reporust_rebootcancel

121,135 Commits over 4,018 Days - 1.26cph!

2 Months Ago
Fixed killing chickens via "ent kill" in the coop not properly removing them from the coop
2 Months Ago
Fixed spoiled horse meat being cookable and usable as bait
2 Months Ago
Merge from crafting_update
2 Months Ago
Merge from crafting_update
2 Months Ago
Merge from 1p_spectating_grenade_fix
2 Months Ago
merge from bee_grenade2
2 Months Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
2 Months Ago
Merge from parent
2 Months Ago
Made the 3p held grenade not so small.
2 Months Ago
Grenade viewmodels now play the throw animation when first person spectating like they do in regular gameplay This was an old issue, but more noticeable with the bee grenades Had to upgrade grenade viewmodel handling to the new IViewmodelComponent system so had to apply this upgrade to every grenade. Affected: Throwable Firecrackers Flares Supply Signals Beancans Bee Grenades F1 Grenades Flashbangs
2 Months Ago
3p held visual consistency fix.
2 Months Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
2 Months Ago
Material tweaks.
2 Months Ago
Merge from bee_grenade2
2 Months Ago
VM Bees. Various mat tweaks.
2 Months Ago
Merge from friend_chat_fixes
2 Months Ago
Basic steam timeline support
2 Months Ago
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2 Months Ago
Changed the HttpImage component on friends list avatars to more closely match avatars next to chat messages Possible fix for Discord avatars disappearing only in builds of the game?
2 Months Ago
Limit how long DMs coming from steam/discord can be when rendered in game
2 Months Ago
Fix Steam friends refreshing every 15s even when UI isn't visible (menu is hidden but still interactable) Fix menu friends list not refreshing immediately when opening it Replace UIFriends.Update with a lower frequency invoke
2 Months Ago
Merge from bee_grenade
2 Months Ago
revert cirrus ms
2 Months Ago
merge from autoturret_servertick_optim
2 Months Ago
Fixed npc turrets erroring when finding a target, caused by 114404
2 Months Ago
Fix chat message avatars not being aligned to the top of longer chat messages
2 Months Ago
crafting_update -> Aux2
2 Months Ago
bees -> crafting_update
2 Months Ago
Refined Egress Behaviour
2 Months Ago
First pass of 'visual cooking': we now show food world models being cooked in barbecues and campfire
2 Months Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
2 Months Ago
Update: ServerDemoPlayer - add Ready message logging Tests: none, trivial change
2 Months Ago
Update: ServerDemoPlayer - log more message types Tests: ran demo from staging server
2 Months Ago
Merge from armor_slots
2 Months Ago
Merge from cookingv2
2 Months Ago
RecipeLists can now reference other recipe lists and include their recipes. Refactored all recipe related code to use the new combined recipe list.
2 Months Ago
Material tweakaroos and some related files.
2 Months Ago
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
2 Months Ago
merge from main
2 Months Ago
removed copied model from world model prefab
2 Months Ago
set up viewmodel renderer - all working now but set to off until final model delivery
2 Months Ago
rotated mesh in entity
2 Months Ago
copyto now correctly recreates and copies armor slots and inserts for belt items too (mostly to stop the NRE)
2 Months Ago
adjustments, fix server compile errors
2 Months Ago
Update: ServerDemoPlayer - switch to control error reporting Tried the demo from staging, the error spam is too much and not super helpful, so adding a toggle to disable it. Tests: Played back the staging demo
2 Months Ago
Remove eat sound effect from pie items and move to animation event.
2 Months Ago
fixed cooking workbench smoothing on cooker.
2 Months Ago
Potential fix for AIs sometimes suddenly zooming very fast
2 Months Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
2 Months Ago
merge from crafting_update -> aux2