reporust_rebootcancel

124,050 Commits over 4,171 Days - 1.24cph!

2 Months Ago
▍▄▅█▋▇▊ ▊▇▄▉▋▅/▄▅▊▉█▇ ▇▇▇▍▇▋▌█ ▍▌ ▊▅▆▋▌▊+▆▌▌█▅▊ ▄▉▋▇▋▆ ▋▌ █▉▊▋▌▌ ▉▅▌▊▍ ▌▊▋▊▍▇▍▇▇▌ ▌▊▍▅▊▆▌▆▍ - ▄▊▋▄▇▄ ██▌▍▄▅ ▍▆█▆ ▄▇▌ ▌▄▋▌▇ ▄▊ ▌▊▉ ▅▊▋▌▌▊ ▇▄ ▉▇▊█▌▅█▆▊▍█ █▍▊▍▄▇ ▌▆▋█▄▋▅▌▍▋▇ ▇▆ ▅▉▅▅▉▄▅ ▇▆ ▊█▄▇▋█▅▊▉▊ - ▋▉-▄▇▉▊█▉▉▊▍█▅ ▍▇▌▍▇▋::▅▍▌▄ ▊▊ ▇▇▊▄▋▊▆▅▊▊▋▄▅▊█▄█▊ (▋▇▅▆▅▄ ▍█▌▌) ▇▊ ▌██▋▅▇ ▌█▋▍ ▊▆█▆▊▋▋▊▆▅▉ ▅▆▆█▄▆▊▅ ▆▋▇ ▋▍▋▆▊██▅▆ ▍▌▋▋▍▌ ▌▇▅▋▅▉▆
2 Months Ago
Update: editor benchmarking runs now consistently set benchmarking flag Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
2 Months Ago
Update: add BaseRaidBench to the benchmark scene list Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
2 Months Ago
Update: BaseRaidBench - set batched mode as default for scene
2 Months Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
2 Months Ago
Fix some issues running the editor using bundles instead of repo assets
2 Months Ago
Server browser design clean up
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from outpost_mission_fail_cooldown
2 Months Ago
merge from snapping_cant_deploy_fixes
2 Months Ago
merge from snapping_buildingblock_padding_fix
2 Months Ago
merge from abyss_barrel_sitem_remove
2 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
2 Months Ago
Compile fixes
2 Months Ago
More gesture wheel fixes
2 Months Ago
Polished gesture list, split assigned and unassigned gestures
2 Months Ago
Apply delta time
2 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
2 Months Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
2 Months Ago
Compile fix
2 Months Ago
UI_Window warning editor only
2 Months Ago
Gesture menu progress
2 Months Ago
Restored store cart button
2 Months Ago
Small fixes and tweaks
2 Months Ago
Restored F1 item menu
2 Months Ago
Subtract 124976
2 Months Ago
Subtract 124978
2 Months Ago
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2 Months Ago
▋▊▍█ █▇▉ ▉▇█▇▍▊▍ ▍▋▄▊▋▊▍▊█▋
2 Months Ago
revert_metabolism -> main
2 Months Ago
Properly revert
2 Months Ago
compile error
2 Months Ago
revert_metabolism -> main
2 Months Ago
Revert 123078
2 Months Ago
Baseline
2 Months Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
2 Months Ago
Update: BaseRaidBench - emulate timed explosive fuse Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer Tests: ran the scene
2 Months Ago
Fix scientist breaking their spine to look at a player behind them while they are sprinting away
2 Months Ago
- Better vislog for neck rotation limit - Lerp rotation instead of snap
2 Months Ago
Update: BaseRaidBenchmark - expose batching mode via component Tests: none, trivial change
2 Months Ago
Convars for aboard player and auto close sails checks.
2 Months Ago
Update: BaseRaidBench - disable camera shake and hurt effects Tests: ran the scene
2 Months Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
2 Months Ago
Constrain angles the scientist can turn their virtual head at (on server, where there is no animation)
2 Months Ago
Removed test arg in initial home navigate