMnR6A.png
1 Year Ago
Fix Panel.OnMouseMove not getting called
1 Year Ago
ShaderGraph: Use .source2/temp folder that is actually mounted instead of absolute path shaders, these go properly through the ShaderTypeManager and get the right offsets then Can compile Vulkan shaders on shadergraph / shaderhook now without crashes on DX11 🤯 StartScreen is no longer modal Cap IdentEdit to 16 chars Split out Explorer into 3 tabs now that our docking doesn't suck Draw active project at top of Project tab Shadergraph: only compile preview shader for the current render API Be more lenient on light direction validation mask for directional AO, make sure that aoproxies don't clip through citizen's arms Directional AO can use more steps now that it's cheaper Don't release jump list object unless it's succeeded (should fix crashes on Proton and maybe weird Windows setups), release another thing too Only call UpdateShadow for physics body if we have a shadow controller, physics body scale is getting stomped Max 32 chars for ident edit, don't show sandbox gamemode twice Add icons for all file menu items Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects Make StartScreen a BaseWindow, add HasMaximizeButton Add modal package selector to main menu, use `Game.Overlay.ShowPackageSelector( query, onSelect )` https://files.facepunch.com/tony/1b1811b1/sbox_0pbOdyXzXM.mp4 Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds" This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741. Trace.RunAll() - return empty array instead of null for no results Fix copying text throwing exception Use s&box logo as window icon for welcome screen 👋 Don't spam Draw: No Material Mode? from RenderTools::Draw, it's valid for there to be no valid mode when you're under tool vis modes Fix crash when dragging cloud models quickly in/out of MapView Support bodygroups for citizen skins .addon becomes .sbproj (auto renames), editor creates file association, rework -project make it simpler https://files.facepunch.com/matt/1b1911b1/explorer_Os0Tf2Y8l7.png All the stuff I just missed with .addon -> .sbproj, can still add inactive .addon and have it rename, don't do -project content projects as if they're games Merge branch 'master' into gamemenu-input
1 Year Ago
Fix cursors not working Fix console key, F keys Delete spam Fix UserCmd generation Add Input.MouseCursorVisible
1 Year Ago
Setup Varying Pistol Ammo World Models to change depending on stack size Renamed Pistol Ammo World Model Variations to match naming conventions
1 Year Ago
Setup Varying Rifle Ammo World Models to change depending on stack size Renamed Rifle Ammo World Model Variations to match naming conventions
1 Year Ago
Fixed rounded edges, dodgy clip fix
1 Year Ago
Merge lifestory fix to aux2
1 Year Ago
Check if deathInfo.attackerName is null (no idea why this appeared on aux2 but need to fix to keep testing)
1 Year Ago
.addon to .sbproj New mesh writer almost working
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Cleanup culling code
1 Year Ago
Rip out all the analog input stuff
1 Year Ago
Chunk mesh clipping
1 Year Ago
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1 Year Ago
Enable GPU instancing on brick roof material
1 Year Ago
Run Initialize() when leaving server to cleanup all arrays Cleanup code of all schedulers
1 Year Ago
All the stuff I just missed with .addon -> .sbproj, can still add inactive .addon and have it rename, don't do -project content projects as if they're games
1 Year Ago
Fixed Abyss Torch being lit when dropped.
1 Year Ago
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1 Year Ago
Added stats for Tokens Earned, Kills, Flags Captured, Flags Returned, Total Ski Distance
1 Year Ago
.addon becomes .sbproj (auto renames), editor creates file association, rework -project make it simpler https://files.facepunch.com/matt/1b1911b1/explorer_Os0Tf2Y8l7.png
1 Year Ago
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1 Year Ago
Tickrate
1 Year Ago
Keep glute helper
1 Year Ago
Keepe additional leg bones
1 Year Ago
Fixed animated legs (keep additional bones)
1 Year Ago
Restore mouse/key input text input restore IME functionality Mouse delta mouse wheel, double clicking Enable c# to control relative mode
1 Year Ago
Jackhammer
1 Year Ago
Prevent pickup flag for 1s after drop. Victory screen tweaks.
1 Year Ago
Setup Varying Handmade Shell World Models to change depending on stack size Renamed Handmade Shell World Model Variations to match naming conventions
1 Year Ago
Molotov
1 Year Ago
Pulsar will do 25% less damage to its owner - ez speed boost
1 Year Ago
Award re-style