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134,432 Commits over 4,444 Days - 1.26cph!

2 Months Ago
Better pressed colour!
2 Months Ago
Added hover over colour changes to the fake inventory slots
2 Months Ago
Fix draggins vs clicking detection on existing sell orders
2 Months Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
2 Months Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
2 Months Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
2 Months Ago
Add styling when dragging sell orders
2 Months Ago
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
2 Months Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
2 Months Ago
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
2 Months Ago
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
2 Months Ago
Add angle error phrase for when the mortar isn't placed on flatground
2 Months Ago
Update mortar icon
2 Months Ago
Update icon generator manifest
2 Months Ago
merge from mortar_prototype
2 Months Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
2 Months Ago
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
2 Months Ago
Fix inconsistent mortar mounting on terrain
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
2 Months Ago
merge from main
2 Months Ago
industrial electric furnace - texture wip updates - adjusted materials
2 Months Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
2 Months Ago
Implement surplus upgrade.
2 Months Ago
Industrial Large Furnace - texture updates and added charcoal
2 Months Ago
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2 Months Ago
merge from mortar_prototype
2 Months Ago
Fix compile error
2 Months Ago
merge from beard_setup
2 Months Ago
merge from parent
2 Months Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
2 Months Ago
This fixture was messed up and missing all mesh LODs
2 Months Ago
Skinning pass for cocoknight armour
2 Months Ago
More shadow light cleanup.
2 Months Ago
merge mortar_prototype to main
2 Months Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
2 Months Ago
Fix client predicted reloads not stopping on mortars
2 Months Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
2 Months Ago
Removed Old Apartment Kitchen Folders
2 Months Ago
Dye collection syncs between head hair and faciar hair
2 Months Ago
updated blendtree names
2 Months Ago
adjusted wooden shutter collision
2 Months Ago
Added walk footstep events
2 Months Ago
Fix crash when shooting mortar :facepalm:
2 Months Ago
Fix compile error
2 Months Ago
merge from Electric_Furnace_Workshop
2 Months Ago
Add spotilight and pulsing support
2 Months Ago
Bone club Inventory sounds and Icepick tap sound changes
2 Months Ago
Roof structures LODs, colliders and prefabs
2 Months Ago
Tweaks for updated light fixtures.