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128,799 Commits over 4,232 Days - 1.27cph!

59 Days Ago
Optim: UsePlayerUpdateJobs - limit duplicate snapshot check to per-player only Snapshot queues can grow up to 1k per player, so this should reduce the lookup overhead a smidge. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
59 Days Ago
merge from indirect_instancing_toggle
59 Days Ago
Restrict Indirect Instancing ConVars to debug builds only
59 Days Ago
Add the video for the pack
59 Days Ago
merge from store-updates-sept2025
59 Days Ago
Progress
59 Days Ago
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
59 Days Ago
Casino progress
59 Days Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
59 Days Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
59 Days Ago
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59 Days Ago
Set dressing supplies barge VERY WIP
59 Days Ago
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59 Days Ago
Change it to as attachment - to match the storage containers
59 Days Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
59 Days Ago
59 Days Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
59 Days Ago
Restore stomped killbees command
59 Days Ago
Progress backup
59 Days Ago
Some wip placement checks
59 Days Ago
Shift convar values by -1
59 Days Ago
deleting annoying name conflicts
59 Days Ago
First pass WIP supplies shop structure
59 Days Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
59 Days Ago
Added a new name field for modding monument marker, as the english field is not serialized anymore
59 Days Ago
Move player visibility position back to the head bone
59 Days Ago
PT Boat Collision Pass
59 Days Ago
full fix the NRE
59 Days Ago
Reduced the size of the HAB hurt trigger away from the door slightly to fix the old issue of jumping out of a moving HAB in the direction of travel and dying to the hurt trigger
59 Days Ago
fix for pooled random bone rotations on mannequin
59 Days Ago
Fixed newly introduced TriggerParentEnclosed NRE
59 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix/Update: don't use parallel snapshot sending in UsePlayerUpdateJobs 1 (it's a level 2 feature) Tests: used both modes in Craggy, confirmed things are working
59 Days Ago
Merge: from main
59 Days Ago
Update: gate parallel snapshot queue behind UsePlayerUpdateJobs 2 All other parts have separation of no tasks under UsePlayerUpdateJobs 1 and tasks allowed under 2, but this slipped my net Tests: used both in local session on Craggy
59 Days Ago
working on chainsaw attack animations
59 Days Ago
added player update anim settings preset
59 Days Ago
merge from translation_breaking_mods_fix
59 Days Ago
Removed the InSafeZone check from my new HAB code to match hostile behaviour of BaseVehicle's
59 Days Ago
trying a different steering control mechanism, convar to hotswap - don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning - pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity
60 Days Ago
Splat stuff
60 Days Ago
Splat blockout
60 Days Ago
Fix wearables with random parts/colours not working on mannequins
60 Days Ago
Prefabbed supplies barge for working on
60 Days Ago
merge from floating cities into medical bay props subbranch to get everything up to date
60 Days Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
60 Days Ago
Minor cleanup Remove DDraws
60 Days Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.