reporust_rebootcancel

111,714 Commits over 3,928 Days - 1.19cph!

4 Months Ago
Presets
4 Months Ago
Merge from world_update_2
4 Months Ago
Merge from world_update_2
4 Months Ago
Fixed most rocks in divesite_d double rendering
4 Months Ago
Batch barnacles
4 Months Ago
Another possible fix for no collisions on the divesite plane
4 Months Ago
add a little spice to the blunderbuss gunshot
4 Months Ago
re-linked divesite prefabs, cleanup of folders
4 Months Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
4 Months Ago
- Made the client actually know what a server queue is - Added a number of editor tools for simulating / manipulating a server queue - Updated localization function to support variable arguments for format
4 Months Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
4 Months Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
Make buoys add a little force to the player when they stand on top
4 Months Ago
radioactive_water -> world_update_2
4 Months Ago
Increased buffer on water body physics check
4 Months Ago
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4 Months Ago
▋▉▌▇█▍▄█▆ ▌█▅ ▊▊▄▄▉▋▅ ▉▍▄▊▅ ▌▆▌▅█ ▍▊ ▌▇▉▇▍▅ ▅▆▄ ▋█▋ ▉▉▉ ▆▍▉██▅▄▌/▇▋▌▊▉▆▄▍ ▄▆▅ ▉▋▄▆▄▍▇█ ▄▌▉▆▅▊▆ ▄▌▉▍▉▉ ▌▉▅ ▊▅█▊▄▍ ▌▇▉ ▇▍▌▅▊▉█▄▊ ▍▄▌ █▋▄▆ ▆▆▇ ▄▊▊▋ ▆▍▊▌▉▋█▄ ▍▅▋▋ ▊█▌▆▄██▍▌█ ▆▆█▇▇▋▋ █▆▌▋▆▊▅ ▍▊▍ ▇▆▌▄▋ ▊▄▇▌▇▍▇▊▅ ▊▍▋▊ ██▅▇▊▇ █▌▍▍ ▇▌▋▆ :▇▉▅▊: (▍█▉▉█'▍ ██▋▅▊▊▄ ▇▌▉█▆▋▍▉ ▉▉▌▋▄▍ :▄▊▊▄▄▄▄▍:)
4 Months Ago
merge from runtime_profling_pooling -> main
4 Months Ago
Codegen
4 Months Ago
Progress
4 Months Ago
Merge from main -> runtime_profiling_pooling
4 Months Ago
Merge from world_update_2
4 Months Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
4 Months Ago
merge from runtime_profiling_raknet -> main
4 Months Ago
Run codegen after merge
4 Months Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
4 Months Ago
temporary manual z-test
4 Months Ago
Merge from main -> runtime_profiling_raknet
4 Months Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
4 Months Ago
TerrainCheckGeneratorVolumes takes an optional offset
4 Months Ago
incremental updates, respond to texsize change in editor
4 Months Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
4 Months Ago
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4 Months Ago
- ▊▅▇ ▄▅▄▌▍▅▊▍▊█ ▊▉█▍▆█▍▊ ▍██▇▅▇▊▉▌█ ▆▇ ▍▉▍▇▅▍▌▉██ ▋▇▉▋▉, ▅▅▉▌▍▋▇▋ ▋▍▊▄▋▅█▆▅▊▆ ▉▄ ▊▄▌▆ ▉▇▅█▋▅/▌█▋█ ▇▇▊▇▉▉ ▌▅██▍▅ - ▇▄▅ ▉▊▆▅▉▉▄▊▊ ▇█ ▆▇▄▌▌▊▍ ▋▄▍▉▆▋, ▍▆█▊█▆█▍ ▄▆▅█▉▆▆▍▆▊▄ ▄▅ ▆▉▅▉▊▇▅▊▍ ▆▍▇▉▅▇
4 Months Ago
Remove a bunch of the buggy water check logic. Just parse radioactive status of water on drink/fill requests
4 Months Ago
▄▋▌▍ ▍▋▉█▉▌ ▇▋▄▄▄▇▌ - ▅▇▍▍▊▊▊ ▌▍▄▉▅▌ ▊▍ ▇▌▌▊▆▋▅▄▋▄ ▉▅▊▅▍ █▊█▍▉ - ▆▋▇▇▅ '▆▄▄▊▄ ▆▊ ▅▇▇▆▅▇' ▄▅▍▆▆▌ ▄█ ▍▋▍▉▌▊▌ ▄▋▉██▉ ▄▊ ▅▇ ▊▋▍ ▍▇▋▋▇▆█ ▋▉▍▉▉▆ ▊▆▇▄▅▅▊▋ ▅▊▌▌▋▋▄▉ ▌▍▉▄▅█▊▍▅▆ ▉▆▅█▋▄▌ ▅▍▌▇▄▆▉▅▅ ▌▋▍▍ - ▉▉▇▆▋ '▄▍█▅▆▉ ▇▍▌▉█▊▋▌▋ ▍▉▌▆▆▌▊▄' ▍▄▊▌▄▅ ▊▄ ▌▍▊▊▄█▄▋▆▍ ▄█▍▋█▄ ▌▅ ▄▄ ▋▅▍ ▍▇▌▉▄▉▋▇ '▋▅▉▉▋ ▄▅▊█▉▅' ▍▇▋▆▅▅
4 Months Ago
Radtown: Enabled mesh collider on toxic water surface Raised second radioactive water source to extend higher up S2P
4 Months Ago
Merge: from pool_container_telem Tests: took telem info from craggy, procgen 4.5k and saved procgen map. Built all modes in editor. Built standalone server exe.
4 Months Ago
Some changes on the new radioactive body drinking detection. Closer.
4 Months Ago
Buildfix: properly exclude command from non-editor builds Tests: built all modes in editor. Built standalone server.
4 Months Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
4 Months Ago
Fixed radioactive water poisoning sound trying to access a higher index by accident
4 Months Ago
Added null check in CalculateInventoryRadioactivity to prevent NRE when updating player inventory radioactivity
4 Months Ago
Fixed broken bota bag prefab Ensured it has correct container to support rad water
4 Months Ago
Update: added editor-only print_memory_overhead cmd - Marked that it gives estimates, not accurate results Tests: ran on craggy - got simlar results to print_memory
4 Months Ago
Fixed wood piles being set as ore
4 Months Ago
world_update_2 -> radioactive_water
4 Months Ago
Tweak incapacitate vision block duration. Add fade in/out for effect.
4 Months Ago
Update: print extra mem held by containers in Pool Tests: took a couple snapshots on craggy, fresh 4.5k procgen + 4.5k procgen save